RimWorld
Plant Growth Sync
76 則留言
Heimskr 2022 年 12 月 14 日 上午 9:43 
1.4?
ParanoidPossum 2022 年 1 月 11 日 下午 9:49 
@Kin link broke
Kin 2021 年 8 月 1 日 上午 7:49 
Tekuromoto 2021 年 1 月 27 日 下午 9:34 
The_Silver_Nuke 2021 年 1 月 20 日 下午 6:11 
Unable to access alternate link, and this mod seems abandoned as well.
Tekuromoto 2021 年 1 月 4 日 下午 4:29 
@codeoptimist, @malkav the link provided is broken. Any chance of a 1.2 update?
Frey 2020 年 9 月 12 日 上午 5:31 
looks like it still works
Lex_Ms 2020 年 5 月 1 日 下午 11:18 
Thx Malkav 🖖👍
Malkav 2020 年 5 月 1 日 下午 4:29 
I made the (minimal) changes codeoptimist mentions below and posted a 1.1 updated version of this mod for those who don't want to do it themselves. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2081104007
codeoptimist 2020 年 4 月 27 日 上午 6:51 
Confirmed works great on 1.1.

I had a look at the (decompiled) code. It is short and sweet and although it's packaged with v1.1.0 of 0Harmony.dll it doesn't use it - in fact I deleted it. It just does its thing with a MapComponent. Also tested in-game and it works fantastic. (Thanks everyone in comments for letting me know.)

@Lanilor, if you stop by this just needs 0Harmony.dll deleted and About.xml updated. [gist.github.com]
mtg 2020 年 4 月 11 日 下午 2:41 
just to confirm im am using it in 1.1 and it is working,
boagames 2020 年 4 月 10 日 下午 5:13 
I NEED THIS...... for 1.1... please
hop11 2020 年 4 月 10 日 上午 9:30 
OCD ALERT: respond accordingly: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Sleppy 2020 年 4 月 2 日 上午 11:02 
will this be updated?
Maverick 2020 年 3 月 21 日 上午 6:54 
pls update
SheakZarnn 2020 年 3 月 15 日 上午 3:40 
It does work in 1.1 as is. Thanks @Ceanox for the info
NECEROS 2020 年 3 月 14 日 下午 7:33 
I'm tempted to make this myself, Lanilor
PGMP 2020 年 3 月 10 日 下午 12:03 
Dear god im missing this mod way too much hahaha. Thank you for your work and time @Lanitor
mtg 2020 年 3 月 8 日 下午 4:24 
please update to 1.1
CaptPicard 2020 年 3 月 7 日 上午 3:49 
Update 1.1 is possible ? ( + Trad FR ^^)
Ceanox 2020 年 3 月 5 日 上午 9:02 
FYI, 1.0 version of this mod works for 1.1, Proof? I have a 45 by 45 field of crops that matures & grows at the same time.
PGMP 2020 年 3 月 2 日 上午 11:29 
+1 Love for the mod and hoping for an update :lunar2019piginablanket::lunar2020hearteyesrabbit:
Gunseeker 2020 年 3 月 1 日 下午 1:33 
1.1 pls
Ralathar44 2020 年 2 月 29 日 下午 7:48 
Update when you can :).
Leaf! ∆Θ 2020 年 2 月 29 日 下午 3:02 
Love your mod! Could we expect an update to 1.1?
Talisman1973 2020 年 2 月 24 日 上午 4:38 
I am hoping this will be updated to 1.1 in the near future?
SZ 2020 年 2 月 22 日 上午 7:38 
I think actually slows crop growth significantly. Especially the faster growing crops.
Gehenna 2019 年 12 月 23 日 下午 6:29 
shouldn't this actually improve performance, as the game would have fewer things to keep track of? or am I silly for thinking that
LS-Swapped HMT Olympic 2019 年 11 月 28 日 下午 4:52 
Well I guess I know what I'm adding to my load order even though it already takes five minutes to get to the title screen.
酱油菜,请指导 2019 年 9 月 10 日 上午 6:28 
这个模型增加了生长区植物生长的同步性。所以,当殖民者只播种一个区域的一部分,然后在完成之前休息一下,或者如果单一的植物被动物吃掉,这就等于很小的差别。随着时间的推移,增长同步等于这个速度,这样整个区域就可以同时收获。
生长同步只会影响生长区的农作物。
它也只是平均增长,没有净收益或亏损。
可以添加到现有的保存中
Ahmet 2019 年 6 月 23 日 上午 11:48 
is this so much performance consuming?
SmokeDragon 2019 年 6 月 12 日 上午 2:46 
caused lag on a map that had 100% farm.. as in.. whole map was farm
Natalo77 2019 年 2 月 8 日 下午 4:15 
Any hard incompatabilites?
groovybluedog 2018 年 10 月 24 日 上午 4:23 
"It also just averages groth, there is no net gain or loss."

