Cities: Skylines

Cities: Skylines

Cimtographer - rebuild for 1.10.1-f3
66 Comments
Gosco 2 Jan, 2023 @ 1:12pm 
maelstr0m {DADS}
[h1] Code IL non valide dans Mapper.RoadMaker2/<MakeRoad>d__5:MoveNext (): IL_0223: stfld 0x040000c0 [/h1]

[System.InvalidProgramException]

Détails :

Aucun détail

Il semble que vous rencontrez une erreur lors de l'exécution d'un programme ou d'une application. L'erreur " Code IL non valide dans Mapper.RoadMaker2 / <MakeRoad> d__5: MoveNext (): IL_0223: stfld 0x040000c0 " indique qu'il y a un problème avec le code Intermediate Language (IL) dans la méthode " MoveNext " de la classe " Mapper.RoadMaker2 ".

L'exception " System.InvalidProgramException " signifie qu'une instruction dans le programme est incorrecte ou illégale. Le message d'erreur " Aucun détail " signifie que aucune information supplémentaire n'est disponible sur l'erreur.
Daveyboy 14 Mar, 2022 @ 1:41pm 
I keep getting "XML tag 'upload' is not supported" when I try to open the exported OSM file in Maperitive. Any ideas?
DoktrMaelstrom 7 Feb, 2021 @ 4:46am 
Invalid IL code in Mapper.RoadMaker2/<MakeRoad>d__5:MoveNext (): IL_0223: stfld 0x040000c0

[System.InvalidProgramException]

Details:
No details

:steamsad:
dickdogfood 13 Sep, 2020 @ 7:38pm 
I can never get the roads to sync up with my heightmap and my overlay, even though I'm using the same bounding coordinates when using terrain.party, Maperative, and Overpass API. By my estimates, I'd have to shrink my heightmap and overlay by about 4% for them to match the roads. I'm not quite sure what I'm doing wrong.
Nougathörnchen 8 Apr, 2020 @ 1:14am 
gerne :)
lucia-valerie 7 Apr, 2020 @ 12:14pm 
@nougathörnchen, danke dir!
Son Goku 6 Apr, 2020 @ 4:28am 
I saw it on YouTube, most of the time.
The reason for oops is because of lack of memory cards, which increased to 16 grams of memory RAM. I changed the coordinates like the comment above, but still...

Oops

The game crashed.
The crash report folder named "2020-03-31-173502" next to game available.
It would be great if you'd send it to the developer of the game!

The game turns off with a message. Thank you very much for letting me know how to solve this.

Thank you for your reply.
Chaos_02 31 Mar, 2020 @ 1:47pm 
you need to convert the coordinates from terrain.party to another format, I think.
Its like North East South West becomes something like N W E S but dont quote me on that
Son Goku 31 Mar, 2020 @ 2:42am 
Hello, mode developer, but I copied the coordinates using terrian party and pasted the coordinates in cimtograher mode.

the game crashed.
the crash report folder named "2020-03-31-173502" next to game executable.
it would be great if you'd send it to the developer of the game!

A window pops up, but thanks for teaching me how to fix it.
lucia-valerie 17 Mar, 2020 @ 8:52am 
Hey there, for me the roads stop building way before the actual map ends. What can I do against that?
shamal257 25 Feb, 2020 @ 3:19pm 
I've made sure I've done everything right and keep running into the same problem. It seems to only start loading in roads for the first 10 seconds after pressing "make roads" then nothing else afterwards although it's saying it's loading the road segments. After it's finished I'm stuck with random lines of road across the map with nothing connecting. I've followed the video guide and the "How to use" guide.
[LMAO]iDestroya 1 Jan, 2020 @ 10:31pm 
I have a suggestion: add the guide into the description for the mod. It will be very helpful to people. Thanks!
[LMAO]iDestroya 1 Jan, 2020 @ 10:29pm 
Brilliant!
Nougathörnchen 31 Dec, 2019 @ 2:40am 
here is the guide I made for it
Nougathörnchen 31 Dec, 2019 @ 2:24am 
Wind of Changes 15 Dec, 2019 @ 6:58pm 
it doesnt work(
Chaos_02 26 Nov, 2019 @ 11:41am 
'cuse me wat
Chaos_02 14 Nov, 2019 @ 3:44pm 
Die Mod ist eher für den Map Editor gedacht, geht aber eigentlich auch im Spiel.
Sie ist allerdings veraltet und es kann sein, dass sie nicht zu 100% funktioniert.
Svenowitsch 11 Nov, 2019 @ 10:23am 
ich verstehe den mod nicht so ganz. Starte ich ein Spiel wird mir kein button angezeigt
ShEeN 7 Oct, 2019 @ 7:21am 
can you still export?
BBR34 6 Sep, 2019 @ 9:49pm 
How do I get this to work with all 81 tiles?
nathankrantz 17 Aug, 2019 @ 10:28pm 
I just used this mod and it's great. YES, the link to upload from terrain.party causes it to crash, so don't use for the terrain data. So instead manually upload map data file from terrain,party, then USE same XY coord to click on overpass road info in the mod window. The road info is really where this mod works and saves LOTS of time. So just use it for the overpass road mod and manually upload terrain info from same XY Coord! Ah what a relief so glad it worked. Roads are bit broken but hey its 60% where they need to be.
AuddieD 1 Jul, 2019 @ 12:32am 
Crashes to desktop on terrain import.
MilesAway 26 Jun, 2019 @ 8:54am 
Really love this! I do though, seem to be missing random buildings and certain roads (especially DLC roads, such as tram-track-roads etc.) when exporting to OSM and opening the file in JSOM. I'd offer to help if I knew how. If this is something reasonably easy to fix, I'd be ecstatic if you could :). Thanks for all the effort!
BeantownFan73 24 Jun, 2019 @ 7:29am 
Oh and I followed the instructions to a T. Nada. Nothing. Nil. Zilch. Still doesn’t work. No different than the original one.
BeantownFan73 24 Jun, 2019 @ 7:28am 
Yeah...this still doesn’t work. As soon as you click on “make roads”, an error message pops up about invalid IL code, blah blah blah...doesn’t work.
1nf0calypse 17 Jun, 2019 @ 1:20pm 
Can you export to .osm as with the original Cimtographer? Thanks in advance.
unisphere1964 17 Jun, 2019 @ 8:24am 
Thanks for this mod! It worked great the first time I tried it. At first I though that it could not build out to the edge of the whole map -- then I re-checked one of the directions and realized that I could! Yay!
Jan 16 Jun, 2019 @ 8:06am 
must've been great when it worked. sort of works but everything is offset a lot, impossible to move all of it at once
smol571 26 May, 2019 @ 8:10am 
Hope this works
Chaos_02 21 May, 2019 @ 12:36pm 
I didnt have the issue but I will try it out @ Frederik
🅵🆁🅴🅳🅴🆁🅸🅺 21 May, 2019 @ 7:24am 
Crashes the game when I hit the load from Terrain.Party.
Chaos_02 11 Mar, 2019 @ 9:45am 
or does it jsut not work in the editor?
Chaos_02 11 Mar, 2019 @ 9:43am 
Is it just me or does loading from overpass api result in a strange error inside the mod window?
76561198830532695 27 Jan, 2019 @ 6:31am 
Singapore?
J1327C 5 Jan, 2019 @ 8:35am 
Invalid IL code in Mapper.RoadMaker2/<Make>c__Iterator0:MoveNext (): IL_01ff: stloc.1

