Stellaris
Fantastical Magiks (2.3 Compatible!)
405 件のコメント
wntrCressie 2022年10月22日 11時35分 
✧Starshadow Melody✧ 2022年10月22日 8時02分 
WHERE IS WHERE IS WHERE IS
wntrCressie 2022年10月22日 7時10分 
So, I got permission and now the update is live :)
✧Starshadow Melody✧ 2022年10月21日 6時28分 
Unfortunately I don't think you'll reach them from here.
wntrCressie 2022年10月21日 5時58分 
It's looks stable from what I've tested. There's some gameplay elements that need to be tweaked/edited since I've only ported to make sure it works. Will be happy to release and update once I get permission from @Ginジン
✧Starshadow Melody✧ 2022年10月20日 15時20分 
shit, if that works I could actually reinstall or relaunch this game.
wntrCressie 2022年10月20日 10時09分 
Hey, I've made some updates to Fantastical Magiks. can I have your permission to release it? (will credit your work too)
Col_Aur(ful) 2021年11月2日 20時42分 
If someone can find a tutorial video or otherwise of some of the basics on modding Stellaris I will try to get something going in April of next year(2022)
w.girl27 2021年10月23日 12時47分 
this mod does work but magical worlds are broken dont provide any districts weirdly sour worlds work fine
Gallaica 2021年5月10日 6時50分 
Someone attempt to contact the creator of the mod to ask for permision to make a remake of the mod(if they know how to make mods,which i don't)
✧Starshadow Melody✧ 2021年3月10日 16時02分 
I wish. It'd probably get me to reinstall the game.
Col_Aur(ful) 2021年3月10日 15時34分 
Soooo, any chance of getting this updated?
Skull Reaper 2021年1月22日 21時28分 
dose this mod work?
✧Starshadow Melody✧ 2020年11月14日 22時01分 
I really wish this mod would come back from the dead.
Аргокон Эстейл 2020年11月14日 21時51分 
*cough**cough**cough*
Purple 2020年9月30日 7時25分 
*cough*
✧Starshadow Melody✧ 2020年6月9日 13時11分 
*GHACK*
Catnapping Princess 2020年6月9日 12時55分 
*cough**cough**cough*
acewing13 2020年4月26日 14時27分 
*cough*
KingLatte 2020年3月25日 22時42分 
*cough**cough*
✧Starshadow Melody✧ 2020年3月20日 0時12分 
*cough*
reallyhairydave 2020年1月29日 12時23分 
Looked like it's still working from a quick test
Shadevar 2019年12月20日 11時12分 
the mod looks really interesting, heres hoping for an update :)
Kangarus 2019年10月25日 21時30分 
Like the mod. Looking forward to an update for 2.5 if there is one in the works.
Drakenhof 2019年9月23日 14時53分 
There are also some buildings and tech that doesn´t work properly, like the ones related to manacyte. Maybe is some incompatibility
L0tch 2019年8月26日 19時16分 
Hi, I was wondering, as a hardcore 2.1 player (I refuse to play any newer updates), if there may be any way to access the older versions of this mod I used to play. I remember playing this almost a year ago now back before 2.2's release.
Thank you so much if there is a way to do it, or a link to the old mod file!
墨灵Ling 2019年8月23日 20時57分 
缺少一些建筑
darthprimus123 2019年8月6日 3時32分 
lich species (skeleton dark wizards)
✧Starshadow Melody✧ 2019年7月31日 14時29分 
I haven't had issues- but yeah, some of the machine traits don't. Work right now.
Drakenhof 2019年7月31日 6時06分 
The new world types are compatible with Planetary Diversity? And some of the machine traits, like brass machines or moe, doesnt seem to do anything.
Oblivion Walker 2019年7月28日 15時05分 
Awesome,I always wanted to create a space lich coven.
Tavmminqat 2019年7月4日 2時47分 
It looks like in the last update somehow several of the buildings for the mage system were deleted.
Actus Reus 2019年7月3日 13時36分 
Necromancy do the same bug for me as @Obersturmführer_Jar-Jar described.
NoriNoNoroi 2019年6月26日 18時46分 
I checked the mod, the mage college building, and it's upgrades, are missing
Spiders 2019年6月23日 6時05分 
I think I found another bug. There's a tech that's supposed to add a building that adds some jobs and lets you train Evoker armies once researched (I'm pretty sure it's from this mod), but the tech is missing a description and an icon and adds no buildings. The followup tech allows for creation of evoker armies, but they can't be trained, saying they require a building, but not specifying what building. Specifically saying something like:

