XCOM 2
[WOTC] Iridar's Beowulf Rifle Pack
90 件のコメント
ZINK 2024年9月29日 15時14分 
Any chance you could add a Xskin version of this? i know the standard skins can be used but the sounds and model do not really match correctly to what it is, if not no harm i will still enjoy all the other mods you have
RakkoHug~<3 2024年9月13日 23時02分 
Plasma Discharge may have issues with damage calculation. It is doing about 50 damage or so even against one or two targets. Unless it is not actually doing that much damage and number is just reported wrong.
Iridar  [作成者] 2024年8月28日 22時22分 
no
RakkoHug~<3 2024年8月28日 18時55分 
Have there ever been Coil and Laser Beowulf Rifles?
Iridar  [作成者] 2024年8月10日 4時11分 
Check config, if it's not there, you'd have to use WSR or Template Master.
RakkoHug~<3 2024年8月10日 3時44分 
Iridar, Is there a way to modify number of upgrade slots for the Beowulf rifles?
Iridar  [作成者] 2023年2月8日 7時06分 
You can use Template Master to make new weapons through config.
AdibPranata 2023年2月8日 6時19分 
i need more variant of this gun specifically like bolter gun in warhammer 40k, how do i replicate this mod so it can have two version? i can just use the x skin to make it like the bolter if i can replicate it
Iridar  [作成者] 2022年11月5日 18時09分 
See the previous comment
reinhartalvaro 2022年11月5日 15時08分 
Where's the location of the mod to configure the gun? Add it in the description please. I want to add more upgrade slots. Help would be appreciated, thanks
Iridar  [作成者] 2022年10月19日 11時34分 
@owen.montgomery
Follow these instructions to find the mod's folder. .ini files will be in the Config folder inside.
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
owen.montgomery 2022年10月19日 8時29分 
Thank you for your great work! I've just started with LWOTC and discovered all of your fantastic mods. This one included!

It sounds like you've given up on this one (which is fair). I'm trying to find the .ini file to make a change or two, but not seeing it anywhere. Can you tell me where it's stored?
Nero 2022年5月17日 8時24分 
through ini editing can i make the weapon to be infinitely built like other weapons but way expensive?
Nero 2022年1月13日 19時52分 
@The14th for me, on a class that uses rifles but doesnt have that much of a mobility
dmc32 2021年10月3日 7時17分 
ok, perfect, thanks for the quick response.
Iridar  [作成者] 2021年10月3日 7時06分 
@dmc32
You should be able to copy it from beowulf rifles to other weapons with WSR.
dmc32 2021年10月3日 6時42分 
@Iridar, really nice weapons, I see you won't be updating them sadly, I use these in CI. Is there anyway the sound file for the magnetic rifle can be put in a mod, say, if you wanted to replace the current sound? Awesome sound on that gun, not sure if you have any request for that sort of thing so that may be a bit much, but figured I would ask about it.
HATERADE 2021年4月6日 11時25分 
Ok, great work as always!
Iridar  [作成者] 2021年4月6日 11時13分 
@HATERADE
No, this mod is abandoned and I don't plan to do anything with it.
HATERADE 2021年4月6日 10時54分 
Would you consider doing a coil and laser version of these?
The14th 2021年3月28日 18時41分 
How do people usually use this weapon? I'm trying it out and I haven't found something that feels like it fits.
Narlindir 2021年2月8日 11時09分 
Nice!
I love you Iridar ^^
Iridar  [作成者] 2021年2月8日 11時03分 
@Narlindir
You can set them up like that in this mod's configuration files.
Narlindir 2021年2月8日 6時01分 
how about givng them -15 aim like the old battle rifle from LW1
Itwas acthually30million 2020年12月9日 16時58分 
hey i wanted to say thanks, i cant imagine my playthrough without this mod in it!
Sgtknispel23 2020年11月5日 0時29分 
so i cant seem to build the mag or plasma versions,im not sure why they dont show up in build items
Iridar  [作成者] 2020年7月5日 23時39分 
@red
No, thanks.
Red110 2020年7月5日 18時04分 
How about ad coil and laser version?
Drakten 2020年5月9日 0時42分 
Good to know! Will do, thanks
Iridar  [作成者] 2020年5月8日 23時19分 
@CanadianFrog
Sorry to hear that, this was one of my first mods, so it might be rough around the edges.
For now you can get back your Superior Ex Mags with this console command:

AddItem ClipSizeUpgrade_Sup 1
Drakten 2020年5月8日 22時57分 
Hello @Iridar It seems attachments to CV Beowulf disappear once upgrading to MG Beowulf etc. My Beowulf with Superior Expanded Mags became a regular one upon upgrading QQ
TannerA 2019年10月6日 13時01分 
Sorry. :(
Iridar  [作成者] 2019年10月6日 12時20分 
@tannerreed97
I was being sarcastic. Those are not the kind of mods you can reasonably request in a comment to another mod, and certainly not in that tone.
TannerA 2019年10月6日 9時46分 
are you sure ? I don't want to be rude.
TannerA 2019年10月6日 9時44分 
wait what !
Iridar  [作成者] 2019年10月6日 3時35分 
@tannerreed97
Yeah sure give me 5 minutes.
TannerA 2019年10月5日 20時50分 
A K9 secondary is what I am talking about.
TannerA 2019年10月5日 20時49分 
how about a primary flamethrower and K9 ???
Iridar  [作成者] 2019年9月28日 22時28分 
@Mr Palyre
You require Modular Weapons research, if I recall correctly.
Ms. Palyre 2019年9月28日 19時18分 
To be clear, I need to build this in engineering, right? I don't think I can see the build. Is there a research requirement?
Mirahael 2019年8月12日 9時00分 
Neat stuff, I've been looking for some weapon variety!
p6kocka 2019年7月3日 9時48分 
It's ok Iridar. Thank you for your response.
Iridar  [作成者] 2019年7月3日 5時42分 
@p6kocka
According to my tests Area Suppression works absolutely the same as normal Suppression. Both have a normal Suppression firing animation, though for some reason both don't have a firing sound, but that's probably the fault of the SPARK Rifle projectile. Maybe I'll fix it one day, but it's a low priority.
p6kocka 2019年6月28日 3時59分 
Thank you. Really appreciate it....
Iridar  [作成者] 2019年6月27日 23時56分 
@p6kocka
there's nothing you can do, but I should be able to fix it myself when I get home in a few days.
p6kocka 2019年6月27日 14時26分 
One question. When using this weapon with LW2 Class and perks mod the Area suppression ability runs without animation. Default suppression runs well. Hot to fix it pls? Is there anything I can do pls Iridar?
Nitsah 2019年4月11日 20時44分 
They aren't showing up in the engineering build tab what am I doing wrong I have mag and gauss researched.
SoloCross 2019年2月21日 0時01分 
Oh nice. Thanks!
Iridar  [作成者] 2019年2月20日 13時49分 
@SoloCross
I've pushed an update, now you can change Beowulf Rifles' weapon category in the .ini file.

Also, Plasma Discharge now destroys cover even if there are no enemies behind it.
SoloCross 2019年2月20日 11時36分 
Say, any chance we could get Beowulfs as a separate weapon type from Assault Rifles? Mainly so I could save the Beowulfs for the heavier hitting classes and not everything that uses ARs...
Very nice mod by the way. Love the sorta "overheat" visual Mag Beowulfs have after firing.