Stellaris
Visible Cyborgs
137 comentarii
Kamisori 25 oct. 2024 la 12:30 
@E thanks for telling me. also someone should copy this but make it achievement compatible with the new versions.
E 3 oct. 2024 la 8:03 
@Kamisori it won't get updated, look how the last update was in 2019
Kamisori 10 sept. 2024 la 12:20 
update??
Col. Hathi 15 iun. 2024 la 13:54 
@mom against catboys Exactly
god's orangest warrior 22 mai 2024 la 7:57 
this needs to be updated to the latest version of the game

i mean there's now official framework for it, and the portraits are RIGHT THERE
Mr_Dalek 11 mai 2024 la 10:47 
brother was AHEAD of the game
Cunning Linguist 12 dec. 2023 la 16:20 
All humanoids are bald here too @philsophy badger
Mr_Daniels 8 sept. 2023 la 18:36 
Hello Vehk!

I really love your Visible Cyborgs mod and I would love to implement your creation into my species mod called "Species of Stellaris". I was looking if I can be granted permission to use the mods in this way. Thank you for your time and I look forward to your response.
philosophy badger 8 iul. 2023 la 7:15 
I don't know why but for some reason its making the humanoids in my game all bald
Liam_TheLeerm 17 mai 2023 la 3:51 
has anyone confirmed if this works with 3.8?
Dansken👻 1 febr. 2023 la 15:35 
alright thx for answer
TrueWolves 1 febr. 2023 la 13:07 
@Dansken as already mentioned in the description, it's not possible to make a mod that changes a species portrait mid-game without creating an event to do it, and events change the checksum.
Dansken👻 30 ian. 2023 la 6:45 
why is this not ironman compatible
Peter34 30 oct. 2022 la 8:18 
January 2019 suggests to me that it's version 2.2, since that came out in December 2018.
TortoTheConqueror 30 oct. 2022 la 7:18 
Does anyone know what versions this works with?
Askan Helstroem 13 mai 2022 la 6:50 
well since it worked well for ~3 years, I guess it will take a moment for Vehk to notice.
Even then, it will probably be a good portion of work, so we might never get an update.

But. 1. I hope so
and 2. It's paradox, that paradox didn't included this in their robotics update...

I mean, the Synth (Synthetic Humanoids) look just like their first gen. cousins. Just with different light colours...
Azona 12 mai 2022 la 15:01 
New human models are not visible with this mod on. needs update for 3.4 if its gonna happen.
Mythez 26 apr. 2022 la 23:36 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
Stellar forester 21 iul. 2021 la 23:49 
Sadly we could say this mod is dead.
tarnok 21 iul. 2021 la 6:43 
doesn't work for 3.0.3
Saniki 7 nov. 2020 la 4:52 
update please
Yella 18 oct. 2020 la 2:21 
1/5 of all races in game are visible cyborgs
Zoren 7 sept. 2020 la 12:05 
The best thing about this mod is that even though it and it's sibling visible psionics are incredibly outdated they work with the most recent version of stellaris
Stellar forester 22 iun. 2020 la 7:04 
@鈺 thanks for the information.
21 iun. 2020 la 21:59 
it still works
Stellar forester 8 iun. 2020 la 5:58 
would be great if some one would updating this
Aranha Maluco 2 iun. 2020 la 15:25 
not works.. maybe needs update
ComradeWinston 1 iun. 2020 la 0:41 
Stellaris must be some spaghetti code hellscape because every little update breaks half the mods and often parts of the base game itself. Fucking amazed modders still bother at all.
TTtime 24 mai 2020 la 12:41 
it's almost as if they don't even realize they owe you something amirite
Big_Bluntz 19 mai 2020 la 13:38 
over a year and nada, gotta love the modding community amirite
Valtiel_The_First 18 apr. 2020 la 19:22 
update please
Faigen 4 apr. 2020 la 10:22 
Is it works in Federations?
Askan Helstroem 27 mart. 2020 la 10:58 
seems like not so up to date anymore... i rly wish for this to continue, since I hoped for this kind of mod since..well...kinda since the start of stellaris
SuperRobotMonkeyTeamHyperForceGo 13 febr. 2020 la 15:51 
doo doo doot doot
Neverminder 19 oct. 2019 la 15:50 
remastered humans was updated and they posted a 2.4 load order to go with your mod
Lykayos 3 aug. 2019 la 9:02 
@Im4zoos
If you weren't an asshole, you'd read the description and find out why that cannot be done.
Im4zoos 3 aug. 2019 la 8:45 
Make Achievement Compatible Version
Doctor Verum 29 iul. 2019 la 11:49 
This is not compatible with Dimorphism+SF .
Aethelfrith 9 iun. 2019 la 12:15 
This still works, as far as I can tell. Probably just needs the version number updated
Z ~ 1 iun. 2019 la 4:13 
Will this ever be updated?
Cercy 23 mai 2019 la 20:07 
I'd love an update to this mod, my driven assimilators require realism :P
Trees Are Listening 21 mai 2019 la 18:55 
Update
Grave 5 mai 2019 la 7:27 
@Vehk: There are a couple syntax errors in your portrait files. Specifically, in vc_portraits_arthropoid.txt and vc_portraits_fungoid.txt, you forgot to close out " portraits = { " with a closing " } "

Also, a lot of the specific governments you call out in your asset selectors are invalid. Paradox has some scripted triggers that replace the individual government types, which would take care of that problem for you. The asset selectors with errors are:

female_h2_cyber.txt
female_h5_cyber.txt
male_h2_cyber.txt
male_h5_cyber.txt

If you do a file comparison with vanilla, you'll see what I'm talking about.
Makuta Zuul 1 mai 2019 la 13:44 
Can you update this mod ?
Steel Dragon 27 apr. 2019 la 19:27 
Just getting this mod. Are the Grey Alien Reptile looking race done? If not can I request that one as there my fav to play synthetic evo as
Ms.Mural 19 apr. 2019 la 19:30 
Such a small change, but it really adds to the feel of the game.
Kepler J 18 apr. 2019 la 15:42 
Amazing. Should be vanilla.
INNO 18 apr. 2019 la 2:21 
@Vekh Is there any chance for you to make a visible cross breed species mod?
Lordlony 8 apr. 2019 la 1:25 
Agree with the below comment since still compatible to prevent noob confusion like i got when trying this mod changing it to 2.2.* would be grand.
HyperEndless 31 mart. 2019 la 11:37 
I have a suggestion. I heard that you can change the version number to "2.2.x" so that it won't get flagged as incompatible with future patches. I don't know if it works but you might even try "2.x.x" since portaits are very unlikely to be edited in the future.