Prison Architect

Prison Architect

Prison Fire Brigade
38 Comments
murgh  [author] 28 Jul, 2020 @ 5:35am 
Prison Fire Brigade 2.0 is available:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2180335668

This old version will stay for prior versions of the game, but is broken since The Rock.
murgh  [author] 25 Jul, 2020 @ 12:05pm 
A version 2.0 is being created, features:
- introducing Prison FireBrigade Chief, who handles sacking and hiring Prison Firemen
- limit of 4 tanks changed to 26 tanks (Teams A-Z instead of A-D)
- better jobs handling for the PrisonFiremen when showering / changing clothes
- no more scripted PrisonFiremen, saves a bunch of scripts
- solved new issues regarding call-out handling which broke this mod.
murgh  [author] 15 Jul, 2020 @ 11:06am 
This mod no longer works properly since The Rock came out.
Some things changed to the call-outs and returning firemen no longer load themselves back on a vehicle. But the WaterTank is coded to check for loaded firemen so it knows when to stop. Instead firemen who are dismissed now just walk off the map and the WaterTank thus spits out an error as soon as the first one leaves the map...
officerbrandon21 13 Sep, 2019 @ 8:00pm 
So now i don`t have to worry about putting sprinklers up!
partisan.mael 1 Aug, 2019 @ 3:07am 
Thanks for the reply anyways.
partisan.mael 1 Aug, 2019 @ 3:06am 
I put the when you die it bursts into flames thingy on soo every house is at risk just like a city.
murgh  [author] 30 Jul, 2019 @ 2:07am 
Don't forget another cool way to fight fires is with the Chinook mod, by doing a fly-by while the firemen spray water onto a fire. So if you have fires out of reach in a huge prison, you can also decide to put a few waypoints on the map once a fire occurs and the chinook firemen will handle your problem :)
murgh  [author] 30 Jul, 2019 @ 2:04am 
I could, but the convenience of having instant fire brigade available next to some area in your prison is such an advantage, that there HAS to be something to keep things in balance. The limitation of having 4 tanks exists for this reason. There are only a few spots where fires will break out: kitchen/canteen/cotton plantation/garden, and perhaps power stations if the prison design sucks and has water pipes running nearby.

But even 4 tanks can cover a bigger area than just 75 square tiles. The only thing you'd need to do is to set tanks to manual and control the firebrigade manually when a tank that you want to use is further away than 75 tiles. Auto fire fighting only works within 75 tiles of a water tank.
partisan.mael 13 Jul, 2019 @ 4:39am 
Can you have it so there is no limit to the water tanks I'm having troubles covering my city/prison.
murgh  [author] 4 Nov, 2018 @ 2:25pm 
Screenshots are taken from my CombiPack mod (true island prison demo map for update 15)
Faro 4 Nov, 2018 @ 12:54pm 
in the second pic how do you have plants in the offices?
murgh  [author] 3 Oct, 2018 @ 3:40am 
Mod update:

- fixed some small bugs in the WaterTank and WaterTankSearcher. The WaterTank now only shows Auto/Manual button when a team is present and updates the buttons when the crew manager is missing/rehired. The Searcher should now remove itself properly instead of staying on the road in some circumstances
Captain Buzz 23 Sep, 2018 @ 2:11am 
Alright great, I'll give it a try!
murgh  [author] 22 Sep, 2018 @ 3:58pm 
As long as you put this on top of that mod to overrule the firemen it should work.
Captain Buzz 22 Sep, 2018 @ 3:55pm 
Does anyone know if this is compatable with modern architect? And if it works with the newest update? This looks amazing...
MrStoned 15 Jul, 2018 @ 3:59am 
Thanks, i'll try set the one that's usually nearest where the fires break out (kitchen & a certain generator) to manual.
Think i need to put a cotton plantation in there too :)
murgh  [author] 14 Jul, 2018 @ 4:40pm 
So in your case there was a fire out of reach for any of the tanks and they all were on auto. I thought I made the searcher delete itself in that case, I'll have a look when I get to it.
murgh  [author] 14 Jul, 2018 @ 4:39pm 
Well using the Auto mode isn't always the best. It depends on prison layout a lot. Sometimes a fire is just out of reach of one tank, but the walking path from that tank towards the fire is much easier than from another tank. So I suggest to check first which tank is best to use, put that one one Manual to override, and then do the callout. Navigating the firemen to the fire goes as usual with any callout.

