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I believe they do yes, as said its more of a 'power balance issues' I percieved at the time than actual taxonomy.
Extra snake bits on head do sorta belong to 'appendages' yes, but for balance reasons and the fact that it has a permanent aura made me put it along with 'buffs'.
and why is it on the buffs mod instead .-.
Ye the '|' was something that showed on vanilla skills, but no longer do.
If its just consistency of wording on the cancel spells I'm not too annoyed by it then.
As for the |'s, I don't know since I'm quite ignorant about modding for this game. The only thing I do know is that it appears on the description of the skill(s) on both ends.
Hopefully not too bad, have issues with mentally typing, but fingers not catching up with it.
The '|' was actually because the original edition skills used to have them as separators, but that is no longer the case I assume? ( its not random '|'s right?)
Would like to fix, but editor reeeaaallly isnt liking the old files I have and importing from workshop files crashes editor :S
So the folder
SteamLibrary\steamapps\workshop\content\435150\1507857286
Is not there at all?
Maybe try clearing download cache or switching steams download server region and restarting Steam could fix it maybe(taken from an old Cities skylines thread with what sounds like a similar issue)
They never really came back with anything so idk,
The typical troubleshooting things of 'Are you running Definitive edition', 'Do other mods work' 'Un-subscribe make sure the mod isnt present locally and then resubscribe making sure steam has then downloaded mod'
Would be a place to start
Its the reason for why I went for a modular type deal rather than a combined mod in the first place.
Appendages aren't really gamechanging, skins are sorta on the fence, but I'd consider buffs/apo as unbalanced yeah.
I wanted to use them all anyway, but my boyfriend argued against the other two mods as being OP (I don't really care if I'm breaking the rules as long as it's fun, and not boring).
You are awesome! Enjoy your day/night/whatever because I'm sure going to enjoy mine XD
Adding each combination would be... well tedious, so there is now a Combined version that combines all 4+PlayerOnly. Should be public now
Would you consider combining Toggle Polymorph DE Appendages with Toggle Polymorph DE Skins into one mod?
I'm having an issue which results in icons disappearing because I'm using too many texture atlases...
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1742220359702512167/?appid=435150
I really want to use both of your mods but playing with invisible icons is frustrating and difficult :/
Its under 'Buffs' in the collection.
Nice to see you found the problem
@Silencer
Cool, its funny seeing it being used so much when it basically just started as me getting annoyed at re-casting wings when doing the platforming bonus areas.
I think I discovered what it was, my wife enabled divine talent pack, which way down at that bottom warns of an interaction with anything that touched polymorph bull horns/medusa. Apparently that mod's talent that allows a character to attempt a "stealth" action at the end of their turn utilizes some resources shared with bull horns. Mistake found. Cheers.
" The Definitive D:OS2 Mod List (2018) "
Congrats & Thanks for your awesome mods!
One thing I did find is that if its that bug, save+reload should fix the issue until it occurs again
Maybe try checking steam file integrity, making sure that the mods you just mentioned are activated in the mod menu in-game(and no old mod that edits skills are active etc).
There also seems to be an old very unique bug featuring co-op and polymorph that sounds very like your problem that I can't seem to find out if was fixed or not so maybe it A)never was fixed B)my mod somehow re-introduces it somehow.
That sounds very much like some mod also editing the same skill, are there any other mods activated that edit skills in some fashion?
I'm not entirely sure how that could happen(maybe the workshop content is still in download queue?), try unsubscribing->subscribing whilst game isnt running and see if that helps
I never really thought about such a simple exploit as that, will look into the scripting system then and see if theres some way to have it revome the status on the skill being un-memorized. Though haven't really done anything with the scripting before so gotta figure out how that works.
Thanks for the notice, set the skill to cancel the effect but forgot to add the chance to do so and therefore it probably was 0% chance of clearing it.
Should be fixed now
For the classic version I did all the poly spells that modify the body(though other than the ones here they were all on the nexus page), might port over the remaining ones to a new nexus mod page and leave a link in this mod as I did with classic.
Really wish steam workshop would have a mod collection setup for more modular mods without scattering em over several steam workshop items.