Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity 3.0 - Definitive Edition
745 comentarios
FeikVizeege 13 ABR a las 2:34 
Ultra Instinct Enemies. I love it,
Rei Misterio [DieKs] 14 FEB a las 13:01 
My Attributes tooltips say "+0%" for Berserker, Specialist and Warfare for DOS 2
SlenderChild 5 SEP 2024 a las 12:23 
Anyone still have a 2.3 version? The dropbox link is dead. Anyone still have the 2.3, please share with me T_T
ebalsya 12 JUL 2024 a las 4:14 
good to know that u can delete this mod mid-playthrough and dont fkup anything
reaperion 17 JUN 2024 a las 17:00 
Great in principal, but the amount of times that a couple points in berserk from a very important piece of equipment has resulted in my entire team getting screwed is a major downside
Don Chalant 19 ABR 2024 a las 22:07 
@Blitz
I doubt it. This project has been abandoned.
Blitz 24 MAR 2024 a las 17:23 
I know I'm grasping at straws here hoping for a response but is there a way to stop enemies from getting Duelist, the dodge ability on everyone and their dog is just absurd.
RdFrex 22 ENE 2024 a las 8:27 
This mod works with Conflux and various class mods. Tested with Odin ,Haleane, Feanex, Cleric. Fun thing is that it mixes with Conflux somehow and balance is OK.
It adds some DnD style randomization due to Speed and Magic mechanics.
Load this last. After conflux and class mods.

Downside is it slows combat due to tankiness of some stats.
Cheat Engine with speed and animation cancel mods is recommended.

To mod author:
Speed should give % chance per point to add AP at turn start. Or same bonus as current Pyrokinetic. And Pyrokinetic should then give another bonus.

Endurance is overpowered when combined with Perseverance and some vitality abilities (in class mods).
This mod is very good, it balances tanks and dps and add some DnD randomization due to mechanics.
Don Chalant 7 AGO 2023 a las 17:52 
I highly doubt it will be. It's been years.
Hastur 18 JUL 2023 a las 9:10 
Here's hoping the mod will have some form of update with some bug fixes, and maybe even a version without the 7 Speed/Magic. (I've also asked this of MusicManiac, since their mod currently does not work together with this mod)

- Leadership seems to share all sorts of unintended effects like Hydro healing (A with 0 leadership, 1 Hydro attacks - B with 1 Leadership recieves the % Healing and Shares the effect back to A at a 100% success rate), debilitating effects (caused by Divinity Unleashed).
Shamankîng 30 ABR 2023 a las 16:07 
we found a problem with the finesse stat, when the attack want to repeat and get a negative AP cost, the game crush. "have 4AP" use a 2 AP spell it hits to times all fine. Have 3 AP usw a 2 AP spell the game crash when it want to hit again. Most happen with AP recovers with Executioner.
i8ssrat 4 ABR 2023 a las 21:54 
@schwimmkot unfortunately not, with the way leadership works as well as the temporary non-CC versions of effects constant debilitating effects will be shared between the party.
crime man (he crimes) 3 MAR 2023 a las 11:01 
@FallenAngel_Em did it make you unable to resurrect as well? I think I've been having this same issue
schwimmkot 23 FEB 2023 a las 9:20 
is it compatible with divinity unleashed?
MommasTaco 22 FEB 2023 a las 9:44 
Duelist is completely busted by act 2. Most enemies have it in some form, and it makes most attacks have a less than 70% chance to hit.
FallenAngel_Em 10 FEB 2023 a las 18:09 
Leadership stat literally made me die as if I was a totem. I was thanos snapped out of existence like when the totems fade away.
Don Chalant 10 ENE 2023 a las 20:15 
@nerium
I don't remember, haven't played this in some time.
Nerium 10 ENE 2023 a las 11:52 
@Don Chalant

Do you also have 0 base initiative at the start?
Nerium 10 ENE 2023 a las 10:46 
why did you remove the base 10 initiative? idk if this is a bug. but with 0 initiative its quite though to start, especially if i use odin initiative turn order making me very last
Atelier 23 NOV 2022 a las 13:51 
Could this work with Odin's Necromancer changes? I like how everything sounds, but I think there might be compatibility issues
Slim 10 AGO 2022 a las 16:24 
Leadership can give ally applied debuffs to your entire party which is cringe.
Don Chalant 24 JUL 2022 a las 0:11 
@Aimy
Chain Pull is pretty buggy, I've had times where it took >5 tries to use it. Just keep trying and it works eventually.
Aimy 23 JUL 2022 a las 12:45 
@Don Chalant

