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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2180335668
This old version will stay for prior versions of the game, but is broken since The Rock.
- introducing Prison FireBrigade Chief, who handles sacking and hiring Prison Firemen
- limit of 4 tanks changed to 26 tanks (Teams A-Z instead of A-D)
- better jobs handling for the PrisonFiremen when showering / changing clothes
- no more scripted PrisonFiremen, saves a bunch of scripts
- solved new issues regarding call-out handling which broke this mod.
Some things changed to the call-outs and returning firemen no longer load themselves back on a vehicle. But the WaterTank is coded to check for loaded firemen so it knows when to stop. Instead firemen who are dismissed now just walk off the map and the WaterTank thus spits out an error as soon as the first one leaves the map...
But even 4 tanks can cover a bigger area than just 75 square tiles. The only thing you'd need to do is to set tanks to manual and control the firebrigade manually when a tank that you want to use is further away than 75 tiles. Auto fire fighting only works within 75 tiles of a water tank.
- fixed some small bugs in the WaterTank and WaterTankSearcher. The WaterTank now only shows Auto/Manual button when a team is present and updates the buttons when the crew manager is missing/rehired. The Searcher should now remove itself properly instead of staying on the road in some circumstances
Think i need to put a cotton plantation in there too :)
When I see a fire on my island demo map at the cotton plantation, the tank nearby the cemetery is sometimes just out of reach, but for the firemen it's easier to reach, than walking all the way around the prison to a tank near the metro stations for example. So even if the other tank would be triggered by the logic of 'nearby', it won't be the best solution in many cases.
I've experimented with additional fire hazards in the current prison, as fire is a huge challenge and on-staff firefighters helps alot.
The tanks have a range of 75 square tiles, was there a fire within that range?
Each tank have 4 crew (total 12).
all tanks are in auto mode.
So if the searcher stays on the road then there are conditions under which it won't find its tank. Tell me which conditions.
This time, it was a legendary prisoner that got mauled by dog during fighting.
One guard and one prisoner died in total.
Other times, when i had staff or prisoners die from electrocution (water and electrics dont mix well :) the hearse arrives as normal.
Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1440703915
- WaterTank: fixed sprinkler/concrete tiles staying when more than 4 tanks were placed.