Arma 3
TRGM2 - Sahrani
111 Comments
[MO] Martin 5 Feb, 2024 @ 3:56pm 
Very nice Mission,- thanks ! :steamthumbsup: :NATO:
Kid Irie 17 Feb, 2023 @ 7:51pm 
As much as I want to love this mission. It is NOT compatible with ACE's fatigue/medical system. Each time you get injured, your fatigue meter will not replenish. So your fatigue will steadily decline but never get better. This unfortunately makes the campaign mode unplayable :(
glassj@w 12 Jun, 2021 @ 1:19pm 
Is there anyway to choose more than just the few factions its giving me the choice of, for each side ? It only gives me the option to choose only a select few factions I have subscribed to.
FrostByte 31 Mar, 2021 @ 4:14pm 
I appreciate the consideration & response, thank you!
treendy  [author] 31 Mar, 2021 @ 6:30am 
@FrostByte as it happens, I did start working on that, helo drop too, I've just not had much time, however this may change too... Will see if I can get this into the next release
FrostByte 28 Mar, 2021 @ 5:31pm 
Absolutely love these missions, and they're pretty much what I exclusively play on this game anymore. I do have a question though; Is it possible to add an option to have a rappel or water insertion LZ instead of the standard LZ for the transport helo? Or would that require an unrealistic amount of work?
treendy  [author] 31 Jan, 2020 @ 9:16am 
treendy  [author] 31 Jan, 2020 @ 7:11am 
Now updated to latest 2.0.33 version : ) (see change notes for details)
treendy  [author] 8 Dec, 2019 @ 4:24pm 
Altis finally released! : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1932381514

will update all workshop items to latest version soon :)
treendy  [author] 8 Aug, 2019 @ 9:58am 
This is fixed in the new release out soon... but for now, go to advanced options in trgm menu and increase respawn tickets
Parks 8 Aug, 2019 @ 8:14am 
Idk if there is something you have to do to be able to respawn but I've tried everything the only way to "respawn" is to abort and restart. making it hard to play even for the most expert or high skilled player to enjoy as it's 1 and done.
Parks 8 Aug, 2019 @ 8:06am 
No respawn available you end up with a camera pointed at yourself and no playing after 1st death
Dator 24 Jun, 2019 @ 1:15am 
мне не понравилось потому что терпеть не могу много настроек но поставил палец вверх!
DR. STRANGELOVE 14 Jun, 2019 @ 3:50pm 
Fantastic missions @treendy Is it normal that secondary objectives don't appear under the "tasks" tab?
Some-Schnitzel 25 May, 2019 @ 2:50am 
@Ouch
I'm familiar, Is it with Vanilla Nato loadouts?
because those for some odd reason have extremely low amounts of ammo
RainExe 24 May, 2019 @ 9:01pm 
What am I doing wrong? All my guys start every mission low on ammo, along with my character.

When I spawn in the player has 2 extra mags only in the inventory.

All my guys immediately say "Low on ammo!" so I'm guessing they all just have 2 spare mags as well.

A standard combat loadout is at least 6-8 mags.

I can go grab more ammo for myself, but my guys run out of ammo within the first encounters with OpFor, and I honestly can;t be bothered to spend 12 minutes manually walking around to my soldiers and shoving full mags in their bakpacks lol.
treendy  [author] 3 May, 2019 @ 3:29pm 
Latest version on Prei Khmaoch Luong released here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728054209
: )
treendy  [author] 22 Jan, 2019 @ 12:08pm 
This version is now running the latest 2.0.31 version (see change notes for details)
treendy  [author] 16 Sep, 2018 @ 6:28am 
What task is it saying is complete?
Ivan Wick 15 Sep, 2018 @ 2:13am 
I'm launching the scenario, and when i load in it instantly tells me "Mission Complete"? Can someone tell me why it does this?
treendy  [author] 8 Sep, 2018 @ 11:35am 
Updated to version 2.0.29, see change notes for details
Pengo1 29 Jul, 2018 @ 3:55pm 
okay i'll try
treendy  [author] 28 Jul, 2018 @ 1:24am 
@everyone : This version has been updated to 2.0.28 (see change notes for 2.0.27 and 2.0.28 above)

@Chrizze: thanks i will move the invisible civs to a safer location lol (i will have a think about some options for rearming)

@SlashOrSlice : could you show a screenshot of the view? or a short video?
[SWE]-=ChRiZzE=- 22 Jul, 2018 @ 12:56pm 
Also, these "invisible" characters in base should probably be moved into the baracks or hangars instead...because I always run them over with the APC, truck or other vehicle, and get penalized for it. xD
[SWE]-=ChRiZzE=- 22 Jul, 2018 @ 12:27pm 
So, I've tried ACE Everlight (With ACE mods), WW AIMenu and ASR AI3. But I can't the options or menu to show in the game when this mission is loaded. They are not showing up as UI, simply.

