XCOM 2
[WOTC] Iridar's Beowulf Rifle Pack
90 Yorum
ZINK 29 Eyl 2024 @ 15:14 
Any chance you could add a Xskin version of this? i know the standard skins can be used but the sounds and model do not really match correctly to what it is, if not no harm i will still enjoy all the other mods you have
RakkoHug~<3 13 Eyl 2024 @ 23:02 
Plasma Discharge may have issues with damage calculation. It is doing about 50 damage or so even against one or two targets. Unless it is not actually doing that much damage and number is just reported wrong.
Iridar  [yaratıcı] 28 Ağu 2024 @ 22:22 
no
RakkoHug~<3 28 Ağu 2024 @ 18:55 
Have there ever been Coil and Laser Beowulf Rifles?
Iridar  [yaratıcı] 10 Ağu 2024 @ 4:11 
Check config, if it's not there, you'd have to use WSR or Template Master.
RakkoHug~<3 10 Ağu 2024 @ 3:44 
Iridar, Is there a way to modify number of upgrade slots for the Beowulf rifles?
Iridar  [yaratıcı] 8 Şub 2023 @ 7:06 
You can use Template Master to make new weapons through config.
AdibPranata 8 Şub 2023 @ 6:19 
i need more variant of this gun specifically like bolter gun in warhammer 40k, how do i replicate this mod so it can have two version? i can just use the x skin to make it like the bolter if i can replicate it
Iridar  [yaratıcı] 5 Kas 2022 @ 18:09 
See the previous comment
reinhartalvaro 5 Kas 2022 @ 15:08 
Where's the location of the mod to configure the gun? Add it in the description please. I want to add more upgrade slots. Help would be appreciated, thanks
Iridar  [yaratıcı] 19 Eki 2022 @ 11:34 
@owen.montgomery
Follow these instructions to find the mod's folder. .ini files will be in the Config folder inside.
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
owen.montgomery 19 Eki 2022 @ 8:29 
Thank you for your great work! I've just started with LWOTC and discovered all of your fantastic mods. This one included!

It sounds like you've given up on this one (which is fair). I'm trying to find the .ini file to make a change or two, but not seeing it anywhere. Can you tell me where it's stored?
Nero 17 May 2022 @ 8:24 
through ini editing can i make the weapon to be infinitely built like other weapons but way expensive?
Nero 13 Oca 2022 @ 19:52 
@The14th for me, on a class that uses rifles but doesnt have that much of a mobility
dmc32 3 Eki 2021 @ 7:17 
ok, perfect, thanks for the quick response.
Iridar  [yaratıcı] 3 Eki 2021 @ 7:06 
@dmc32
You should be able to copy it from beowulf rifles to other weapons with WSR.
dmc32 3 Eki 2021 @ 6:42 
@Iridar, really nice weapons, I see you won't be updating them sadly, I use these in CI. Is there anyway the sound file for the magnetic rifle can be put in a mod, say, if you wanted to replace the current sound? Awesome sound on that gun, not sure if you have any request for that sort of thing so that may be a bit much, but figured I would ask about it.
HATERADE 6 Nis 2021 @ 11:25 
Ok, great work as always!
Iridar  [yaratıcı] 6 Nis 2021 @ 11:13 
@HATERADE
No, this mod is abandoned and I don't plan to do anything with it.
HATERADE 6 Nis 2021 @ 10:54 
Would you consider doing a coil and laser version of these?
The14th 28 Mar 2021 @ 18:41 
How do people usually use this weapon? I'm trying it out and I haven't found something that feels like it fits.
Narlindir 8 Şub 2021 @ 11:09 
Nice!
I love you Iridar ^^
Iridar  [yaratıcı] 8 Şub 2021 @ 11:03 
@Narlindir
You can set them up like that in this mod's configuration files.
Narlindir 8 Şub 2021 @ 6:01 
how about givng them -15 aim like the old battle rifle from LW1
Itwas acthually30million 9 Ara 2020 @ 16:58 
hey i wanted to say thanks, i cant imagine my playthrough without this mod in it!
Sgtknispel23 5 Kas 2020 @ 0:29 
so i cant seem to build the mag or plasma versions,im not sure why they dont show up in build items
Iridar  [yaratıcı] 5 Tem 2020 @ 23:39 
@red
No, thanks.
Red110 5 Tem 2020 @ 18:04 
How about ad coil and laser version?
Drakten 9 May 2020 @ 0:42 
Good to know! Will do, thanks
Iridar  [yaratıcı] 8 May 2020 @ 23:19 
@CanadianFrog
Sorry to hear that, this was one of my first mods, so it might be rough around the edges.
For now you can get back your Superior Ex Mags with this console command:

