Stellaris

Stellaris

Immersive Galaxy - Nuclear Fire
77 Comments
Dezerker 25 Mar @ 4:05pm 
o this hasnt been updated in awhile thats sad, the models look very cool
BrayDSA 1 Feb @ 6:28pm 
update bro?
Arsenal Bird 16 Nov, 2024 @ 6:14pm 
No
docblue102 10 Jul, 2024 @ 11:47pm 
is this mod still good or nah
Toileetpapr 26 Jul, 2023 @ 11:54am 
Yo i can finally re-create kharak lets gooooooo
Host Migration 17 Feb, 2022 @ 3:10pm 
Update? This and nuclear fire both crash my game on load.
RECKLE$$ 5 Jan, 2022 @ 10:21am 
i love the idea of this mod but i hardly ever see it, but i keep it around just in case i come across those idiotic primatives who blow themselves to kingdom come, its always a joy to watch from the stars, the beauty of neclear fire sweep across a planet.... for my machines to colonize assimilate the remnants, no fucks given ;)
KindestSTCR 17 Dec, 2021 @ 8:45pm 
"Order the guns to fire,"
said Horus, his voice cold.
"Let the Galaxy burn!"

- Arch-Traitor Horus Lupercal, Primarch of the Sons of Horus, directly preceding the Virus Bombing of Istvaan III.
Juananzaldo 25 Jun, 2021 @ 2:37pm 
I can tell that I'm using this mod with 3.0.3 and it works...Now I just need to get to a point where I can use the armageddon bombardment option
Valerum 22 May, 2021 @ 1:15am 
That's sad. :steamsad:
Tau 6 May, 2021 @ 6:55pm 
Jeez, bud. You might want to relax a little - no one here knew that.
ThePhantomX64 28 Apr, 2021 @ 1:31pm 
I wish this mod along with the others would be updated to 3.0
Pathfinder 10 Mar, 2021 @ 11:20am 
Does this mod still work?
GuiltyRex 7 Feb, 2021 @ 2:39am 
Could this be updated please
Helicopter200 21 Jan, 2021 @ 1:50pm 
@SurfRat382 Humans are inteligent too but in 20th century we were so close to nuke ourself basically if 2 countrie are in war is human vs human
SurfRat382 27 Aug, 2020 @ 5:11am 
Why would an intelligent species nuke themselves? That's like punching yourself in the crotch!
Tau 9 Aug, 2020 @ 11:18pm 
Is this mod usable?
DakotaDad214 30 Jun, 2020 @ 1:27am 
Not true. Crashes.
Routerproblem 26 May, 2020 @ 4:47pm 
Right now it works just fine, no update required.
AimAce 20 Mar, 2020 @ 6:52pm 
Are u planning on doing an update?
FirePrince 19 Jan, 2020 @ 1:29pm 
He found out he was wrong, our world is closer to the end than ever.
jeradjohnso 19 Jan, 2020 @ 4:06am 
Please update!
Finn 4 Nov, 2019 @ 2:12pm 
The creator is gone guys. Hopefully someone else gives it a try. :steamsad:
packedmaniac 4 Nov, 2019 @ 8:33am 
Please update bro! Need this badly, it was and is still an awesome mod!
JenkoRun 28 Apr, 2019 @ 11:37pm 
Nope.
AstroCat 28 Apr, 2019 @ 6:10pm 
Does this still work?
EtheyB 25 Apr, 2019 @ 7:08am 
The special armageddon bombardment is from Homeworld isn't it haha
Steven 30 Mar, 2019 @ 7:21pm 
does this work with 2.2.* ?
KQLYVACBAN 6 Mar, 2019 @ 1:42am 
Why isn't this mod getting updated :(
SloppyJoppy 6 Jan, 2019 @ 6:04am 
can you still use this even tho its not updated?
PFC D. Wells [29ID] 29 Dec, 2018 @ 12:54pm 
All the other ones are updated except this one... Update please!
AstroCat 27 Dec, 2018 @ 12:34pm 
Needs update?
Triple M 13 Dec, 2018 @ 2:38pm 
does this work with 2.2
Archemyre 8 Dec, 2018 @ 5:52pm 
Does this work in 2.2 with the orbital bombardment changes?
Kivikallo 26 Oct, 2018 @ 8:59am 
Pretty nice mods you make.
Sakana 26 Sep, 2018 @ 7:00am 
rip Kharak
troika 16 Sep, 2018 @ 7:44pm 
"Kharak is burning"

that's some classic gaming lore right there
Sciira 12 Sep, 2018 @ 9:16am 
> "Kharak is burning"

Too soon.
Sam Klein 24 Aug, 2018 @ 4:07pm 
I love you for putting in the "Kharak is burning" one. Homeworld is still one of my favorite RTS games
Sel Und Irae 23 Aug, 2018 @ 5:59pm 
Really and truly this is what i expected Armaggedon stance to do but all i got was minor building destruction:ravenclan:
TheBobSauce 22 Aug, 2018 @ 9:01pm 
The Armaggedon Bombardment texture looks like Kharak from Homeworld after it was destroyed, is that where you got this idea?
Twinty 13 Aug, 2018 @ 10:33am 
Could you make another mod that changes the texture for tidally locked planets?
Dwaine  [author] 26 Jul, 2018 @ 5:38pm 
@holyjay, not it should not conflict with real space, and I've written it in a way to make it the most compatible possible.

@xnadu27, indeed, it's complicated
holyjay 25 Jul, 2018 @ 4:18am 
Does this conflict with Real Space 3 at all? I'm not sure what to check for incompatibility, sorry. There does appear to be something called nuked_planet_01_entity in gfx\models\planets\_planetary_entities.asset, whatever that is.
Chastity the Celibate 24 Jul, 2018 @ 3:54pm 
Technically it’s not their homeworld... but in Stellaris terms it would be.
Dwaine  [author] 22 Jul, 2018 @ 9:59am 
@The New Meta™, as said by ilikeparadox, it's a reference to Kharak, the homeworld of the Hiigaran (or not, it's compliacted), the species you play in homeworld, type Kharak is burning on google to see it, the music really makes the moment special.
HL+UT=Awesome, Change My Mind 22 Jul, 2018 @ 5:07am 
The game Homeworld, where an alien fleet bombards Kharak, making it look like that special texture in that game.
Depraved Arachnophile 21 Jul, 2018 @ 8:45pm 
What is the desert homeworld a reference to, if it is a reference at all?
Dwaine  [author] 6 Jul, 2018 @ 2:57pm 
@RedRapture, soon

@Zweistein, that's because to change the textures when primitives nuke themselves or by armageddon bombardment are handled by events, and events change checksum, no way to 'hook' my textures without changing the coresponding events. So ... not achievments compatible, never will be.

@Thelisia, huh, no, not in my plans. In a way, if the water boiled so much, it would make the a very heavy cloud mask, which is already kinda the case for tomb worlds.
DeltaFire 23 Jun, 2018 @ 4:46am 
@redRapture Dwaine already wrote that this is going to be in the next Updata