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Thank you so much if there is a way to do it, or a link to the old mod file!
"Requires Building: "
And showing no building name. I think it's supposed to be called an Arcane University or something like that? The armies show up in the list fine, but they require a building that doesn't seem to exist.
also i think this mod need a some sort of readme somewhere or within the game when you tab ethics, why i never seen Nercomancy and do not understand why their are so many magics are.
good example Wizard vs soccers (is this only bonus related or are their also stuff ingame etc)
only one example the game add without explaining.
Yes the not spawning on a sour world is a bug.
And I'm not sure if it works with Wolfe yet, but it should, as this update didn't change many base mechanics.
@Phoenixblood I agree that some should exist (like the undead or music stuff), but the degree that it's expanded to has become... too large for this mod. Sorry for that, and I hope you can find something that scratches that itch instead, and I hope you enjoy what this mod will have to offer anyway.
I actually quite like unique building chains and unique jobs and stuff like that, I wish there were more Civics and Ethics in vanilla that altered this kind of thing (like getting temples from Spiritualist Ethic, or the extra administrators building from the Bureaucracy civic), so those elements from this mod are very interesting to me, not that a lot of cool stuff to discover isnt also fun. I think unique building chains and stuff like that really can make an empire stand apart, and its important for those buildings to scale as the game progresses and that they use a special resource when upgraded to fit in with the economic balance of the game (though you could totally make them use Crystals, Gases or Motes instead)