Garry's Mod

Garry's Mod

gm_Underground_Industry
33 Comments
Hellwire  [author] 9 Mar, 2023 @ 10:55am 
You can generate the Navmesh urself by typing in console "nav_generate". AI Nodes are already included and i optimized them in last update. Thanks for the suggestions
Bad Goose 8 Mar, 2023 @ 3:53pm 
navmesh? AI nodes? Maybe some pretty deep tunnel/sewer system? Maybe even make it more spooky the deeper you go?
KerboRos 8 Jan, 2023 @ 2:56pm 
One of my favorite set pieces from the entire game, thank you for making this!
V92 10 Nov, 2022 @ 10:43pm 
If it makes you feel any better, Valve didn't even bother to compile LDR for about half the maps in HL2. Ravenholm & the Coast maps are almost all HDR-only.
V92 10 Nov, 2022 @ 10:41pm 
@hellwire

It's alright, a lot of people do it so I don't hold it against you. It's not like Valve documented anything related to HDR anyway. It's basically implied - but never said - by Valve to use no more than a 0.85 HDR brightness scale on lights.

1.0 HDR brightness is what causes the retina-burning washout effect that a lot of maps have, especially if the lighting is brightly lit.

Just simply turning down the HDR scale is enough to make a massive improvement on a lot of maps, but due to the comically steep learning curve of Hammer very few people know that.
V92 8 Nov, 2022 @ 8:11pm 
@hellwire

The file size is negligible. HDR also looks like crap most of the time, so I prefer to keep it off.
Hellwire  [author] 8 Nov, 2022 @ 10:10am 
Compiling the Map in LDR would greatly increase filesize as it gets stored seperatly in the BSP file and i dont know any reason why not to use HDR instead as looks much better and gives me greater control over the lighting. I will note and update in the future! Thanks
V92 8 Nov, 2022 @ 2:17am 
1. Is there a reason you didn't compile standard LDR lighting?
2. The bloom on your HDR is blinding, set the HDR brightness scale in the light_environment to 0.8
KerboRos 18 Mar, 2021 @ 1:52pm 
yes
Hellwire  [author] 7 Jan, 2021 @ 10:11am 
do you have the episodic content mounted to gmod? hl2 ep1 & ep2.
KerboRos 6 Jan, 2021 @ 1:09pm 
i can see an error above a doorway in a room with the fire place can anyone help?
lite 12 May, 2020 @ 2:43am 
nvm my dumb butt forgot to enable HDR
lite 12 May, 2020 @ 2:37am 
When i type "Mat_fullbright 0" in the console it refuses to activate
help?
StardewSkyline 21 Apr, 2019 @ 12:54am 
I did... you just have to type a console command in order to disable the full brightness.
Hellwire  [author] 20 Apr, 2019 @ 11:44am 
You need to enable High Dynamic Range (HDR) in the video settings.
StardewSkyline 13 Apr, 2019 @ 2:15am 
Why is this fullbright ? Apparently typing mat_fullbright 0 in the console then typing restart fixes the problem.
Dr Madness The Octoling 11 Sep, 2018 @ 11:48pm 
I use the Life Mod
Leviathan 8 Sep, 2018 @ 7:36pm 
Set HDR to full
Hellwire  [author] 8 Sep, 2018 @ 7:25pm 
In the graphics settings under advanced you can enable "high dynamic range" <-- HDR
Leviathan 8 Sep, 2018 @ 6:47pm 
In the graphics settings, I believe.
SleepyNotDead 8 Sep, 2018 @ 2:22pm 
quick and perhaps idiotic question: how do i enable HDR?
Hellwire  [author] 8 Sep, 2018 @ 1:03pm 
make sure you have HDR enabled
BrokenDoop 8 Sep, 2018 @ 12:57pm 
No.
Hellwire  [author] 8 Sep, 2018 @ 2:27am 
for me it works just fine ? do you use any graphic enhancer mods like Life Mod ?
BrokenDoop 7 Sep, 2018 @ 7:37pm 
Lighting broken, its like fullbright is on.
npc_american_5 7 Sep, 2018 @ 1:30am 
Is anything required?
Hellwire  [author] 7 Sep, 2018 @ 1:06am 
ingame the map name will be gm_underground_industry ( not the best name but who cares ) in the next update that runs through vvis currently .... so i will do my best to upload as soon as possible ... should be in the next couple of hours ^^ i will also post a full changelog in the description.
bedrockperson 6 Sep, 2018 @ 10:36pm 
I realize this is a stupid question but what is the actual map name? There's no gm_underground_industry and I literally have 700 addons worth of maps I reeeeeally can't comb through to find the map.
Vankoovur 6 Sep, 2018 @ 3:48pm 
Probably one of my favorite scenes from Half Life 2. Thank you!
Hellwire  [author] 5 Sep, 2018 @ 11:26pm 
AI Nodes are already on this Map
SleepyNotDead 5 Sep, 2018 @ 7:36pm 
is there AI Nodes and a Navmesh? if not could you possibly create them for this map?
Hellwire  [author] 5 Sep, 2018 @ 6:07am 
Yeah that are future plans i also want to increase the amount of space by adding more rooms and merge existing maps and i want the moving platform "cables" to be destructable but that is work in progress ^^
Cpt. Hazama 5 Sep, 2018 @ 5:56am 
Are you planning to expand the map? I really enjoy Half Life 2 map remakes where there's multiple maps mixed into one