Stellaris

Stellaris

Fantastical Magiks (2.3 Compatible!)
405 kommentarer
✧Starshadow Melody✧ 22. okt. 2022 kl. 8:02 
WHERE IS WHERE IS WHERE IS
wntrCressie 22. okt. 2022 kl. 7:10 
So, I got permission and now the update is live :)
✧Starshadow Melody✧ 21. okt. 2022 kl. 6:28 
Unfortunately I don't think you'll reach them from here.
wntrCressie 21. okt. 2022 kl. 5:58 
It's looks stable from what I've tested. There's some gameplay elements that need to be tweaked/edited since I've only ported to make sure it works. Will be happy to release and update once I get permission from @Ginジン
✧Starshadow Melody✧ 20. okt. 2022 kl. 15:20 
shit, if that works I could actually reinstall or relaunch this game.
wntrCressie 20. okt. 2022 kl. 10:09 
Hey, I've made some updates to Fantastical Magiks. can I have your permission to release it? (will credit your work too)
Col_Aur(ful) 2. nov. 2021 kl. 20:42 
If someone can find a tutorial video or otherwise of some of the basics on modding Stellaris I will try to get something going in April of next year(2022)
w.girl27 23. okt. 2021 kl. 12:47 
this mod does work but magical worlds are broken dont provide any districts weirdly sour worlds work fine
Gallaica 10. maj 2021 kl. 6:50 
Someone attempt to contact the creator of the mod to ask for permision to make a remake of the mod(if they know how to make mods,which i don't)
✧Starshadow Melody✧ 10. mar. 2021 kl. 16:02 
I wish. It'd probably get me to reinstall the game.
Col_Aur(ful) 10. mar. 2021 kl. 15:34 
Soooo, any chance of getting this updated?
Skull Reaper 22. jan. 2021 kl. 21:28 
dose this mod work?
✧Starshadow Melody✧ 14. nov. 2020 kl. 22:01 
I really wish this mod would come back from the dead.
Аргокон Эстейл 14. nov. 2020 kl. 21:51 
*cough**cough**cough*
Purple 30. sep. 2020 kl. 7:25 
*cough*
✧Starshadow Melody✧ 9. juni 2020 kl. 13:11 
*GHACK*
Catnapping Princess 9. juni 2020 kl. 12:55 
*cough**cough**cough*
acewing13 26. apr. 2020 kl. 14:27 
*cough*
KingLatte 25. mar. 2020 kl. 22:42 
*cough**cough*
✧Starshadow Melody✧ 20. mar. 2020 kl. 0:12 
*cough*
reallyhairydave 29. jan. 2020 kl. 12:23 
Looked like it's still working from a quick test
Shadevar 20. dec. 2019 kl. 11:12 
the mod looks really interesting, heres hoping for an update :)
Kangarus 25. okt. 2019 kl. 21:30 
Like the mod. Looking forward to an update for 2.5 if there is one in the works.
Drakenhof 23. sep. 2019 kl. 14:53 
There are also some buildings and tech that doesn´t work properly, like the ones related to manacyte. Maybe is some incompatibility
L0tch 26. aug. 2019 kl. 19:16 
Hi, I was wondering, as a hardcore 2.1 player (I refuse to play any newer updates), if there may be any way to access the older versions of this mod I used to play. I remember playing this almost a year ago now back before 2.2's release.
Thank you so much if there is a way to do it, or a link to the old mod file!
墨灵Ling 23. aug. 2019 kl. 20:57 
缺少一些建筑
darthprimus123 6. aug. 2019 kl. 3:32 
lich species (skeleton dark wizards)
✧Starshadow Melody✧ 31. juli 2019 kl. 14:29 
I haven't had issues- but yeah, some of the machine traits don't. Work right now.
Drakenhof 31. juli 2019 kl. 6:06 
The new world types are compatible with Planetary Diversity? And some of the machine traits, like brass machines or moe, doesnt seem to do anything.
Oblivion Walker 28. juli 2019 kl. 15:05 
Awesome,I always wanted to create a space lich coven.
Tavmminqat 4. juli 2019 kl. 2:47 
It looks like in the last update somehow several of the buildings for the mage system were deleted.
Actus Reus 3. juli 2019 kl. 13:36 
Necromancy do the same bug for me as @Obersturmführer_Jar-Jar described.
NoriNoNoroi 26. juni 2019 kl. 18:46 
I checked the mod, the mage college building, and it's upgrades, are missing
Spiders 23. juni 2019 kl. 6:05 
I think I found another bug. There's a tech that's supposed to add a building that adds some jobs and lets you train Evoker armies once researched (I'm pretty sure it's from this mod), but the tech is missing a description and an icon and adds no buildings. The followup tech allows for creation of evoker armies, but they can't be trained, saying they require a building, but not specifying what building. Specifically saying something like:

