Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1984611671
will update all workshop items to latest version soon :)
I'm familiar, Is it with Vanilla Nato loadouts?
because those for some odd reason have extremely low amounts of ammo
When I spawn in the player has 2 extra mags only in the inventory.
All my guys immediately say "Low on ammo!" so I'm guessing they all just have 2 spare mags as well.
A standard combat loadout is at least 6-8 mags.
I can go grab more ammo for myself, but my guys run out of ammo within the first encounters with OpFor, and I honestly can;t be bothered to spend 12 minutes manually walking around to my soldiers and shoving full mags in their bakpacks lol.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728054209
: )
@Chrizze: thanks i will move the invisible civs to a safer location lol (i will have a think about some options for rearming)
@SlashOrSlice : could you show a screenshot of the view? or a short video?
Could you perhaps make a menu option on the whiteboard to rearm AI at base and at "field bases"? Not sure if you could perhaps utilize any of mentioned mods into your mission to make AI rearm at vehicles, crates etc.
https://gyazo.com/79ebb476cc790c517b70e3331470017d
Has nothing to do with TRGM2, but rather an ARMA issue as I understand it. Maybe it can be done by scripting it as an option at base? A menu option on the whiteboard where you get missions, Rearm Squad or something like that. I've seen it be done in other missions
I'd urge you to maybe give that a shot and see if TRGM still works with it installed, if it doesn't, welp, I don't really what to do then =/
I have a question, how do I rearm the units/soldiers under my command? After a while they run out of ammo, and they don't resupply automatically at base.
And the Test I made earlier was With Nato as player faction and CSAT + FIAas enemies
Probably shoulda said something
Also tried with only cup terrains
Correction "Bad vehicle type" is the error
@GeneralChaos: Are you running any loadout scripts in the advanced options?
@everyone else: I have updated a fix that was stopping the transport chopper action from working for hosted multiplayer!
I suggest you google some along the lines of "How to play ArmA3 coop"
might give solid results, I am sadly no expert there =/
I tried check this missions on Chernorussia Map. Mission work there. When i came to car, i saw options "Steal data...", but on Sahrani Map this option was invisible...
welp
I prefer the MH-6 from RHSor the standalone MELB anyways :D