When I see a fire on my island demo map at the cotton plantation, the tank nearby the cemetery is sometimes just out of reach, but for the firemen it's easier to reach, than walking all the way around the prison to a tank near the metro stations for example. So even if the other tank would be triggered by the logic of 'nearby', it won't be the best solution in many cases.
MrStoned 14 Jul, 2018 @ 4:11pm 
There was a fire, at first just outside of the range, but as the fire grew, it moved in range and the firefighters started to put it out.

I've experimented with additional fire hazards in the current prison, as fire is a huge challenge and on-staff firefighters helps alot.
murgh  [author] 14 Jul, 2018 @ 11:49am 
Ok and was there a fire, or did you just press the callout?
The tanks have a range of 75 square tiles, was there a fire within that range?
MrStoned 14 Jul, 2018 @ 7:55am 
I have 3 tanks, each set in their own "water tank" room made staff only.
Each tank have 4 crew (total 12).
all tanks are in auto mode.
murgh  [author] 14 Jul, 2018 @ 7:13am 
I meant more like are there tanks set in manual or auto mode, and how many of them. The searcher you see spawns when a callout is made, and should reposition nearby the watertank which gets then deployed. It should only be on that spot on the picture for a millisecond or so.
So if the searcher stays on the road then there are conditions under which it won't find its tank. Tell me which conditions.
MrStoned 14 Jul, 2018 @ 7:05am 
Sometimes when the hearse arrives/spawns, the watertank also spawn under it, preventing the hearse to arrive at the delivery/garbage area.
This time, it was a legendary prisoner that got mauled by dog during fighting.
One guard and one prisoner died in total.

Other times, when i had staff or prisoners die from electrocution (water and electrics dont mix well :) the hearse arrives as normal.
murgh  [author] 14 Jul, 2018 @ 6:47am 
Can you elaborate under which conditions this occurs? That would help in solving the issue more than just posting that it doesn't work. There are many situations possible, and I need to know which situation it bugging :)
Werewolf12 14 Jul, 2018 @ 5:32am 
MrStoned. That was the same problem i had
MrStoned 14 Jul, 2018 @ 4:45am 
Sometimes a watertank spawn below a hearse and blocks the road. Only disable and enable the firebrigade mod solves this issue.
Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1440703915
Zach Attack 4 Jul, 2018 @ 9:54am 
ok
murgh  [author] 4 Jul, 2018 @ 7:59am 
When there is a fire too close to the watertank then its sprinkler will go off. The firemen start when you do a callout for prison fire brigade in the emergencies menu, read above? :)
Zach Attack 4 Jul, 2018 @ 7:27am 
how do i get the fire fighters to fight the fire because the water tank is the one fighting the fire
@realDonaldTrump 1 Jul, 2018 @ 6:00pm 
Your the best mod maker in the world ! teach me your ways!!!
:steamhappy:
Native 1 Jul, 2018 @ 12:45pm 
Nice one, thank you !
murgh  [author] 1 Jul, 2018 @ 12:03pm 
Mod update:

- WaterTank: fixed sprinkler/concrete tiles staying when more than 4 tanks were placed.
ArtyomRex01 30 Jun, 2018 @ 12:28pm 
I'm so grateful. This is needed for my next map
Rookie 30 Jun, 2018 @ 4:42am 
a really awesome mod.
Nox 30 Jun, 2018 @ 3:22am 
happy to see someone can make useful mods...
Werewolf12 29 Jun, 2018 @ 8:48pm 
And needed
Werewolf12 29 Jun, 2018 @ 8:47pm 
Wow this is cool
EagleEye777777 29 Jun, 2018 @ 4:17am 
This is awesome...