RimWorld

RimWorld

Prisoner Capture and Manipulation
106 Comments
SirTomAlot 27 Jun, 2024 @ 1:44pm 
can we get an update of this mod. All the slave mods have dissapeared since 2022
L 25 Oct, 2022 @ 11:22pm 
update?
Jangulorr 9 Jan, 2022 @ 9:34am 
I enjoy this mod ... but I have issues with nearly everything dying. Perhaps due to being outdated ... i dunno.

Upon reading the below post by Thundercraft I should probably check elsewhere ...
Vovchik Hohol 16 Dec, 2021 @ 3:22pm 
any chance of a 1.3 release?
Thundercraft 15 Oct, 2021 @ 1:44pm 
@Person
Tynan coded RimWorld so Raiders die far more easily than colonists, even when downed using fists, due to an additional death risk. Normally, when an enemy is downed they might get insta-killed, even from weapons designed to stun or inflict a lot of pain. And if their Consciousness gets reduced to "0", they die instantly.

So, if you find that these weapons are not as non-lethal as you would prefer, then I would recommend checking out and using one or more of the following mods: Custom Death Randomness (Continued) , Raiders Never Die , and Death Rattle Continued

These mods reduce or eliminate the additional death chance or otherwise make it so they won't be insta-killed if one of their stats reaches "0".
ObiWansUncle 15 Oct, 2021 @ 7:31am 
“These ‘non-lethal’ tasers are really quite dangerous!”
-The Spiffing Brit
gribbitboy 19 Sep, 2021 @ 8:53pm 
im planing of trying to live next to a enemy and make a prison and sell the prisoners to traders
23 Aug, 2021 @ 1:11pm 
it doesn't work sadly :((
Icefire_ 7 Aug, 2021 @ 10:07am 
10/10 very manipulative
Jokkebassen 26 Jul, 2021 @ 5:43am 
works fine 1.3, no errors as of yet
rolldo4 21 Jul, 2021 @ 8:36am 
Will this be getting updated to version 1.3?
Razorblade Nipples 23 Jun, 2021 @ 12:15pm 
So far the cattleprod has 100% lethality.
IsleBeeScene 21 Mar, 2021 @ 10:30pm 
@WholeOtterLove Enemies have a chance to die instantly when they get downed for balance in the base game, you can change the chance of this happening in custom storyteller settings, or it could be that the three shots destroyed something important like the neck.
Mei_was_taken 12 Feb, 2021 @ 5:34pm 
same
WholeOtterLove 27 Jan, 2021 @ 9:44pm 
My pawn keeps killing people with the stun gun. Apparently 3 shocks from the gun just kills people.
Syrett 27 Jan, 2021 @ 8:08am 
now i don't have to beat them to near death with batons, removing a major limb due to blunt force trauma, and can rather beat them to near death with a cattle prod, which causes spasms.
Kasa 24 Jan, 2021 @ 3:54am 
Debug shows an error in config for:

Entangle:
Config error in Abyss_Entangle: Hediff with defName Abyss_Entangle has no description!

and

MuscleShock:
Config error in Abyss_MuscleShock: Hediff with defName Abyss_MuscleShock has no description!
Sanovskiy 22 Jan, 2021 @ 10:02am 
> can you make a button which works as capture all downed pawns??
I double this
Rin 27 Oct, 2020 @ 4:16am 
The stun gun is the most rogue weapon. You can shoot anything regardless of armor, enemies die in 3-6 rounds without stun.
This mod is terrible when raid groups. The stun gun makes my character die very easily.:steamfacepalm:
NotNitehawk 21 Oct, 2020 @ 6:06am 
@Daggeran, there's a mod called Prison Labor that allows you to force prisoners to work. You need to keep them in check with you're other colonists though, basically making them into prison guards.
Daggeran 17 Oct, 2020 @ 11:02am 
Is there a way to add a prisoner tab to the bottom were we can manipulate their food needs and if they are forced to work and recruit? It's horrible to try and target every single person to make sure they are set to paste instead of lavish.
Archive13 12 Oct, 2020 @ 11:30pm 
I've also been having issues with the cattle prod, at first i thought it was something overwriting it but i had put it at bottom of load order, still doesn't work.
Liseq 20 Sep, 2020 @ 11:59am 
Works except cattle prod (no shock effect)
DrHalliwell 12 Sep, 2020 @ 5:40am 
has it been said if this is gonna update to 1.2 or not?
TropicalRenegade 5 Sep, 2020 @ 6:25pm 
This is a great mod dont let it get abandoned thanks
Broski 31 Aug, 2020 @ 10:48pm 
Are we on V1.2 of the mod or the game?

