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Сообщить о проблеме с переводом
i mean there's now official framework for it, and the portraits are RIGHT THERE
I really love your Visible Cyborgs mod and I would love to implement your creation into my species mod called "Species of Stellaris". I was looking if I can be granted permission to use the mods in this way. Thank you for your time and I look forward to your response.
Even then, it will probably be a good portion of work, so we might never get an update.
But. 1. I hope so
and 2. It's paradox, that paradox didn't included this in their robotics update...
I mean, the Synth (Synthetic Humanoids) look just like their first gen. cousins. Just with different light colours...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
If you weren't an asshole, you'd read the description and find out why that cannot be done.
Also, a lot of the specific governments you call out in your asset selectors are invalid. Paradox has some scripted triggers that replace the individual government types, which would take care of that problem for you. The asset selectors with errors are:
female_h2_cyber.txt
female_h5_cyber.txt
male_h2_cyber.txt
male_h5_cyber.txt
If you do a file comparison with vanilla, you'll see what I'm talking about.