RimWorld

RimWorld

[XND] Use That Sniper's Scope!
21 Comments
Colborn 8 Apr, 2020 @ 1:54pm 
Helped me thx! xD
Mlie 26 Mar, 2020 @ 12:44pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2036363660
Hope this helps anyone!
ShadowsEternal 29 Feb, 2020 @ 11:12pm 
rest in peace it was a useful mod not it is no longer usable *crying emoji*
XeoNovaDan  [author] 22 Feb, 2020 @ 8:54am 
Note for 1.1: This mod will not be updated
XeoNovaDan  [author] 11 Sep, 2019 @ 3:21pm 
@Aaronthelemon - It makes the sniper increase the accuracy stat of the shooter, so it benefits across all ranges. The benefit's just larger at long range than at close range.
Aaronthelemon 11 Sep, 2019 @ 2:41pm 
But this mod doesnt make the sniper better at close range?
Sun Cultist 17 Feb, 2019 @ 3:51pm 
Honestly as good as this sounds, slapping an optic on a rifle doesn't actually make you more accurate with it at a closer range, only at longer (100,200m+) ranges
Natalo77 10 Feb, 2019 @ 9:06am 
Any hard incompatibilities
Robert Pharmacy 10 Dec, 2018 @ 8:07pm 
Making seriously good mods dude!
Tanelorn 25 Nov, 2018 @ 7:44pm 
I would like to recommend that this mod include a way for the user to add other weapons to a list that gives the weapons this behavior. Perhaps in the mod settings section. Not sure how it can be done but some mods do have similar functionality. It means you don't have to add mod compatibility patches, leaving it to the user to add specific weapons.
XeoNovaDan  [author] 18 Nov, 2018 @ 10:19pm 
@Omen267901 - Nope. This mod has zero mod support at the moment.
Teacyn 18 Nov, 2018 @ 4:01pm 
XeoNovaDan  [author] 3 Nov, 2018 @ 11:40am 
it should, yeah. only a single xpath patch IIRC
Kestrel 3 Nov, 2018 @ 11:18am 
Will this work for B19?
MaxTillentine 19 Oct, 2018 @ 6:27am 
Well, i wanted to suggest it, but stopped, after reading comments. Decided to ask first... Yes, there is a tons of mods about weapons, and mod config, that allow player to choose by himself wich weapons are scoped - could be an interesting feature.
Err.... There is one more idea. It is possible to visualise pawn as "lying" on the floor, right? so... Tactical positioning, as lying on the ground with that sniper rifle - could be an interesting feature as well. Though, it could be some hard coding.
XeoNovaDan  [author] 19 Oct, 2018 @ 5:10am 
@MaxTillentine - For now, it's done solely through xpath, and the only weapon that's actually recognised as a sniper is the vanilla sniper rifle. It'd be good to get a mod config system in at some point.
MaxTillentine 19 Oct, 2018 @ 4:54am 
How it works? Mod by itself chooses, wich rifles are sniper ones, and which is not, or it is a custom choice in mod config?
XeoNovaDan  [author] 18 Oct, 2018 @ 1:11am 
@Wildfire - Possibly, though that won't cover mods that use their own
Wildfire628 17 Oct, 2018 @ 7:51pm 
Would it be possible to set the test operation up to search by weaponTags instead of the specific defName to extend functionality? Assuming that it isn't too heavy handed if it is possible.
XeoNovaDan  [author] 17 Oct, 2018 @ 3:40pm 
@Sevrun - Could do, though patching is a bit of a low priority thing. Got a WIP mod (though pretty late WIP), as well as still needing to push the updated GitHub releases of the rest of my mods and rewriting some of Watermill Tweaks... and then updating some of the RimWorld wiki and eventually getting to simply playing :D
Sevrun 17 Oct, 2018 @ 3:29pm 
You've patched in Rimsenal with some of your other mods, any chance you may do the same once Rimesenal hits the fabled 1.0?