RimWorld

RimWorld

Plant Growth Sync
76 kommentarer
Heimskr 14. dec. 2022 kl. 9:43 
1.4?
ParanoidPossum 11. jan. 2022 kl. 21:49 
@Kin link broke
Tekuromoto 27. jan. 2021 kl. 21:34 
The_Silver_Nuke 20. jan. 2021 kl. 18:11 
Unable to access alternate link, and this mod seems abandoned as well.
Tekuromoto 4. jan. 2021 kl. 16:29 
@codeoptimist, @malkav the link provided is broken. Any chance of a 1.2 update?
Frey 12. sep. 2020 kl. 5:31 
looks like it still works
Lex_Ms 1. maj 2020 kl. 23:18 
Thx Malkav 🖖👍
Malkav 1. maj 2020 kl. 16:29 
I made the (minimal) changes codeoptimist mentions below and posted a 1.1 updated version of this mod for those who don't want to do it themselves. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2081104007
codeoptimist 27. apr. 2020 kl. 6:51 
Confirmed works great on 1.1.

I had a look at the (decompiled) code. It is short and sweet and although it's packaged with v1.1.0 of 0Harmony.dll it doesn't use it - in fact I deleted it. It just does its thing with a MapComponent. Also tested in-game and it works fantastic. (Thanks everyone in comments for letting me know.)

@Lanilor, if you stop by this just needs 0Harmony.dll deleted and About.xml updated. [gist.github.com]
mtg 11. apr. 2020 kl. 14:41 
just to confirm im am using it in 1.1 and it is working,
woagames 10. apr. 2020 kl. 17:13 
I NEED THIS...... for 1.1... please
hop11 10. apr. 2020 kl. 9:30 
OCD ALERT: respond accordingly: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Sleppy 2. apr. 2020 kl. 11:02 
will this be updated?
Maverick 21. mar. 2020 kl. 6:54 
pls update
SheakZarnn 15. mar. 2020 kl. 3:40 
It does work in 1.1 as is. Thanks @Ceanox for the info
NECEROS 14. mar. 2020 kl. 19:33 
I'm tempted to make this myself, Lanilor
PGMP 10. mar. 2020 kl. 12:03 
Dear god im missing this mod way too much hahaha. Thank you for your work and time @Lanitor
mtg 8. mar. 2020 kl. 16:24 
please update to 1.1
CaptPicard 7. mar. 2020 kl. 3:49 
Update 1.1 is possible ? ( + Trad FR ^^)
Ceanox 5. mar. 2020 kl. 9:02 
FYI, 1.0 version of this mod works for 1.1, Proof? I have a 45 by 45 field of crops that matures & grows at the same time.
PGMP 2. mar. 2020 kl. 11:29 
+1 Love for the mod and hoping for an update :lunar2019piginablanket::lunar2020hearteyesrabbit:
Gunseeker 1. mar. 2020 kl. 13:33 
1.1 pls
Ralathar44 29. feb. 2020 kl. 19:48 
Update when you can :).
Leaf! ∆Θ 29. feb. 2020 kl. 15:02 
Love your mod! Could we expect an update to 1.1?
Talisman1973 24. feb. 2020 kl. 4:38 
I am hoping this will be updated to 1.1 in the near future?
SZ 22. feb. 2020 kl. 7:38 
I think actually slows crop growth significantly. Especially the faster growing crops.
Gehenna 23. dec. 2019 kl. 18:29 
shouldn't this actually improve performance, as the game would have fewer things to keep track of? or am I silly for thinking that
LS-Swapped HMT Olympic 28. nov. 2019 kl. 16:52 
Well I guess I know what I'm adding to my load order even though it already takes five minutes to get to the title screen.
酱油菜,请指导 10. sep. 2019 kl. 6:28 
这个模型增加了生长区植物生长的同步性。所以,当殖民者只播种一个区域的一部分,然后在完成之前休息一下,或者如果单一的植物被动物吃掉,这就等于很小的差别。随着时间的推移,增长同步等于这个速度,这样整个区域就可以同时收获。
生长同步只会影响生长区的农作物。
它也只是平均增长,没有净收益或亏损。
可以添加到现有的保存中
Ahmet 23. juni 2019 kl. 11:48 
is this so much performance consuming?
SmokeDragon 12. juni 2019 kl. 2:46 
caused lag on a map that had 100% farm.. as in.. whole map was farm
Natalo77 8. feb. 2019 kl. 16:15 
Any hard incompatabilites?
groovybluedog 24. okt. 2018 kl. 4:23 
"It also just averages groth, there is no net gain or loss."