"Requires Building: "

And showing no building name. I think it's supposed to be called an Arcane University or something like that? The armies show up in the list fine, but they require a building that doesn't seem to exist.
Abisha 2019年6月21日 5時10分 
hmm ever thought to add Techno mages? they would fit the lore also since they use tech for magic.

also i think this mod need a some sort of readme somewhere or within the game when you tab ethics, why i never seen Nercomancy and do not understand why their are so many magics are.

good example Wizard vs soccers (is this only bonus related or are their also stuff ingame etc)
only one example the game add without explaining.
Spiders 2019年6月20日 21時30分 
Looks fixed. Thanks.
Ginジン  [作成者] 2019年6月20日 21時08分 
The necromancy building bugs should be fixed now
Ginジン  [作成者] 2019年6月20日 19時25分 
Yeah that's odd. I'll look into that @Obersturmführer_Jar-Jar (Amazing username by the way)
Spiders 2019年6月20日 18時00分 
I'm not sure if this is just me, but Necromancy seems to no longer work properly. When I start a game with the Necromancy civic and research an upgrade for the graveyard, the building has a greyed out upgrade arrow and I can't upgrade it, even with the required capital building. I can still build shambling undead armies, but none of the higher-tier stuff. I don't know of any mods I have that could be causing this, so I'm guessing this part just hasn't been updated yet.
✧Starshadow Melody✧ 2019年6月17日 18時55分 
Does seem to. Traits are appearing in the selection.
Ginジン  [作成者] 2019年6月17日 16時11分 
question answering time.

Yes the not spawning on a sour world is a bug.

And I'm not sure if it works with Wolfe yet, but it should, as this update didn't change many base mechanics.
✧Starshadow Melody✧ 2019年6月15日 13時14分 
I mean you could probably just subscribe and check in the launcher.
TheNecromancerWendigo 2019年6月15日 7時31分 
Compatible with 2.3?
katanainfinate00 2019年6月10日 8時16分 
Update?
✧Starshadow Melody✧ 2019年6月4日 10時18分 
The Wolfe has arrived.
GrassEater 2019年5月27日 20時21分 
Hi there I just started using this mod and I have a few questions on a few things I dont seem to get. 1. is being a demon race a significant game play change or is it just a unique little trait. 2. when I picked the civic which starts my race on a sour world it just puts me on a regular planet is that suppose to happen or is it a bug.
Ginジン  [作成者] 2019年5月24日 1時23分 
@Melody the reason you don't find them is because they don't exist yet, since I instead spent time making (or mostly fixing/trying to fix) the jobs and such. This will change soon, hopefully.


@Phoenixblood I agree that some should exist (like the undead or music stuff), but the degree that it's expanded to has become... too large for this mod. Sorry for that, and I hope you can find something that scratches that itch instead, and I hope you enjoy what this mod will have to offer anyway.
Phoenixblood 2019年5月22日 0時23分 
Unfortunately, Arcane Heritage changes some files that make it incompatible with some of my favourite mods.
I actually quite like unique building chains and unique jobs and stuff like that, I wish there were more Civics and Ethics in vanilla that altered this kind of thing (like getting temples from Spiritualist Ethic, or the extra administrators building from the Bureaucracy civic), so those elements from this mod are very interesting to me, not that a lot of cool stuff to discover isnt also fun. I think unique building chains and stuff like that really can make an empire stand apart, and its important for those buildings to scale as the game progresses and that they use a special resource when upgraded to fit in with the economic balance of the game (though you could totally make them use Crystals, Gases or Motes instead)