AddItem ClipSizeUpgrade_Sup 1
Drakten 8 May 2020 @ 22:57 
Hello @Iridar It seems attachments to CV Beowulf disappear once upgrading to MG Beowulf etc. My Beowulf with Superior Expanded Mags became a regular one upon upgrading QQ
TannerA 6 Eki 2019 @ 13:01 
Sorry. :(
Iridar  [yaratıcı] 6 Eki 2019 @ 12:20 
@tannerreed97
I was being sarcastic. Those are not the kind of mods you can reasonably request in a comment to another mod, and certainly not in that tone.
TannerA 6 Eki 2019 @ 9:46 
are you sure ? I don't want to be rude.
TannerA 6 Eki 2019 @ 9:44 
wait what !
Iridar  [yaratıcı] 6 Eki 2019 @ 3:35 
@tannerreed97
Yeah sure give me 5 minutes.
TannerA 5 Eki 2019 @ 20:50 
A K9 secondary is what I am talking about.
TannerA 5 Eki 2019 @ 20:49 
how about a primary flamethrower and K9 ???
Iridar  [yaratıcı] 28 Eyl 2019 @ 22:28 
@Mr Palyre
You require Modular Weapons research, if I recall correctly.
Ms. Palyre 28 Eyl 2019 @ 19:18 
To be clear, I need to build this in engineering, right? I don't think I can see the build. Is there a research requirement?
Mirahael 12 Ağu 2019 @ 9:00 
Neat stuff, I've been looking for some weapon variety!
p6kocka 3 Tem 2019 @ 9:48 
It's ok Iridar. Thank you for your response.
Iridar  [yaratıcı] 3 Tem 2019 @ 5:42 
@p6kocka
According to my tests Area Suppression works absolutely the same as normal Suppression. Both have a normal Suppression firing animation, though for some reason both don't have a firing sound, but that's probably the fault of the SPARK Rifle projectile. Maybe I'll fix it one day, but it's a low priority.
p6kocka 28 Haz 2019 @ 3:59 
Thank you. Really appreciate it....
Iridar  [yaratıcı] 27 Haz 2019 @ 23:56 
@p6kocka
there's nothing you can do, but I should be able to fix it myself when I get home in a few days.
p6kocka 27 Haz 2019 @ 14:26 
One question. When using this weapon with LW2 Class and perks mod the Area suppression ability runs without animation. Default suppression runs well. Hot to fix it pls? Is there anything I can do pls Iridar?
Nitsah 11 Nis 2019 @ 20:44 
They aren't showing up in the engineering build tab what am I doing wrong I have mag and gauss researched.
SoloCross 21 Şub 2019 @ 0:01 
Oh nice. Thanks!
Iridar  [yaratıcı] 20 Şub 2019 @ 13:49 
@SoloCross
I've pushed an update, now you can change Beowulf Rifles' weapon category in the .ini file.

Also, Plasma Discharge now destroys cover even if there are no enemies behind it.
SoloCross 20 Şub 2019 @ 11:36 
Say, any chance we could get Beowulfs as a separate weapon type from Assault Rifles? Mainly so I could save the Beowulfs for the heavier hitting classes and not everything that uses ARs...
Very nice mod by the way. Love the sorta "overheat" visual Mag Beowulfs have after firing.