Exactly what I was looking for. Can't wait to try this!
Mister_Wolfgang 21. okt. 2018 kl. 18:41 
Hi ! Can you upload a B19 version on steam workshop ? For streamer's let's play and for facilitate its installation by the community.
Zorlond 17. okt. 2018 kl. 18:32 
That got it. :steamhappy:
Lanilor  [ophavsmand] 17. okt. 2018 kl. 18:26 
That was probably a problem with the update. See if steam updates the mod again, otherwise force it.
Zorlond 17. okt. 2018 kl. 17:49 
This mod is giving so many "X already has a short hash" errors that the debug log stops due to error spam.
Toast 17. okt. 2018 kl. 14:27 
1.0 update? :D
Lanilor  [ophavsmand] 8. okt. 2018 kl. 7:02 
No, grower buildings are no growing zones. Someone else made a version of this mod for hydroponics. You should be able to find it with the steam workshop search.
Immortalits 8. okt. 2018 kl. 6:04 
Is it working on growing pots (mod) or hydroponics?
They are somewhat generating their own growing zones, just curious :)
ambi 4. sep. 2018 kl. 10:17 
thank you
Lanilor  [ophavsmand] 7. aug. 2018 kl. 17:37 
You can still use i if just the version number changed. Afaik there was nothing changed that would make this mod break and I won't just reupload everything for just a version number change.
[XGm] XTCProbstA2_TTV 7. aug. 2018 kl. 12:37 
Update/Downdate from 1.0 to 0.19 please?
Armedwithpuns 2. aug. 2018 kl. 14:03 
@Lanilor yeah i'm sure it's case of opinion more than anything, the guys that do the harvesting in my colony are mostly also doing cooking, animal tending, etc. i also have most of my growing zones either indoors or very close to the area they usually work in anyway
Lanilor  [ophavsmand] 2. aug. 2018 kl. 11:32 
@ChippedChap: I jus always include harmony when I start a project and most of the time I need it. I probably forgot to check and remove it, but it does nothing much if the file is there. I'll remove it when I remember it next time working on this mod.
Yes, you don't see the growth rate changing in the inspect tab. The rate stays the same, it syncs the growth directly for simplicity and better control. I was quite sure it does not matter against what assembly it is compiled since they are just references. I recompiled it too, but didn't test it since the version change is quite annoying. If anyone want to try it feel free and report if it works.

B18 test version: https://www.dropbox.com/s/aw5xirb65nwysqm/Plant%20Growth%20Sync%20B18.zip?dl=0
Lanilor  [ophavsmand] 2. aug. 2018 kl. 11:32 
@Armedwithpuns: I use many smaller zones to have a more constant workload for my growers. It was just annoying when one single plant was harvestable and they walk extra to that one to harvest it, walk away and a few secons later the next is grown. But of course you are free to not like it.
Armedwithpuns 2. aug. 2018 kl. 11:09 
still cool mod though
Armedwithpuns 2. aug. 2018 kl. 11:09 
i don't know but i kind of prefer when the plant growth is organic and asymmetric. i supppose also if the plants become harvestable at different times it makes the workload more constant and easier to handle
ChippedChap 2. aug. 2018 kl. 11:08 
Also, this is really harmless but the mod includes a copy of Harmony but it doesn't seem to use it. Is this accidental or from a point early on in development?