Thanks for the recommendation
Aimy 23 JUL 2022 a las 12:45 
im trying it out right now, sooo much fun to play with idk what im doing wrong but i get the ability chain pull but even when im in range or right next to and enemy i cant activate it... i can click the spell so i need to choose target after but when i choose target nothing happens
Don Chalant 22 JUL 2022 a las 17:18 
@Aimy
The mod WORKS, but there are bugs. I recommend trying it out.
Aimy 22 JUL 2022 a las 13:02 
Is this still a thing it sounds so fucking awesome
Don Chalant 7 JUL 2022 a las 22:54 
Is this still being updated?
Hidan 5 JUL 2022 a las 6:22 
is this compatible with Divinity Unleashed?
C-Vale 27 MAY 2022 a las 15:59 
I am not sure if this is still getting updated, but if it is possible, can you remove the lone wolf restriction of not giving any extra points to polymorph? Seeing as it no longer gives attribute points, it should not be overly strong with lone wolf.
shogun192 19 ENE 2022 a las 9:23 
also were running into an issue where when he casts a spell it will shock everything around us including us for well over 8 turns which makes the game unplayable as we are literally taken out of it while all other enemies who werent shocked will come kill us
shogun192 19 ENE 2022 a las 9:08 
so im playing multiplayer and my friend stuns me for well over 10 turns which really sucks, does polymorph remove his status on me? or just enemies?
DestinedLight 1 ENE 2022 a las 16:44 
Anyone else having an issue in which the chain pull only works like one in every couple times and they have to try and recast it several times for it to register and pull?
Kaden Ha 7 NOV 2021 a las 13:53 
Man, Perception build on ranged fighters is really something
Brother Retardicus 26 OCT 2021 a las 7:48 
Ok, I fucked up a bit. "To avoid bugs, please only add Polymorph points outside of respec."

I totally forgot about this and now my 1 of my chars has 2 more points than normal, and the rest have an extra point.

Is there any fix? I mean I should just let it go but autism dictates I need to fix it :D
Mr. Lister 18 OCT 2021 a las 2:11 
This is pretty much the only mod I've seen that introduces interesting mechanics to the weapon skills, it would be cool to have a weapon skills only version of this mod to make it compatible with divinity unleashed. Anyone know if it's been done or if it's possible?
NiGhTmArEe 13 OCT 2021 a las 20:24 
Ive been playing with a shapeshifter with 0 leadership skill, but when i shapeshift into something, it also turns someone else into the same thing, but doesnt give them the skill to leave that form, any idea why this is happening?
Jay 13 SEP 2021 a las 13:12 
In some fights, like the one vs advocate and black ring at the same place, and even a few more, this mods sometimes makes so the game semi freezes. Only when it's my main chars turn.

I can move around but it doesn't cost AP, any attack or spell just does the animation, no ap or damage. Can't save, if I try loading it'll fade to black and stay black, same if I try to exit game.

I do have other mods installed but it's just class mods. And it happens seemingly randomly, not at all early but now it's gotten to the point where it's unplayable.
Adonan 9 SEP 2021 a las 16:34 
Certainly interesting, but how does this affect Divinity Unleashed? Would you recommend using both at the same time, or one at a time?
EmeraldPhoenix 8 SEP 2021 a las 20:46 
Well, looks like I'm starting a new game. Again. Looks super cool - was definitely a little sick of damage being the sole measure of success.

This would probably conflict with a mod that changes what attributes buff which weapon types, right?
MarinOfJuno 1 SEP 2021 a las 12:56 
Would you be willing to release a much smaller sub mod that does literally nothing beyond unifying the damage stats to enable viable hybrids?
Kalavinka  [autor] 30 AGO 2021 a las 9:34 
MusicManiac has made an attributes only version of this mod! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588478342
MusicManiac 23 AGO 2021 a las 13:51 
It would be nice to not have only 3 useful attributes on each character
MusicManiac 23 AGO 2021 a las 13:50 
There are a bunch of people asking for "Attributes-only" version, and I'd like to bump it up, it would be great having that, any chance you could release that, please?
MarinOfJuno 30 JUL 2021 a las 9:18 
Could you release a scaled down version of this mod that includes the change to a single "might" stat but nothing else? I wanted a vanilla+ playthrough where hybrids are useful.
Ynizem Yashakira 21 JUL 2021 a las 20:50 
Hello, I want to know if the necromancer attribute undead servitute count as summon or totem.
The guy who asked 2 JUL 2021 a las 11:48 
can i get a version with only the voidtouched skills?
C-Vale 28 JUN 2021 a las 18:31 
so, is there any benefit for putting points into voidtouched after point 10?
I Nyvtal I 21 JUN 2021 a las 8:53 
i want to use this mod, but i use some mods who adds new summons and some summons have like 60 int point because they scale with magic damage, the question is with this mod these summons now are useless because dmg scale only on STR right?
Dertin 25 MAY 2021 a las 1:06 
because the tooltip for the new stats only appear in the english version this mod is the reason why i have to play in english to fully see the way this mod changes the stats ingame. may you could add like a short english tooltip to all the other languages, so you can at least read the changes
Mr_Bummy 19 MAY 2021 a las 21:55 
Playing a multiplayer game with this currently as a rogue character and I'm constantly getting extra casts from have 7 or more speed then my targets BUT it always consumes additional AP for each extra cast.

I don't know if this is because of a conflict with any other mods (running odinblade's class mods and a few other QoL mods) but it's getting really annoying that I'll have 3 AP left after casting haste or another 1 AP spell so then I'll use a 2AP skill and get the extra speed cast but for some reason the game sees that I have 1 AP and stops casting the skill.