XCOM 2
[WOTC] Iridar's Beowulf Rifle Pack
90 Kommentare
ZINK 29. Sep. 2024 um 15:14 
Any chance you could add a Xskin version of this? i know the standard skins can be used but the sounds and model do not really match correctly to what it is, if not no harm i will still enjoy all the other mods you have
RakkoHug~<3 13. Sep. 2024 um 23:02 
Plasma Discharge may have issues with damage calculation. It is doing about 50 damage or so even against one or two targets. Unless it is not actually doing that much damage and number is just reported wrong.
Iridar  [Autor] 28. Aug. 2024 um 22:22 
no
RakkoHug~<3 28. Aug. 2024 um 18:55 
Have there ever been Coil and Laser Beowulf Rifles?
Iridar  [Autor] 10. Aug. 2024 um 4:11 
Check config, if it's not there, you'd have to use WSR or Template Master.
RakkoHug~<3 10. Aug. 2024 um 3:44 
Iridar, Is there a way to modify number of upgrade slots for the Beowulf rifles?
Iridar  [Autor] 8. Feb. 2023 um 7:06 
You can use Template Master to make new weapons through config.
AdibPranata 8. Feb. 2023 um 6:19 
i need more variant of this gun specifically like bolter gun in warhammer 40k, how do i replicate this mod so it can have two version? i can just use the x skin to make it like the bolter if i can replicate it
Iridar  [Autor] 5. Nov. 2022 um 18:09 
See the previous comment
reinhartalvaro 5. Nov. 2022 um 15:08 
Where's the location of the mod to configure the gun? Add it in the description please. I want to add more upgrade slots. Help would be appreciated, thanks
Iridar  [Autor] 19. Okt. 2022 um 11:34 
@owen.montgomery
Follow these instructions to find the mod's folder. .ini files will be in the Config folder inside.
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
owen.montgomery 19. Okt. 2022 um 8:29 
Thank you for your great work! I've just started with LWOTC and discovered all of your fantastic mods. This one included!

It sounds like you've given up on this one (which is fair). I'm trying to find the .ini file to make a change or two, but not seeing it anywhere. Can you tell me where it's stored?
Nero 17. Mai 2022 um 8:24 
through ini editing can i make the weapon to be infinitely built like other weapons but way expensive?
Nero 13. Jan. 2022 um 19:52 
@The14th for me, on a class that uses rifles but doesnt have that much of a mobility
dmc32 3. Okt. 2021 um 7:17 
ok, perfect, thanks for the quick response.
Iridar  [Autor] 3. Okt. 2021 um 7:06 
@dmc32
You should be able to copy it from beowulf rifles to other weapons with WSR.
dmc32 3. Okt. 2021 um 6:42 
@Iridar, really nice weapons, I see you won't be updating them sadly, I use these in CI. Is there anyway the sound file for the magnetic rifle can be put in a mod, say, if you wanted to replace the current sound? Awesome sound on that gun, not sure if you have any request for that sort of thing so that may be a bit much, but figured I would ask about it.
HATERADE 6. Apr. 2021 um 11:25 
Ok, great work as always!
Iridar  [Autor] 6. Apr. 2021 um 11:13 
@HATERADE
No, this mod is abandoned and I don't plan to do anything with it.
HATERADE 6. Apr. 2021 um 10:54 
Would you consider doing a coil and laser version of these?
The14th 28. März 2021 um 18:41 
How do people usually use this weapon? I'm trying it out and I haven't found something that feels like it fits.
Narlindir 8. Feb. 2021 um 11:09 
Nice!
I love you Iridar ^^
Iridar  [Autor] 8. Feb. 2021 um 11:03 
@Narlindir
You can set them up like that in this mod's configuration files.
Narlindir 8. Feb. 2021 um 6:01 
how about givng them -15 aim like the old battle rifle from LW1
Itwas acthually30million 9. Dez. 2020 um 16:58 
hey i wanted to say thanks, i cant imagine my playthrough without this mod in it!
Sgtknispel23 5. Nov. 2020 um 0:29 
so i cant seem to build the mag or plasma versions,im not sure why they dont show up in build items
Iridar  [Autor] 5. Juli 2020 um 23:39 
@red
No, thanks.
Red110 5. Juli 2020 um 18:04 
How about ad coil and laser version?
Drakten 9. Mai 2020 um 0:42 
Good to know! Will do, thanks
Iridar  [Autor] 8. Mai 2020 um 23:19 
@CanadianFrog
Sorry to hear that, this was one of my first mods, so it might be rough around the edges.
For now you can get back your Superior Ex Mags with this console command:

