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Just downloaded and spawned in vanilla, and the CPU allocation is 50k+, but at T1, only have 6k to play with. T3 is only 40k, so I have to upgrade to T4 before I can fly this thing properly?
I'm confused, I recently built your amazing Ascension-ISV and was blown away by the quality of information and upgrade path, so to see so little information for the MX5T... have I done something wrong/missed something?
I have been watching your videos including the one where you are modding this one. I'm really glad you are modding this one for A11. Don't worry about want CPU level you have to go to. We just want our old friend updated and we don't mind the additional CPU expense.. Thanks!
Rootzij
Admire your work man!
I have made a variation of this design for A10 with shields and CPU limits
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1754110377
Great design. Im using it on the paradise lost multiplayer server. Mike
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1480724212
your mx5 is really useful with its hugh amount of storage boxes
However, it is kind of too large, requires even more space to park than your MX8.
Do you have any plan to make a smaller version of mx5 (or a warpable mx3)?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1477189674
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1454464876
Ill just wait patiently for a more battle hardened version. Thanks again
Also like kill said. more for PVP. If possible to make it more pvp worthy :).. 10/10 ship thow.
I absoluely love all of jrandall's designs, IMHO the best in the entire workshop. The designs are incredible and make the game so much better. My only request is more hard core PVP designs (Hard Core, now there's a good name to follow the 'core' line) , especially a nimble POI killer and a super massive CV / Carrier like the giga core expect BIGGER with muliple / layered walls and doors and less protuberances to get blown off. My favoirite CV right now is the Nomad XT. The Giga is just a bit too sprawly and needs a bit better workflow layout, but it's still a msterpeice of design. Keep up the great work!
And this in the front
I think this maybe the issue at the rear
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1403101997
as for gathering stuff on surface when you need to constantly exit ship - there is always trusty Mite-CX, love this little guy
anyway, thank you for all these beautiful ships, they are just awesome, all of them, i only wish there was no need to remake their internals from built for two players with too many constructors and boxes, to a one player with kinda more convenient placement, but i guess as you said - everyone have their own playstyle