[System.InvalidProgramException]

Details:
No details
ehsnils 31 Dec, 2018 @ 9:34am 
I find it a bit quirky and it only processes roads within the 25 square area and not the full 81 square area, which would be nice in some cases. One of the quirks is that it's pretty crude when it comes to mapping of which roads to draw and wihch not to draw.
Nougathörnchen 20 Dec, 2018 @ 12:50am 
Hi man, thx for this great tool! I mentioned you in my latest Map I recently uploaded.
GDR 13 Dec, 2018 @ 10:13am 
You are the absolute best !
TommiTom83 30 Nov, 2018 @ 5:11pm 
@stmSantana
Es funktioniert!!!!!:steamhappy::steamhappy::steamhappy: meine Heimatstadt Wernigerode kann endlich Gestalt annehmen.

Super Anleitung, wobei ich vermute wenn man hier die Anleitung geöffnet hat (um sie halt zu lesen), die MOD im Spiel nicht angezeigt wird. War bei mir so, also letzten Schritt gemerkt und ab ging die Post ;)

Wirklich sehr genaues Straßennetz, ich schätze max. +/- 5 Meter!
Alle Wanderwege, kleine Straßen, große Straßen und natürlich die HSB-Strecke hoch zum Brocken sind vorhanden :)

LG

stmSantana 22 Nov, 2018 @ 5:48pm 
I confirmed that this mod works with v1.11.
I made a guide on how to use this version, so I will share it.:steamhappy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1570836506
stmSantana 17 Nov, 2018 @ 11:41pm 
@El Blanco
It works, thank you!:steamhappy:
Redbeard 15 Nov, 2018 @ 12:56pm 
Invalid IL code in Mapper.RoadMaker2/<MakeRoad>d__5:MoveNext (): IL_0223: stfld 0x040000c0

[System.InvalidProgramException]

Details:
No details

---------

No roads created.
Followed instructions.
Disabled all other mods.
孙子彬法 31 Oct, 2018 @ 12:25am 
thank you! !! my idol !!
El Blanco 29 Oct, 2018 @ 3:32am 
It works (kind of) with industries update (1.11.0-f3), here is how:
1. Disable all mods other than Cimtographer
2. Manually download heightmap from terrain.party (it worked today, but it was offline yesterday)
3. Manually import height map with the built in import tool
4. Import road layout with the mod
5. Spend a day or two fixing all the connections and missing segments
Done!

Thanks for the rebuild!
MarkJohnson 22 Oct, 2018 @ 7:06pm 
There is no industries upgrade yet. Not until tomorrow. I haven't tried in a while, but I had to import map first, then streets, or roads would be at sea level and cutting through hills.
Meg_S_Bytes 22 Oct, 2018 @ 5:44pm 
Looks like it has broken again for me as well. I was have some success and was able to import streets consistently. Not sure if the latest upgrade (industries) has finally killed this mod.
m0ntesa 17 Oct, 2018 @ 6:54pm 
Still throwing IL code error. I have followed the instructions from eliz964
efftee 14 Oct, 2018 @ 1:19pm 
Still get invalid il code