Total War: WARHAMMER II

Total War: WARHAMMER II

Faster Campaign Sieges II
98 Comments
HughJanus69 4 Jul, 2022 @ 11:16am 
does this need update?
Kornstalx  [author] 8 Sep, 2021 @ 8:24pm 
@Darth: This mod only changes the base time, walls and fortifications still add to this. If you want to test it start a fresh Mortal Empires game as Thorgrim Grudgebearer. Look at the Pillars of Grungi, it should have 4 turns siege resistance.
Darth Tater 8 Sep, 2021 @ 4:45pm 
It isn't working for me currently. The siege times still look like the defaults. :(
Wappaw_CptBlack13 1 Sep, 2021 @ 7:16am 
Can confirm mod still works perfectly as of September 1st 2021 (Silence and Fury dlc).
Kornstalx  [author] 16 Jul, 2021 @ 10:49am 
I haven't played TW2 in a long while, but this mod is only a single line in a standard table that is not likely changed by any patch. I'm sorry you have the nag about outdated mods, but it should never break anything unless they completely change the way that table is used, or the siege mechanics of the core game are overhauled by a new mechanic.

I'll update it to get rid of the nag perhaps after picking up the final DLC.
Neko 16 Jul, 2021 @ 8:11am 
update plz
Skyn0s 27 Jun, 2021 @ 2:20am 
I think the mod has to be updated to work with the last update. Thank you in advance Kornstalx for the safety of my strategic campaign ;)
Aunvilgod 17 Jan, 2021 @ 8:29am 
does this still work with the newest update?

Also it would be amazing if you could create a version that lowers it to 3 turns until attrition!
Kornstalx  [author] 23 Sep, 2020 @ 4:27pm 
Yes to both.
HughJanus69 23 Sep, 2020 @ 2:09pm 
This compatible with SFO and lost factions?
Nessie_Wqt 10 Aug, 2020 @ 6:06am 
thanks for the update !
Kornstalx  [author] 7 Aug, 2020 @ 9:15am 
Updated for latest patch, no internal changes were made.
Kornstalx  [author] 27 Jun, 2020 @ 3:30am 
Hey Wolfy, no problem man, run with it.
Wolfy 26 Jun, 2020 @ 11:18am 
Hi to all! As it looks like the author has lost its interest in modding (which I completely respect) I decided to create my own version of the mod that you all can use. It comes in to fashions: Faster Sieges and Even Faster Sieges . Hope you love them!

Note: If the mod author consider this is not a proper space to place it, I will understand it. I just want to bring back some old feature that it is easy to replicate.
zorglub1422 26 Jun, 2020 @ 1:59am 
not work here
ihaveaperfectrelationship 12 Jun, 2020 @ 4:32am 
please update
Emperor Cheesius Secundus 31 May, 2020 @ 8:04pm 
I'm gonna take a guess and say it doesn't work?
Colfer 9 May, 2020 @ 4:19am 
Doesn't seem to work for me
yoyo 30 Dec, 2019 @ 8:45pm 
Works for me !
Mick258 20 Dec, 2019 @ 12:02pm 
update please
Akira 17 Dec, 2019 @ 9:41am 
"It was a single very esoteric change."
- Kornstalx, 2019
Kryndude 4 Dec, 2019 @ 11:02pm 
Does this still work? Great mod btw
Broth of Crom 30 Nov, 2019 @ 12:25pm 
What's your favorite faction, MOD Author? They are releasing a DLC for Skaven and Dark Elf (as well as an FLC Lady for Bretonnia.
ParadiseBurn 30 Nov, 2019 @ 8:22am 
Cant seem to get this to work on new builds - showing 10-15 turns for siege with newest update. I know author said they have moved on so I don't expect and update nor am I calling for one. Just thought I would drop the info here in case.
yoyo 13 Sep, 2019 @ 7:54am 
Works fine !
Kornstalx  [author] 14 Jun, 2019 @ 10:33pm 
Nothing, just moved on. Mod should still work fine, I find it hard to believe they'd break it. It was a single very esoteric change.
Broth of Crom 12 Jun, 2019 @ 11:25pm 
What made you stop playing, Kornstalx?
Demopan 1 Jun, 2019 @ 12:54pm 
I never understood why sieging even non-upgraded settlements took so damn long.

If you can't send a relief army to help in all those turns, you deserve to lose the location.
Kornstalx  [author] 17 Apr, 2019 @ 4:48pm 
Not updating this, it still works fine.
SephIsLeft 17 Apr, 2019 @ 11:19am 
Update?
Trango 27 Mar, 2019 @ 6:55pm 
nvm I am an idiot
Trango 27 Mar, 2019 @ 6:44pm 
this does not work for gates, I am looking at the moment to see what variable could do for gates.
Iustus Lannister 11 Feb, 2019 @ 2:20pm 
@Kornstalx okay I got it, thanks for the answer!
Kornstalx  [author] 11 Feb, 2019 @ 2:11pm 
Do you mean the time before actual surrender? It's directly tied to the attrition table. Basically once turn count = <base, in this case 4> + modifiers (wall level, capital status, unique locations, etc) it starts halving the health of the unit per turn. So first turn after attrition timer reached, the defenders will have half health. The second turn, it halves again (quarter original health), and so on.

I don't play anymore but I know at the time I looked for a way to change this multiplier, and you couldn't that I could find.
Iustus Lannister 11 Feb, 2019 @ 1:33pm 
@Kornstalx is it possible to mod siege holdout time as well?
Kornstalx  [author] 28 Jan, 2019 @ 10:32am 
I'm not going to update this anytime soon, it works fine. This is probably the simplest mod on the entire workshop and only modifies a single variable in one line of a global table that isn't likely to get altered for the lifetime of WH2. It's also very unlikely any DLC will ever touch this as well. It functions as normal, just ignore the outdated flag. If I ever get around to playing again I will update for the OCD peoples out there.
Artillery Horse 28 Jan, 2019 @ 9:56am 
The mod works fine, its something in file that makes it show outdated because I have mods from Sept. that are up to date...
Rjakjedi UK 26 Jan, 2019 @ 2:16am 
This mod appears to work but it says its outdated
Eli Sinmas 22 Jan, 2019 @ 7:42am 
update please =)
riki_cappelletti 24 Dec, 2018 @ 3:44pm 
@Kornsrlx: Please update :)
LionKing138 23 Dec, 2018 @ 4:15am 
Mide doesn't work. Still have 15 turns till surrender and 7 turns till attrition.
奇怪的狗 15 Dec, 2018 @ 2:52pm 
Does this work with beta?
Mr Poopey Butthole 15 Dec, 2018 @ 12:51pm 
update?
Smithoo 7 Dec, 2018 @ 7:53am 
update plz!
Hironite 29 Nov, 2018 @ 2:38am 
@Kornstalx: Thanks.
Kornstalx  [author] 28 Nov, 2018 @ 5:06pm 
@Hironite: Yes.
Hironite 28 Nov, 2018 @ 6:37am 
Is it save-compatible?
Kornstalx  [author] 23 Nov, 2018 @ 12:00pm 
@Cloudy: Everyone.
[DBH] Cloudy ☁ 23 Nov, 2018 @ 7:51am 
everyone or only player ?
Phantus 22 Nov, 2018 @ 9:36am 
Yeah man, I've been using it without issue. It's just my gamer OCD twitching.