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As far as the sound goes, that is actually a pretty great reason. I totally understand now, and in fact take back what I said. When you put it that way, I totally agree with you. :D
So it occurs when aura is launch or refresh (enter an new area) ... i also discovered that this "refresh" action is "triggered" in other cases when tea aura is "on" : when an item is equip/auto equip or when the player request a "weapons switch". I used to play a lot with weapons switches but sometimes i hit the switch key in fight "not wanting to do so" and sometimes it means "death" ... i can now fight and get a sound and visual alert to show me if i request a "weapons switch " ... It was first a mistake but playing with i found this side effect so interesting that i decided to keep it !... (sorry for my bad english again) ...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598144481
We would like to know if it's okay for us to consider using this or recommending this in our mod pack?
also if you could recommend this to others if we decide to use it?
and I will gladly delete this comment if you wish me to do so.
Credits and links will be provided in description if used.
Good Game
Now using the last specs of the Merchant Compatilibity Project
The TEA smashable theme is now display over candelabra as wanted
The new 656 release is now using "Vendor Compatibility Project" specs.
My TL2Rama mod now include the last TEA release.
The mob moves, so does the indicator. Brilliant.
If you ad "many more things" ... you are making it only worse, we go from *damn where´ s all the monsters?!* to +damn to much information+. What a unit is targetting, honestly, who cares? Mobs are mostly targetting me, I don´t need an indicator for that. If they target a pet/minion, dito. Please keep it simple, to many data make my brain hurt...
20 -30 mobs on the screen and you want me to take in direction/angle data and what is targetting whom and who the monsters ate for lunch, oh come on...
Or upload the first version so we (all righ, *I*) have a choice. Then I won´t bother you again (maybe).
Ok, TEA is all about visibility of mobs. In the first version monsters and such had a red crosshair above their head. Good visibility. Now there´s this red halo, which for my is less visible. Probably because the red crosshair is pretty unique in the game. Well, was unique. It sticked out. The green circle above pet/minions was also "better". Better visibility than the green halo. Just my humble opinion. Ok not humble, but anyways...
"I am not in your mind." And how is that MY fault?! ;)
Just one thing, remove the "black shape" and make it trasparent ;).
Un problème de publication via Steam est à l'origine d'une version précédente corrompue du mod, désolé si vous avez constaté ce soucis, cela devrait aller beaucoup mieux suite à la publication de cette nouvelle version ! ... (merci à Fibero)