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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2563199090
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2084148729
I had a look at the (decompiled) code. It is short and sweet and although it's packaged with v1.1.0 of 0Harmony.dll it doesn't use it - in fact I deleted it. It just does its thing with a MapComponent. Also tested in-game and it works fantastic. (Thanks everyone in comments for letting me know.)
@Lanilor, if you stop by this just needs 0Harmony.dll deleted and About.xml updated. [gist.github.com]
生长同步只会影响生长区的农作物。
它也只是平均增长,没有净收益或亏损。
可以添加到现有的保存中
Exactly what I was looking for. Can't wait to try this!
They are somewhat generating their own growing zones, just curious :)
Yes, you don't see the growth rate changing in the inspect tab. The rate stays the same, it syncs the growth directly for simplicity and better control. I was quite sure it does not matter against what assembly it is compiled since they are just references. I recompiled it too, but didn't test it since the version change is quite annoying. If anyone want to try it feel free and report if it works.
B18 test version: https://www.dropbox.com/s/aw5xirb65nwysqm/Plant%20Growth%20Sync%20B18.zip?dl=0