Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Zanmorian's Campaign Balance Mod
   
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Tags: mod, Campaign
File Size
Posted
Updated
7.637 MB
14 Aug, 2018 @ 12:47pm
21 Sep, 2018 @ 7:48am
3 Change Notes ( view )

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Zanmorian's Campaign Balance Mod

Description
Do you want to freshen up your Rome 2 experience? But you do not want to have all those nasty penalty's when you up your game? Like reduced replenishment and movespeed. Then this is the mod for you!

This is a very basic mod that changes a few campaign stats for a immersive campaign experience.

It currently changes 4 main things.

Main changes

- Build cost and time is 3 times the normal amount.
- Research times are 4 times the normal amount.
- Recruit times are 2 times the normal amount.
- Unit amount is increassed to 3 times the normal amount. (Now you can create real armies and legions) (Requires good PC!)

For those who do not want the unit size increasse, I have made a version of this mod without it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1497225180

It is highly recommended to combine this mod with a 4TPY mod for the best experience.

I have personnaly tested this mod as Rome and a few other factions and it does feel "right". Not too slow, not too fast.

I hope you enjoy this and any feedback is appriciated!

Compatible with latest patch (ancestral) and all mods out there that do not change the mentioned stats.

For an even more immersive experience I recommend these mods:

Grand Campaign on Imperator Augustus Map by Teos:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1477904106

Season Campaign Effects by Dresden:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=205975174

Siege Overhaul by Davenes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1398043552

AI creates Massive Armies by Inspector Gadget:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1431419896

A more agressieve AI by Turquoise Falcon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=357175740

More Towns and Cities by Steve:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=250719205

Banditry and Plagues by Dresden:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1214366088

Better Building, Skill and Trait Icons by DeusEx:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=334025876

Bullgod Style Unit icons by Steerpike:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=319471330

And thanks to the users on TW forums for showing how to create mods!
9 Comments
BubosBamba 8 Feb, 2019 @ 1:44pm 
Any chance youd ever consider supporting some of the Roster mods on the workshop?
The most popular and by far one of the best is Sebidee's Unit Roster Overhaul and his units sadly still recruit in 1 turn :lunar2019piginablanket:
richthetrojan 9 Sep, 2018 @ 1:44am 
Thanks for replying, Great Mod
Zanmorian  [author] 8 Sep, 2018 @ 4:59pm 
@richthetrojan
Yes, this does affect the garrisons by increassing the amount x3
richthetrojan 8 Sep, 2018 @ 8:28am 
Does this affect garrisons?
Zanmorian  [author] 29 Aug, 2018 @ 10:54am 
Made a version without the unit size. Check the description.
Zanmorian  [author] 29 Aug, 2018 @ 10:23am 
Correct, this mod also changes unit amount to x3, (160 becomes 480)
But I've been thinking about making a version that leaves is at the vanilla amount.
tonetone 29 Aug, 2018 @ 6:04am 
I think this mod adds soldiers to each unit. Not sure if it was intended but I prefer vanilla unit count for FPS reasons
Zanmorian  [author] 16 Aug, 2018 @ 3:53pm 
@Giovanni
What building has 96 turns? Because that shouldn't happen, the highest is Sarib Dam with 48
Giovanille 16 Aug, 2018 @ 2:57pm 
96 laps to upgrade the last barracks is ridiculous.
Me, I'm looking for the opposite.