Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Zanmorian's Campaign Balance Mod
9 Comments
BubosBamba 8 Feb, 2019 @ 1:44pm 
Any chance youd ever consider supporting some of the Roster mods on the workshop?
The most popular and by far one of the best is Sebidee's Unit Roster Overhaul and his units sadly still recruit in 1 turn :lunar2019piginablanket:
richthetrojan 9 Sep, 2018 @ 1:44am 
Thanks for replying, Great Mod
Zanmorian  [author] 8 Sep, 2018 @ 4:59pm 
@richthetrojan
Yes, this does affect the garrisons by increassing the amount x3
richthetrojan 8 Sep, 2018 @ 8:28am 
Does this affect garrisons?
Zanmorian  [author] 29 Aug, 2018 @ 10:54am 
Made a version without the unit size. Check the description.
Zanmorian  [author] 29 Aug, 2018 @ 10:23am 
Correct, this mod also changes unit amount to x3, (160 becomes 480)
But I've been thinking about making a version that leaves is at the vanilla amount.
tonetone 29 Aug, 2018 @ 6:04am 
I think this mod adds soldiers to each unit. Not sure if it was intended but I prefer vanilla unit count for FPS reasons
Zanmorian  [author] 16 Aug, 2018 @ 3:53pm 
@Giovanni
What building has 96 turns? Because that shouldn't happen, the highest is Sarib Dam with 48
Giovanille 16 Aug, 2018 @ 2:57pm 
96 laps to upgrade the last barracks is ridiculous.
Me, I'm looking for the opposite.