Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity 3.0 - Definitive Edition
745 Komentar
FeikVizeege 13 Apr @ 2:34am 
Ultra Instinct Enemies. I love it,
Rei Misterio [DieKs] 14 Feb @ 1:01pm 
My Attributes tooltips say "+0%" for Berserker, Specialist and Warfare for DOS 2
SlenderChild 5 Sep 2024 @ 12:23pm 
Anyone still have a 2.3 version? The dropbox link is dead. Anyone still have the 2.3, please share with me T_T
ebalsya 12 Jul 2024 @ 4:14am 
good to know that u can delete this mod mid-playthrough and dont fkup anything
reaperion 17 Jun 2024 @ 5:00pm 
Great in principal, but the amount of times that a couple points in berserk from a very important piece of equipment has resulted in my entire team getting screwed is a major downside
Don Chalant 19 Apr 2024 @ 10:07pm 
@Blitz
I doubt it. This project has been abandoned.
Blitz 24 Mar 2024 @ 5:23pm 
I know I'm grasping at straws here hoping for a response but is there a way to stop enemies from getting Duelist, the dodge ability on everyone and their dog is just absurd.
RdFrex 22 Jan 2024 @ 8:27am 
This mod works with Conflux and various class mods. Tested with Odin ,Haleane, Feanex, Cleric. Fun thing is that it mixes with Conflux somehow and balance is OK.
It adds some DnD style randomization due to Speed and Magic mechanics.
Load this last. After conflux and class mods.

Downside is it slows combat due to tankiness of some stats.
Cheat Engine with speed and animation cancel mods is recommended.

To mod author:
Speed should give % chance per point to add AP at turn start. Or same bonus as current Pyrokinetic. And Pyrokinetic should then give another bonus.

Endurance is overpowered when combined with Perseverance and some vitality abilities (in class mods).
This mod is very good, it balances tanks and dps and add some DnD randomization due to mechanics.
Don Chalant 7 Agu 2023 @ 5:52pm 
I highly doubt it will be. It's been years.
Hastur 18 Jul 2023 @ 9:10am 
Here's hoping the mod will have some form of update with some bug fixes, and maybe even a version without the 7 Speed/Magic. (I've also asked this of MusicManiac, since their mod currently does not work together with this mod)

- Leadership seems to share all sorts of unintended effects like Hydro healing (A with 0 leadership, 1 Hydro attacks - B with 1 Leadership recieves the % Healing and Shares the effect back to A at a 100% success rate), debilitating effects (caused by Divinity Unleashed).
Shamankîng 30 Apr 2023 @ 4:07pm 
we found a problem with the finesse stat, when the attack want to repeat and get a negative AP cost, the game crush. "have 4AP" use a 2 AP spell it hits to times all fine. Have 3 AP usw a 2 AP spell the game crash when it want to hit again. Most happen with AP recovers with Executioner.
i8ssrat 4 Apr 2023 @ 9:54pm 
@schwimmkot unfortunately not, with the way leadership works as well as the temporary non-CC versions of effects constant debilitating effects will be shared between the party.
crime man (he crimes) 3 Mar 2023 @ 11:01am 
@FallenAngel_Em did it make you unable to resurrect as well? I think I've been having this same issue
schwimmkot 23 Feb 2023 @ 9:20am 
is it compatible with divinity unleashed?
MommasTaco 22 Feb 2023 @ 9:44am 
Duelist is completely busted by act 2. Most enemies have it in some form, and it makes most attacks have a less than 70% chance to hit.
FallenAngel_Em 10 Feb 2023 @ 6:09pm 
Leadership stat literally made me die as if I was a totem. I was thanos snapped out of existence like when the totems fade away.
Don Chalant 10 Jan 2023 @ 8:15pm 
@nerium
I don't remember, haven't played this in some time.
Nerium 10 Jan 2023 @ 11:52am 
@Don Chalant

Do you also have 0 base initiative at the start?
Nerium 10 Jan 2023 @ 10:46am 
why did you remove the base 10 initiative? idk if this is a bug. but with 0 initiative its quite though to start, especially if i use odin initiative turn order making me very last
Atelier 23 Nov 2022 @ 1:51pm 
Could this work with Odin's Necromancer changes? I like how everything sounds, but I think there might be compatibility issues
Slim 10 Agu 2022 @ 4:24pm 
Leadership can give ally applied debuffs to your entire party which is cringe.
Don Chalant 24 Jul 2022 @ 12:11am 
@Aimy
Chain Pull is pretty buggy, I've had times where it took >5 tries to use it. Just keep trying and it works eventually.
Aimy 23 Jul 2022 @ 12:45pm 
@Don Chalant

