XCOM 2
[WotC] Better Grappling!
22 Comments
Spamster 13 Apr @ 7:16am 
@Ghost Fox That's how it tends to go with comments on the internet. The comments remain there for as long as the site is up, and if somebody wants to reply, they are free to do so. Why is that surprising to you?
Ghost Fox 8 Mar, 2024 @ 5:46pm 
@Mask You had to comment on that more than a year afterward?
Mask 8 Mar, 2024 @ 12:29pm 
@BottomScorer I'm getting triggered as I see your same non-logical rubbish comment below every mod. WTF BRO???
BottomScorer 6 Jan, 2023 @ 5:46am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
davidtriune 16 May, 2022 @ 4:56am 
beautifully done. 3 lines of code.
WelfareRecipient 11 Apr, 2019 @ 6:13pm 
I have a compliment of this mod now for controller users::
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1709949270
Mr. Nice  [author] 5 Feb, 2019 @ 10:05am 
It doesn't care about map mods, and it isn't specific to any class, or even grappling specifically, hence the description mentioning it affects Sparks and Icarus Amor jumping for example.
Gogopher 4 Feb, 2019 @ 11:28pm 
will this work with warden class mod and map mods?
Sigment 7 Jan, 2019 @ 5:27pm 
@Mr. Nice - Would it be possible to create a mod that deals with another annoying Grappling Hook bug? Namely, the one where you are no longer able to change elevation for targeting with a controller? I've heard it happens because of too many abilities on the menu, but I can't help thinking it could be avoided by making it an ability you select, then confirm the target, like most AoE abilities in the game.
StupidJones 25 Oct, 2018 @ 9:13pm 
Whats hilarious is i never ever have had this issue, then i saw this mod and went no need, im good. Two days of playing later, son of a bitch, it happened.
Mr. Nice  [author] 14 Oct, 2018 @ 12:15am 
Just to note, is fine with the TLP.
Mr. Nice  [author] 21 Aug, 2018 @ 6:55am 
@Lord Tachanka: A quick check shows that the vanilla version of XComTacticalHUD is essentially identical to WotC, so it should work with Vanilla, but hasn't been tested.
Schadenfreude 21 Aug, 2018 @ 6:27am 
Heil, Lord *robotic voice* Mr. Nice *robotic voice ceases*! Praise be upon him!
What's An Airport? 20 Aug, 2018 @ 6:25pm 
Is this vanilla compatible?
Dęąth Viper 20 Aug, 2018 @ 5:07pm 
tytytyy
Mr. Nice  [author] 20 Aug, 2018 @ 2:26pm 
I just added a bit to the description for those who want to know what this mod technically does. Although grappling is the most obvious bug this fixes, since the tiles are highlighted, as noted it affects anything which you would legitmately aim the mouse there for, which other than grappling usually means jumping a SPARK or Icarus Armoured soldier up there.
Mr. Nice  [author] 20 Aug, 2018 @ 2:19pm 
That's a different issue, well not really an issue, but when there are multiple selectable locations/items under the mouse pointer, stuff matching the current camera elevation (or lower) takes preference. Leading cause of "mis clicks" when moving near the edges of cliffs that.
Insufferable Smartypants 20 Aug, 2018 @ 1:37pm 
I've had this problem, but I can fix it by scroll-wheeling the elevation.
Mr. Nice  [author] 20 Aug, 2018 @ 12:27pm 
Well the screenshots are legitmate, showing the same grapple tile being moused over with and without the mod. As I intimated in my previous post, without map mods the issue doesn't really show up much until the final mission, although some of the more alien architecture inspired Facilities have the issue here and there.
Iridar 20 Aug, 2018 @ 12:23pm 
Never noticed any problem with this, to be honest.
Mr. Nice  [author] 20 Aug, 2018 @ 7:02am 
Bring a grappling hook/SPARK/Icarus Armour on the last mission, its all over the place in the semi-random rooms early on. If you use map packs which allow that kind of enviroment as an option for the "underground" Guerilla Ops, it becomes obvious much earlier!
Arkhangel 20 Aug, 2018 @ 6:49am 
Actually never've had this problem.