AddItem ClipSizeUpgrade_Sup 1
Drakten 8. Mai 2020 um 22:57 
Hello @Iridar It seems attachments to CV Beowulf disappear once upgrading to MG Beowulf etc. My Beowulf with Superior Expanded Mags became a regular one upon upgrading QQ
TannerA 6. Okt. 2019 um 13:01 
Sorry. :(
Iridar  [Autor] 6. Okt. 2019 um 12:20 
@tannerreed97
I was being sarcastic. Those are not the kind of mods you can reasonably request in a comment to another mod, and certainly not in that tone.
TannerA 6. Okt. 2019 um 9:46 
are you sure ? I don't want to be rude.
TannerA 6. Okt. 2019 um 9:44 
wait what !
Iridar  [Autor] 6. Okt. 2019 um 3:35 
@tannerreed97
Yeah sure give me 5 minutes.
TannerA 5. Okt. 2019 um 20:50 
A K9 secondary is what I am talking about.
TannerA 5. Okt. 2019 um 20:49 
how about a primary flamethrower and K9 ???
Iridar  [Autor] 28. Sep. 2019 um 22:28 
@Mr Palyre
You require Modular Weapons research, if I recall correctly.
Ms. Palyre 28. Sep. 2019 um 19:18 
To be clear, I need to build this in engineering, right? I don't think I can see the build. Is there a research requirement?
Mirahael 12. Aug. 2019 um 9:00 
Neat stuff, I've been looking for some weapon variety!
p6kocka 3. Juli 2019 um 9:48 
It's ok Iridar. Thank you for your response.
Iridar  [Autor] 3. Juli 2019 um 5:42 
@p6kocka
According to my tests Area Suppression works absolutely the same as normal Suppression. Both have a normal Suppression firing animation, though for some reason both don't have a firing sound, but that's probably the fault of the SPARK Rifle projectile. Maybe I'll fix it one day, but it's a low priority.
p6kocka 28. Juni 2019 um 3:59 
Thank you. Really appreciate it....
Iridar  [Autor] 27. Juni 2019 um 23:56 
@p6kocka
there's nothing you can do, but I should be able to fix it myself when I get home in a few days.
p6kocka 27. Juni 2019 um 14:26 
One question. When using this weapon with LW2 Class and perks mod the Area suppression ability runs without animation. Default suppression runs well. Hot to fix it pls? Is there anything I can do pls Iridar?
Nitsah 11. Apr. 2019 um 20:44 
They aren't showing up in the engineering build tab what am I doing wrong I have mag and gauss researched.
SoloCross 21. Feb. 2019 um 0:01 
Oh nice. Thanks!
Iridar  [Autor] 20. Feb. 2019 um 13:49 
@SoloCross
I've pushed an update, now you can change Beowulf Rifles' weapon category in the .ini file.

Also, Plasma Discharge now destroys cover even if there are no enemies behind it.
SoloCross 20. Feb. 2019 um 11:36 
Say, any chance we could get Beowulfs as a separate weapon type from Assault Rifles? Mainly so I could save the Beowulfs for the heavier hitting classes and not everything that uses ARs...
Very nice mod by the way. Love the sorta "overheat" visual Mag Beowulfs have after firing.