Could you perhaps make a menu option on the whiteboard to rearm AI at base and at "field bases"? Not sure if you could perhaps utilize any of mentioned mods into your mission to make AI rearm at vehicles, crates etc.
Pengo1 17 Jul, 2018 @ 10:19am 
Singleplayer, and these are the mods im running.
https://gyazo.com/79ebb476cc790c517b70e3331470017d
treendy  [author] 17 Jul, 2018 @ 3:20am 
Are you running ASR mod? And are you trying single player or MP?
Pengo1 16 Jul, 2018 @ 6:45pm 
Whenever i try to do this it puts me at a weird camera angle and has random radio chatter going.
[SWE]-=ChRiZzE=- 3 Jul, 2018 @ 6:06am 
@Some-Schnitzel Ok, that is really bad. Me and my friend tried to tell AI to rearm at various vehicles, boxes and what not...but they don't pick stuff up. So we ended up taking out ammo and manually putting into their backpacks instead. Micromanagement and babysitting...not really ideal.

Has nothing to do with TRGM2, but rather an ARMA issue as I understand it. Maybe it can be done by scripting it as an option at base? A menu option on the whiteboard where you get missions, Rearm Squad or something like that. I've seen it be done in other missions
Some-Schnitzel 2 Jul, 2018 @ 12:53pm 
@[SWE]-=ChRiZzE=- that has always been a pain in the arse, there are mods to help you with that, for instance ASR AI3 (use/used that myself) problem with that is, that ASR AI3 (at least for me) breaks TRGM, I told treendy about it, but I do not know if this is a problem in generell or if it is isolated just for me

I'd urge you to maybe give that a shot and see if TRGM still works with it installed, if it doesn't, welp, I don't really what to do then =/
[SWE]-=ChRiZzE=- 2 Jul, 2018 @ 12:14pm 
I really like this mission / mod, great fun!
I have a question, how do I rearm the units/soldiers under my command? After a while they run out of ammo, and they don't resupply automatically at base.
GeneralChaos 29 Jun, 2018 @ 3:30pm 
Other than that I haven't had any problems, except one time (out of 20 starts) all the AI backup was dead by the time the black fade finished. I think they spawned in the air/underground and fell.
GeneralChaos 29 Jun, 2018 @ 3:18pm 
Happens with FIA and NATO. I can't reproduce the supply drop same error.
Some-Schnitzel 29 Jun, 2018 @ 10:22am 
But it does not actually seem to affect anything, you just close the error message and play the mission no problem
Some-Schnitzel 29 Jun, 2018 @ 10:21am 
I get it basically everytime I play any TRGM in sp,regardless of player faction, and if I run a loadout script.

And the Test I made earlier was With Nato as player faction and CSAT + FIAas enemies
treendy  [author] 29 Jun, 2018 @ 7:31am 
do you get it when you select a different faction? (so if vanilla, you select FIA )? or do you get it regardless of the faction?
Some-Schnitzel 29 Jun, 2018 @ 5:40am 
uhm, I don't know if it has anything to do with mods tbh, just tried it with literally zero mods, and I still got that error message D:
Some-Schnitzel 29 Jun, 2018 @ 5:31am 
treendy mate, I'v ebeen having the same error message forever, like since Malden lol
Probably shoulda said something
GeneralChaos 29 Jun, 2018 @ 5:26am 
blastcore, cbaa3, cup terrains, dynaound, enh movement, rhs*, shacktac
Also tried with only cup terrains

Correction "Bad vehicle type" is the error
treendy  [author] 29 Jun, 2018 @ 5:22am 
Can you send over a list of all the mods you have active?
GeneralChaos 29 Jun, 2018 @ 5:12am 
Nope. Happened from the first time I ran the mission up.
treendy  [author] 29 Jun, 2018 @ 2:10am 
@Scrubbie : thanks, i did notice that about the harrier... i tried to move it but nothing seemed to chanage that (i have an update soon that may solve that)

@GeneralChaos: Are you running any loadout scripts in the advanced options?

@everyone else: I have updated a fix that was stopping the transport chopper action from working for hosted multiplayer!
GeneralChaos 28 Jun, 2018 @ 10:57pm 
Getting Bad Vehicle on spawn. Same error when I call in a supply drop from a chinook, then a parachute with no crate appears on the ground.
Circumcised and Afraid 28 Jun, 2018 @ 4:53pm 
Tha harrier at the base seems spawns in with its nose burried in the dirt, still flyable after I managed to take it off but when I landed it did the same thing. I'm also getting a "bad veichel type" error, might be related. Other than that, it's an amazing mod, your hard work didn't go unoticed!
☠ Bushy ☠ 28 Jun, 2018 @ 12:21pm 
To play coop, simply host your own MP server
Some-Schnitzel 28 Jun, 2018 @ 12:10pm 
there are a lot of ways to play together in ArmA 3, I personally used Hamachi, but as far as I know, there are easier and better way.
I suggest you google some along the lines of "How to play ArmA3 coop"
might give solid results, I am sadly no expert there =/
Sh4mr4y 28 Jun, 2018 @ 11:43am 
how can i start coop ? It's possible?
Sh4mr4y 28 Jun, 2018 @ 10:51am 
treendy, hi! I wrote yesterday "What the mission "Steal data from the research vehicle"? I cleared area and found Ifrit, what next? Mission is not close"

I tried check this missions on Chernorussia Map. Mission work there. When i came to car, i saw options "Steal data...", but on Sahrani Map this option was invisible...
Jura.avd 28 Jun, 2018 @ 9:14am 
Cool
Some-Schnitzel 28 Jun, 2018 @ 8:41am 
@☠ ᗷᑌᔕᕼᗰᗩᑎ ☠ hahaha
welp

I prefer the MH-6 from RHSor the standalone MELB anyways :D