Exactly what I was looking for. Can't wait to try this!
Mister_Wolfgang 2018 年 10 月 21 日 下午 6:41 
Hi ! Can you upload a B19 version on steam workshop ? For streamer's let's play and for facilitate its installation by the community.
Zorlond 2018 年 10 月 17 日 下午 6:32 
That got it. :steamhappy:
Lanilor  [作者] 2018 年 10 月 17 日 下午 6:26 
That was probably a problem with the update. See if steam updates the mod again, otherwise force it.
Zorlond 2018 年 10 月 17 日 下午 5:49 
This mod is giving so many "X already has a short hash" errors that the debug log stops due to error spam.
Toast 2018 年 10 月 17 日 下午 2:27 
1.0 update? :D
Lanilor  [作者] 2018 年 10 月 8 日 上午 7:02 
No, grower buildings are no growing zones. Someone else made a version of this mod for hydroponics. You should be able to find it with the steam workshop search.
Immortalits 2018 年 10 月 8 日 上午 6:04 
Is it working on growing pots (mod) or hydroponics?
They are somewhat generating their own growing zones, just curious :)
ambi 2018 年 9 月 4 日 上午 10:17 
thank you
Lanilor  [作者] 2018 年 8 月 7 日 下午 5:37 
You can still use i if just the version number changed. Afaik there was nothing changed that would make this mod break and I won't just reupload everything for just a version number change.
[XGm] XTCProbstA2_TTV 2018 年 8 月 7 日 下午 12:37 
Update/Downdate from 1.0 to 0.19 please?
Armedwithpuns 2018 年 8 月 2 日 下午 2:03 
@Lanilor yeah i'm sure it's case of opinion more than anything, the guys that do the harvesting in my colony are mostly also doing cooking, animal tending, etc. i also have most of my growing zones either indoors or very close to the area they usually work in anyway
Lanilor  [作者] 2018 年 8 月 2 日 上午 11:32 
@ChippedChap: I jus always include harmony when I start a project and most of the time I need it. I probably forgot to check and remove it, but it does nothing much if the file is there. I'll remove it when I remember it next time working on this mod.
Yes, you don't see the growth rate changing in the inspect tab. The rate stays the same, it syncs the growth directly for simplicity and better control. I was quite sure it does not matter against what assembly it is compiled since they are just references. I recompiled it too, but didn't test it since the version change is quite annoying. If anyone want to try it feel free and report if it works.

B18 test version: https://www.dropbox.com/s/aw5xirb65nwysqm/Plant%20Growth%20Sync%20B18.zip?dl=0
Lanilor  [作者] 2018 年 8 月 2 日 上午 11:32 
@Armedwithpuns: I use many smaller zones to have a more constant workload for my growers. It was just annoying when one single plant was harvestable and they walk extra to that one to harvest it, walk away and a few secons later the next is grown. But of course you are free to not like it.
Armedwithpuns 2018 年 8 月 2 日 上午 11:09 
still cool mod though
Armedwithpuns 2018 年 8 月 2 日 上午 11:09 
i don't know but i kind of prefer when the plant growth is organic and asymmetric. i supppose also if the plants become harvestable at different times it makes the workload more constant and easier to handle
ChippedChap 2018 年 8 月 2 日 上午 11:08 
Also, this is really harmless but the mod includes a copy of Harmony but it doesn't seem to use it. Is this accidental or from a point early on in development?