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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211762211
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779027121
Will implement it in the next update.
But having thought about it - maybe it's better just to give +science for bananas to universities.:/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1769628175
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735861728
DO NOT UPGRADE UNTIL FINISHING CURRENT GAME!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1675874821
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668861023
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1667768817
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1666008262
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1650957099
darn expensive dentist
taking half the national treasury
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1567293933
Is it going from one gold to triple gold or 3 gold to one?
As of idea of buffing units - I'm planing a bigger combat balance mod where such approach will be used with strategic resources. They are spread kind of equally so it may work. With luxuries this is not so good an idea - they are usually spread in clusters, so it will give unfair bonuses to somebody at random.
Grimwar may have a point, what if you treated some resource like a combat buff. Like how when you find a wonder and it adds a perk to that unit. Or what if you some unit gets ether a movement or combat buff to start off? Bowman that do more damage to mounted unit? Copper tip arrows for more damage?
That being said, great mod.
http://steamworkshopdownloader.com/view/1540352893