I have used the taser extensively, its certainly better than fists.
grimaviguvercin 25 Aug, 2020 @ 3:14am 
can you make a button which works as capture all downed pawns??
bluecatdk 7 Aug, 2020 @ 6:47am 
@Guardian-of-Light137 you can set a bedroom to prisoner, maek them move ihm one block and then return the room to colonist
Local Discord Catboi Waifu 15 Jun, 2020 @ 2:49am 
Stun gun doesn't work, might be a CE conflict?
Guardian-of-Light137 11 Jun, 2020 @ 11:29pm 
Is there anything that just lets me move knocked out people? One time a guy tried to escape when my stupid colonists broke a wall to the prison. We knocked him out, but right where the block was broken. And we were out of the material needed to make a new one. I couldn't move him to the cell because it was open (I only had the one) but I couldn't patch the hole cause he was laying in it. But I couldn't move him away from the hole to patch it to move him to a cell. -w-; Stupid game mechanics.
EternalBlue 14 Mar, 2020 @ 11:10pm 
The log reports bug about muscle shock and Entangle
Malachon 11 Mar, 2020 @ 9:13pm 
I found even in the older version stun guns killed every single raider i tried it on. Should i try and alter setting in the mod or something?
Inzeen 11 Mar, 2020 @ 3:20pm 
The cattleprods dont shock dudes anymore. Is that intended?
Huffles 10 Mar, 2020 @ 9:39am 
my dude! thanks for the update. i used this one a lot.
mtg 7 Mar, 2020 @ 4:40pm 
please update to 1.1
༺. cherub .༻ 10 Dec, 2019 @ 6:20am 
Me usually downloading Rimworld mods: Hm, need to make sure it's save compatible and all that...

Me with this Mod: *reads Torso: Muscle Shock* me likey +subscribe time
Lurmey 3 Dec, 2019 @ 10:12am 
@Rommel; You're a horrible human being but aside from this, you don't have to use dev mode to harvest bionic parts from a dead pawn, just get the mod "Reclaim, Reuse, Recycle" ;)
Mad? | Kick me.. u cant HA 15 Nov, 2019 @ 1:08pm 
i would love to see a spot that prisoner would stand on and just wait to get executed (ah yes the ww2 under the wall execution intensifes)
Syrett 27 Aug, 2019 @ 10:23pm 
even if some raiders do die to the prod and stun gun i personally dont mind, as they can be turned into food, the best way to respect the prey is to not waste any of its parts, the skin can be made into books, the meat fed to the prisoners, if they have augments revive them, forcefully remove them, and then if they are still alive or something, put them in the prison. maybe do some practice surgery, which is guaranteed to end in at least medium failure, but really helps increase the medicine skill. you really need some good medics to save dozens of dying prisoners. never use medicine, for it is a waste. if they die, they can be of use still, fuel, food, materials. the good stuff.
Syrett 27 Aug, 2019 @ 10:21pm 
this truly is what they get for invading my glorious dungeon.
finally, my collection nears completion. it gets annoying when half of them die in a fruitless escape, considering most of them are missing parts, or are part of a superwarrior project where i use lots of valuable parts. then recruit them, and whatnot. good stuff. the rest might be turned into food, test subjects, and whatnot, to improve surgery skills, and since breakouts happen when you have at least dozens of prisoners in massive barracks, its good target practice, and considering how expensive food can get, i can just make a lot of pemmican out of the dead prisoners, heal up the rest, and continue the cycle. it truly is beautiful.
Baiganx 31 Jul, 2019 @ 3:16pm 
CE compatiable?
Savoyard 1 Jul, 2019 @ 7:30pm 
Any particular reason a bola is worth more than a marine helmet? Seems like 70s would be a more appropriate cost than 700s, given the time, materials, skill, and effort required to make one.
Rat 1 Jul, 2019 @ 12:44am 
I can use the cattle prod with several uh... totally not questionable mods to run the dungeon of my dreams.
nephilimnexus 28 Jun, 2019 @ 12:45am 
Tranq gun still works just fine.
azure_wolf_22 29 May, 2019 @ 1:57pm 
The fact alone the prod AND stun gun can STILL kill is atrocious!

This is SUPPOSED to make a GAURENTEED assurance those getting hit by these WILL just be downed, NOT killed!

The "stun" mechanic is a TEMPORARY DEBUFF, NOT A KNOCK DOWN EFFECT!!

Ive been wrestling with the games inherent RNG on this for over an hour!
Prods and tazers STILL kill these people!? Seriously!?

Isnt there a way to raise the muscle lockup effect chance to 100%? At least THEN these would make more sense.

I dont mean to rant, but Struggling and failing EVERY time for the past hour just reflects poorly on a mod this promising.
Engineer 22 May, 2019 @ 3:07am 
This weapon kill raids in 80-90% of cases
keylocke 7 May, 2019 @ 5:45am 
is this compatible with combat extended?
Colborn 4 May, 2019 @ 12:17pm 
i can't find where do i build those weapons
Sad | CEO of Potatoes 26 Apr, 2019 @ 2:54pm 
same with joejoejoebob
L 7 Apr, 2019 @ 3:02am 
any chance you could make a STUN TURRET? Now i cant be the only one here that hates prisoner escapes, setup a wall of embracers double doors as the entrance/ exit a stun turret prisoner gets pissed try's to escape runs to the exit and gets stunned.