"Requires Building: "

And showing no building name. I think it's supposed to be called an Arcane University or something like that? The armies show up in the list fine, but they require a building that doesn't seem to exist.
Abisha 21. juni 2019 kl. 5:10 
hmm ever thought to add Techno mages? they would fit the lore also since they use tech for magic.

also i think this mod need a some sort of readme somewhere or within the game when you tab ethics, why i never seen Nercomancy and do not understand why their are so many magics are.

good example Wizard vs soccers (is this only bonus related or are their also stuff ingame etc)
only one example the game add without explaining.
Spiders 20. juni 2019 kl. 21:30 
Looks fixed. Thanks.
Ginジン  [ophavsmand] 20. juni 2019 kl. 21:08 
The necromancy building bugs should be fixed now
Ginジン  [ophavsmand] 20. juni 2019 kl. 19:25 
Yeah that's odd. I'll look into that @Obersturmführer_Jar-Jar (Amazing username by the way)
Spiders 20. juni 2019 kl. 18:00 
I'm not sure if this is just me, but Necromancy seems to no longer work properly. When I start a game with the Necromancy civic and research an upgrade for the graveyard, the building has a greyed out upgrade arrow and I can't upgrade it, even with the required capital building. I can still build shambling undead armies, but none of the higher-tier stuff. I don't know of any mods I have that could be causing this, so I'm guessing this part just hasn't been updated yet.
✧Starshadow Melody✧ 17. juni 2019 kl. 18:55 
Does seem to. Traits are appearing in the selection.
Ginジン  [ophavsmand] 17. juni 2019 kl. 16:11 
question answering time.

Yes the not spawning on a sour world is a bug.

And I'm not sure if it works with Wolfe yet, but it should, as this update didn't change many base mechanics.
✧Starshadow Melody✧ 15. juni 2019 kl. 13:14 
I mean you could probably just subscribe and check in the launcher.
TheNecromancerWendigo 15. juni 2019 kl. 7:31 
Compatible with 2.3?
katanainfinate00 10. juni 2019 kl. 8:16 
Update?
✧Starshadow Melody✧ 4. juni 2019 kl. 10:18 
The Wolfe has arrived.
GrassEater 27. maj 2019 kl. 20:21 
Hi there I just started using this mod and I have a few questions on a few things I dont seem to get. 1. is being a demon race a significant game play change or is it just a unique little trait. 2. when I picked the civic which starts my race on a sour world it just puts me on a regular planet is that suppose to happen or is it a bug.
Ginジン  [ophavsmand] 24. maj 2019 kl. 1:23 
@Melody the reason you don't find them is because they don't exist yet, since I instead spent time making (or mostly fixing/trying to fix) the jobs and such. This will change soon, hopefully.


@Phoenixblood I agree that some should exist (like the undead or music stuff), but the degree that it's expanded to has become... too large for this mod. Sorry for that, and I hope you can find something that scratches that itch instead, and I hope you enjoy what this mod will have to offer anyway.
Phoenixblood 22. maj 2019 kl. 0:23 
Unfortunately, Arcane Heritage changes some files that make it incompatible with some of my favourite mods.
I actually quite like unique building chains and unique jobs and stuff like that, I wish there were more Civics and Ethics in vanilla that altered this kind of thing (like getting temples from Spiritualist Ethic, or the extra administrators building from the Bureaucracy civic), so those elements from this mod are very interesting to me, not that a lot of cool stuff to discover isnt also fun. I think unique building chains and stuff like that really can make an empire stand apart, and its important for those buildings to scale as the game progresses and that they use a special resource when upgraded to fit in with the economic balance of the game (though you could totally make them use Crystals, Gases or Motes instead)