Stellaris

Stellaris

Visible Cyborgs
137 kommentarer
Kamisori 25 okt, 2024 @ 12:30 
@E thanks for telling me. also someone should copy this but make it achievement compatible with the new versions.
E 3 okt, 2024 @ 8:03 
@Kamisori it won't get updated, look how the last update was in 2019
Kamisori 10 sep, 2024 @ 12:20 
update??
Col. Hathi 15 jun, 2024 @ 13:54 
@mom against catboys Exactly
god's orangest warrior 22 maj, 2024 @ 7:57 
this needs to be updated to the latest version of the game

i mean there's now official framework for it, and the portraits are RIGHT THERE
Mr_Dalek 11 maj, 2024 @ 10:47 
brother was AHEAD of the game
Cunning Linguist 12 dec, 2023 @ 16:20 
All humanoids are bald here too @philsophy badger
Mr_Daniels 8 sep, 2023 @ 18:36 
Hello Vehk!

I really love your Visible Cyborgs mod and I would love to implement your creation into my species mod called "Species of Stellaris". I was looking if I can be granted permission to use the mods in this way. Thank you for your time and I look forward to your response.
philosophy badger 8 jul, 2023 @ 7:15 
I don't know why but for some reason its making the humanoids in my game all bald
Liam_TheLeerm 17 maj, 2023 @ 3:51 
has anyone confirmed if this works with 3.8?
Dansken👻 1 feb, 2023 @ 15:35 
alright thx for answer
TrueWolves 1 feb, 2023 @ 13:07 
@Dansken as already mentioned in the description, it's not possible to make a mod that changes a species portrait mid-game without creating an event to do it, and events change the checksum.
Dansken👻 30 jan, 2023 @ 6:45 
why is this not ironman compatible
Peter34 30 okt, 2022 @ 8:18 
January 2019 suggests to me that it's version 2.2, since that came out in December 2018.
TortoTheConqueror 30 okt, 2022 @ 7:18 
Does anyone know what versions this works with?
Askan Helstroem 13 maj, 2022 @ 6:50 
well since it worked well for ~3 years, I guess it will take a moment for Vehk to notice.
Even then, it will probably be a good portion of work, so we might never get an update.

But. 1. I hope so
and 2. It's paradox, that paradox didn't included this in their robotics update...

I mean, the Synth (Synthetic Humanoids) look just like their first gen. cousins. Just with different light colours...
Azona 12 maj, 2022 @ 15:01 
New human models are not visible with this mod on. needs update for 3.4 if its gonna happen.
Mythez 26 apr, 2022 @ 23:36 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
Stellar forester 21 jul, 2021 @ 23:49 
Sadly we could say this mod is dead.
tarnok 21 jul, 2021 @ 6:43 
doesn't work for 3.0.3
Saniki 7 nov, 2020 @ 4:52 
update please
Yella 18 okt, 2020 @ 2:21 
1/5 of all races in game are visible cyborgs
Zoren 7 sep, 2020 @ 12:05 
The best thing about this mod is that even though it and it's sibling visible psionics are incredibly outdated they work with the most recent version of stellaris
Stellar forester 22 jun, 2020 @ 7:04 
@鈺 thanks for the information.
21 jun, 2020 @ 21:59 
it still works
Stellar forester 8 jun, 2020 @ 5:58 
would be great if some one would updating this
Aranha Maluco 2 jun, 2020 @ 15:25 
not works.. maybe needs update
ComradeWinston 1 jun, 2020 @ 0:41 
Stellaris must be some spaghetti code hellscape because every little update breaks half the mods and often parts of the base game itself. Fucking amazed modders still bother at all.
TTtime 24 maj, 2020 @ 12:41 
it's almost as if they don't even realize they owe you something amirite
Big_Bluntz 19 maj, 2020 @ 13:38 
over a year and nada, gotta love the modding community amirite
Valtiel_The_First 18 apr, 2020 @ 19:22 
update please
Faigen 4 apr, 2020 @ 10:22 
Is it works in Federations?
Askan Helstroem 27 mar, 2020 @ 10:58 
seems like not so up to date anymore... i rly wish for this to continue, since I hoped for this kind of mod since..well...kinda since the start of stellaris
SuperRobotMonkeyTeamHyperForceGo 13 feb, 2020 @ 15:51 
doo doo doot doot
Neverminder 19 okt, 2019 @ 15:50 
remastered humans was updated and they posted a 2.4 load order to go with your mod
Lykayos 3 aug, 2019 @ 9:02 
@Im4zoos
If you weren't an asshole, you'd read the description and find out why that cannot be done.
Im4zoos 3 aug, 2019 @ 8:45 
Make Achievement Compatible Version
Doctor Verum 29 jul, 2019 @ 11:49 
This is not compatible with Dimorphism+SF .
Aethelfrith 9 jun, 2019 @ 12:15 
This still works, as far as I can tell. Probably just needs the version number updated
Z ~ 1 jun, 2019 @ 4:13 
Will this ever be updated?
Cercy 23 maj, 2019 @ 20:07 
I'd love an update to this mod, my driven assimilators require realism :P
Trees Are Listening 21 maj, 2019 @ 18:55 
Update
Grave 5 maj, 2019 @ 7:27 
@Vehk: There are a couple syntax errors in your portrait files. Specifically, in vc_portraits_arthropoid.txt and vc_portraits_fungoid.txt, you forgot to close out " portraits = { " with a closing " } "

Also, a lot of the specific governments you call out in your asset selectors are invalid. Paradox has some scripted triggers that replace the individual government types, which would take care of that problem for you. The asset selectors with errors are:

female_h2_cyber.txt
female_h5_cyber.txt
male_h2_cyber.txt
male_h5_cyber.txt

If you do a file comparison with vanilla, you'll see what I'm talking about.
Makuta Zuul 1 maj, 2019 @ 13:44 
Can you update this mod ?
Steel Dragon 27 apr, 2019 @ 19:27 
Just getting this mod. Are the Grey Alien Reptile looking race done? If not can I request that one as there my fav to play synthetic evo as
Ms.Mural 19 apr, 2019 @ 19:30 
Such a small change, but it really adds to the feel of the game.
Kepler J 18 apr, 2019 @ 15:42 
Amazing. Should be vanilla.
INNO 18 apr, 2019 @ 2:21 
@Vekh Is there any chance for you to make a visible cross breed species mod?
Lordlony 8 apr, 2019 @ 1:25 
Agree with the below comment since still compatible to prevent noob confusion like i got when trying this mod changing it to 2.2.* would be grand.
HyperEndless 31 mar, 2019 @ 11:37 
I have a suggestion. I heard that you can change the version number to "2.2.x" so that it won't get flagged as incompatible with future patches. I don't know if it works but you might even try "2.x.x" since portaits are very unlikely to be edited in the future.