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Upon reading the below post by Thundercraft I should probably check elsewhere ...
Tynan coded RimWorld so Raiders die far more easily than colonists, even when downed using fists, due to an additional death risk. Normally, when an enemy is downed they might get insta-killed, even from weapons designed to stun or inflict a lot of pain. And if their Consciousness gets reduced to "0", they die instantly.
So, if you find that these weapons are not as non-lethal as you would prefer, then I would recommend checking out and using one or more of the following mods: Custom Death Randomness (Continued) , Raiders Never Die , and Death Rattle Continued
These mods reduce or eliminate the additional death chance or otherwise make it so they won't be insta-killed if one of their stats reaches "0".
-The Spiffing Brit
Entangle:
Config error in Abyss_Entangle: Hediff with defName Abyss_Entangle has no description!
and
MuscleShock:
Config error in Abyss_MuscleShock: Hediff with defName Abyss_MuscleShock has no description!
I double this
This mod is terrible when raid groups. The stun gun makes my character die very easily.
I have used the taser extensively, its certainly better than fists.
Me with this Mod: *reads Torso: Muscle Shock* me likey +subscribe time
finally, my collection nears completion. it gets annoying when half of them die in a fruitless escape, considering most of them are missing parts, or are part of a superwarrior project where i use lots of valuable parts. then recruit them, and whatnot. good stuff. the rest might be turned into food, test subjects, and whatnot, to improve surgery skills, and since breakouts happen when you have at least dozens of prisoners in massive barracks, its good target practice, and considering how expensive food can get, i can just make a lot of pemmican out of the dead prisoners, heal up the rest, and continue the cycle. it truly is beautiful.
This is SUPPOSED to make a GAURENTEED assurance those getting hit by these WILL just be downed, NOT killed!
The "stun" mechanic is a TEMPORARY DEBUFF, NOT A KNOCK DOWN EFFECT!!
Ive been wrestling with the games inherent RNG on this for over an hour!
Prods and tazers STILL kill these people!? Seriously!?
Isnt there a way to raise the muscle lockup effect chance to 100%? At least THEN these would make more sense.
I dont mean to rant, but Struggling and failing EVERY time for the past hour just reflects poorly on a mod this promising.