Thanks for the recommendation
Aimy 23 Jul 2022 @ 12:45pm 
im trying it out right now, sooo much fun to play with idk what im doing wrong but i get the ability chain pull but even when im in range or right next to and enemy i cant activate it... i can click the spell so i need to choose target after but when i choose target nothing happens
Don Chalant 22 Jul 2022 @ 5:18pm 
@Aimy
The mod WORKS, but there are bugs. I recommend trying it out.
Aimy 22 Jul 2022 @ 1:02pm 
Is this still a thing it sounds so fucking awesome
Don Chalant 7 Jul 2022 @ 10:54pm 
Is this still being updated?
Hidan 5 Jul 2022 @ 6:22am 
is this compatible with Divinity Unleashed?
C-Vale 27 Mei 2022 @ 3:59pm 
I am not sure if this is still getting updated, but if it is possible, can you remove the lone wolf restriction of not giving any extra points to polymorph? Seeing as it no longer gives attribute points, it should not be overly strong with lone wolf.
shogun192 19 Jan 2022 @ 9:23am 
also were running into an issue where when he casts a spell it will shock everything around us including us for well over 8 turns which makes the game unplayable as we are literally taken out of it while all other enemies who werent shocked will come kill us
shogun192 19 Jan 2022 @ 9:08am 
so im playing multiplayer and my friend stuns me for well over 10 turns which really sucks, does polymorph remove his status on me? or just enemies?
DestinedLight 1 Jan 2022 @ 4:44pm 
Anyone else having an issue in which the chain pull only works like one in every couple times and they have to try and recast it several times for it to register and pull?
Kaden Ha 7 Nov 2021 @ 1:53pm 
Man, Perception build on ranged fighters is really something
Brother Retardicus 26 Okt 2021 @ 7:48am 
Ok, I fucked up a bit. "To avoid bugs, please only add Polymorph points outside of respec."

I totally forgot about this and now my 1 of my chars has 2 more points than normal, and the rest have an extra point.

Is there any fix? I mean I should just let it go but autism dictates I need to fix it :D
Mr. Lister 18 Okt 2021 @ 2:11am 
This is pretty much the only mod I've seen that introduces interesting mechanics to the weapon skills, it would be cool to have a weapon skills only version of this mod to make it compatible with divinity unleashed. Anyone know if it's been done or if it's possible?
NiGhTmArEe 13 Okt 2021 @ 8:24pm 
Ive been playing with a shapeshifter with 0 leadership skill, but when i shapeshift into something, it also turns someone else into the same thing, but doesnt give them the skill to leave that form, any idea why this is happening?
Jay 13 Sep 2021 @ 1:12pm 
In some fights, like the one vs advocate and black ring at the same place, and even a few more, this mods sometimes makes so the game semi freezes. Only when it's my main chars turn.

I can move around but it doesn't cost AP, any attack or spell just does the animation, no ap or damage. Can't save, if I try loading it'll fade to black and stay black, same if I try to exit game.

I do have other mods installed but it's just class mods. And it happens seemingly randomly, not at all early but now it's gotten to the point where it's unplayable.
Adonan 9 Sep 2021 @ 4:34pm 
Certainly interesting, but how does this affect Divinity Unleashed? Would you recommend using both at the same time, or one at a time?
EmeraldPhoenix 8 Sep 2021 @ 8:46pm 
Well, looks like I'm starting a new game. Again. Looks super cool - was definitely a little sick of damage being the sole measure of success.

This would probably conflict with a mod that changes what attributes buff which weapon types, right?
MarinOfJuno 1 Sep 2021 @ 12:56pm 
Would you be willing to release a much smaller sub mod that does literally nothing beyond unifying the damage stats to enable viable hybrids?
Kalavinka  [pembuat] 30 Agu 2021 @ 9:34am 
MusicManiac has made an attributes only version of this mod! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588478342
MusicManiac 23 Agu 2021 @ 1:51pm 
It would be nice to not have only 3 useful attributes on each character
MusicManiac 23 Agu 2021 @ 1:50pm 
There are a bunch of people asking for "Attributes-only" version, and I'd like to bump it up, it would be great having that, any chance you could release that, please?
MarinOfJuno 30 Jul 2021 @ 9:18am 
Could you release a scaled down version of this mod that includes the change to a single "might" stat but nothing else? I wanted a vanilla+ playthrough where hybrids are useful.
Ynizem Yashakira 21 Jul 2021 @ 8:50pm 
Hello, I want to know if the necromancer attribute undead servitute count as summon or totem.
The guy who asked 2 Jul 2021 @ 11:48am 
can i get a version with only the voidtouched skills?
C-Vale 28 Jun 2021 @ 6:31pm 
so, is there any benefit for putting points into voidtouched after point 10?
I Nyvtal I 21 Jun 2021 @ 8:53am 
i want to use this mod, but i use some mods who adds new summons and some summons have like 60 int point because they scale with magic damage, the question is with this mod these summons now are useless because dmg scale only on STR right?
Dertin 25 Mei 2021 @ 1:06am 
because the tooltip for the new stats only appear in the english version this mod is the reason why i have to play in english to fully see the way this mod changes the stats ingame. may you could add like a short english tooltip to all the other languages, so you can at least read the changes
Mr_Bummy 19 Mei 2021 @ 9:55pm 
Playing a multiplayer game with this currently as a rogue character and I'm constantly getting extra casts from have 7 or more speed then my targets BUT it always consumes additional AP for each extra cast.

I don't know if this is because of a conflict with any other mods (running odinblade's class mods and a few other QoL mods) but it's getting really annoying that I'll have 3 AP left after casting haste or another 1 AP spell so then I'll use a 2AP skill and get the extra speed cast but for some reason the game sees that I have 1 AP and stops casting the skill.