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-'added an ICBM silo to one of the towns that can be activated in the nearby bunker'
never said it will launch
The map has been downgraded, its kept all its optimization and other fix changes, but the latest play layer will be moved to a different release of the addon.
This was due to the issue that the map was crashing server host provider's consoles somehow. So, the map was simply reverted to the point when it wasnt doing such a thing.
Stay tuned for rp_2300_vFinal. Thank you.
that section is just a hint at what will come in the future.
nah. thatd take me too long. id end up shelving it, and reworking on it, shelving it, starting over. then after 3 years, finally finishing it. thats just because TSF looking to make maps much larger. SCP map on the way though!
@Blear
"found that the hatch used was not visable for some odd reason, on Public Release, this Hatch was still not removed in development"
so its there. but invisable.
I was running for a hour and found nothing.
I can't find it.
Though, this doesnt effect the players much, when a map starts to overflow entdata too much, itll crash servers or run higher CPU and RAM of said server. only if the entdata points are all active at the same time though. most the time entdata on a map of even 500% over the limit would still use only about 50~80% of that entdata. meaning doors, special lights, triggers, ect. now if its NODED. when ONE NPC is on the map, all the entdata used is for mapping out a path for that NPC is activated. weve noticed that with VJ Base NPC in particular, they add alot to the mix.
But the size of this said map can easily overflow.
NOW if i was to take the individual areas. and release them individually, which i wont do, as they belong to Visto to a point. i would have nodded the hell out of it.
We also liked to make some optimization out of it, make the map focus on the players, so we pulled off the NPC Nodes in Atomic to keep things optimized.
Lastly, most NPC mods like VJ-Base dont use the Nodes much other than hunting and charging at you. VJ-base and iNPC still patrol a small distance and the like.
The map should be as is, done and complete.
The map is NOT AI noded. we pulled off the AI Nodes for optimization reasons. people LOVE to use VJ Base for some reason. and it is found that VJ base works better with no nodes. the server stresses out on Noded maps.
and also the roads on Salem City are props. so that will glitch NPCs.
Gonna Test It Out To See If Its Finished Or Not Or Somethin