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Rapporter et problem med oversettelse
I doubt it. This project has been abandoned.
It adds some DnD style randomization due to Speed and Magic mechanics.
Load this last. After conflux and class mods.
Downside is it slows combat due to tankiness of some stats.
Cheat Engine with speed and animation cancel mods is recommended.
To mod author:
Speed should give % chance per point to add AP at turn start. Or same bonus as current Pyrokinetic. And Pyrokinetic should then give another bonus.
Endurance is overpowered when combined with Perseverance and some vitality abilities (in class mods).
This mod is very good, it balances tanks and dps and add some DnD randomization due to mechanics.
- Leadership seems to share all sorts of unintended effects like Hydro healing (A with 0 leadership, 1 Hydro attacks - B with 1 Leadership recieves the % Healing and Shares the effect back to A at a 100% success rate), debilitating effects (caused by Divinity Unleashed).
I don't remember, haven't played this in some time.
Do you also have 0 base initiative at the start?
Chain Pull is pretty buggy, I've had times where it took >5 tries to use it. Just keep trying and it works eventually.
Thanks for the recommendation
The mod WORKS, but there are bugs. I recommend trying it out.
I totally forgot about this and now my 1 of my chars has 2 more points than normal, and the rest have an extra point.
Is there any fix? I mean I should just let it go but autism dictates I need to fix it :D
I can move around but it doesn't cost AP, any attack or spell just does the animation, no ap or damage. Can't save, if I try loading it'll fade to black and stay black, same if I try to exit game.
I do have other mods installed but it's just class mods. And it happens seemingly randomly, not at all early but now it's gotten to the point where it's unplayable.
This would probably conflict with a mod that changes what attributes buff which weapon types, right?
I don't know if this is because of a conflict with any other mods (running odinblade's class mods and a few other QoL mods) but it's getting really annoying that I'll have 3 AP left after casting haste or another 1 AP spell so then I'll use a 2AP skill and get the extra speed cast but for some reason the game sees that I have 1 AP and stops casting the skill.