Total War: WARHAMMER II

Total War: WARHAMMER II

Karak Eight Peaks: Gold & Goats - Resource Expansion Project (W&P Update)
75 Comments
Fangvyr  [author] 31 Mar, 2021 @ 9:30pm 
There isn't anything to update in the files. This still works. :)
Drender 31 Mar, 2021 @ 11:49am 
Update?
Sciarra di Tilea 16 Jan, 2021 @ 11:19am 
Thanks a lot dude. I've found it and installed. With mod manager is possible to enable only war for k8p
Fangvyr  [author] 16 Jan, 2021 @ 10:52am 
Oh okay. That was a mod called "Old vs New - War for Karak Eight Peaks" by shaky_rivers. I can't find it on the workshop anymore. It looks like shaky_rivers still has OvN mods, but you might need to download a compilation.
Sciarra di Tilea 15 Jan, 2021 @ 11:47pm 
That: Karak Eight Peaks is considered a unique settlement! HOW? ;D
Sciarra di Tilea 15 Jan, 2021 @ 11:12pm 
:) in your screenshot we can see a Karak 8 Peaks really loreful: there are a Citadel, an Underdeep, a Lower Holds and Upper Halls. Four locations that made it really loreful. Mine is composed by a single capital named KArak Eight Peaks and 3 other minor settlement. Which mod you use?
Fangvyr  [author] 15 Jan, 2021 @ 8:38pm 
@Sciarra di Tilea - Can you rephrase the question? I don't understand, but would like to.
Sciarra di Tilea 15 Jan, 2021 @ 8:11am 
Hi The Hammer: let me know a thing: why you have a so loreful K8P with levels? I have just one capital with more 3 minor settlements..
Fangvyr  [author] 8 Jan, 2021 @ 7:15pm 
It looks like this is due to the Wood Elf outpost mechanic, which superseded my own changes. It's a completely different part of the data table than what my mod touches. What I can try is adding the wood elf gold mine building chain to Karak Eight Peaks. I did something similar in another mod to customize Tomb Kings resource buildings. If that doesn't work then I'll just create a separate table for wood elves and merge it with this mod. I can start experimenting with it Sunday or Monday.
Commisar Jon Fuklaw 8 Jan, 2021 @ 5:59pm 
Doesnt contain both resource building chains for wood elves, or did not when I checked around christmas.
Fangvyr  [author] 6 Dec, 2020 @ 10:04am 
Updated for Twisted & Twilight. Enjoy!

Thanks for your patience. My weekends start on Sundays. Please also consider using the all-in-one mod. I plan to greatly expand on this when TWW3 comes out and will probably use only a merged file at that point.
Electric Footman 6 Dec, 2020 @ 7:24am 
is it possible to update the mod? Your mod is awesome @The Hammer, Thank you for making it!
Fangvyr  [author] 8 Jun, 2020 @ 5:37pm 
Not a problem. Resource buildings tend to pay themselves quite fast, especially in capital provinces.
Lampros 8 Jun, 2020 @ 5:35pm 
Ah, ok. Oops - and thanks for the prompt response!
Fangvyr  [author] 8 Jun, 2020 @ 5:33pm 
3000 is the cost to build it, not the income. I haven't touched building prices.
Lampros 8 Jun, 2020 @ 7:49am 
Wait, it gives 3000 gold at tier 1?! Or is the screenshot misleading somehow?
Worgor 9 Mar, 2020 @ 12:55pm 
Tnaks for the link!
Fangvyr  [author] 8 Mar, 2020 @ 1:56pm 
@DeutscherGeneralWorgor - This mod doesn't add building slots. There is a link to that mod in the description, but I'll put it here too. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553866321

Be aware that mods adding building slots are startpos mods and therefore not compatible with other startpos mods.
Worgor 7 Mar, 2020 @ 10:59am 
In my Game this mod doesn´t add Building Slots, though the Resources work fine why ist that?
Fangvyr  [author] 11 Feb, 2020 @ 12:12pm 
@Kroq-Gar - For this mod, just the image. No code was changed.
Kroq-Gar 11 Feb, 2020 @ 12:10pm 
what changed in the update :O
Fangvyr  [author] 3 Jan, 2020 @ 8:06pm 
Fyrus, owned by the Knights of Origo, now has wine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1959037127
Fangvyr  [author] 1 Jan, 2020 @ 4:09pm 
Keyes 28 Dec, 2019 @ 4:42pm 
Sounds great! Thank you for your time for helping me out. I'll compare the two right away!
Fangvyr  [author] 28 Dec, 2019 @ 4:26pm 
I guess I'd have to see it. Download this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1950867491 and compare to what you made. If you still aren't sure, I'd be happy to figure out what's different. My guess is that you haven't renamed the data files or else need to use a unique number for the added resource. Hope it helps!
Keyes 28 Dec, 2019 @ 3:45pm 
I changed the settings on "slot_template_to_buidlings_tables" and "slot_template_tables" for Marienberg, applied it but checked the integrity and got rejected.
Fangvyr  [author] 28 Dec, 2019 @ 3:41pm 
Data and then db, yes. There are 2 sections after that need to be changed. I'll put together what you want and then you can reverse engineer it. It's a great way to learn.
Keyes 28 Dec, 2019 @ 1:08pm 
I'm trying to add Gold Resource to Marienburg. Can I locate resources for settlements under .db?
Fangvyr  [author] 21 Dec, 2019 @ 11:53am 
This is now updated and tested for the latest patch.
Fangvyr  [author] 21 Dec, 2019 @ 9:53am 
@neo-six - Which faction and resource would you want to see? I'll take it into account.
Big Borka 20 Dec, 2019 @ 11:57pm 
pls update
neo-six 22 Nov, 2019 @ 6:13am 
please make this mod for other faction...
Fangvyr  [author] 10 Nov, 2019 @ 12:50pm 
It depends if the settlement is considered unique by the game or not. In this case, Karak Eight Peaks is considered a unique settlement, so gold or other resources could be added. For a more generic settlement it's impossible without changing a lot of other assets.
Keyes 10 Nov, 2019 @ 10:07am 
Is it difficult to add gold resources to settlement?
Kaksel 1 Oct, 2019 @ 1:37am 
Ah right. Forgot WH2 dosent have Silver as a resource...
Fangvyr  [author] 30 Sep, 2019 @ 7:45pm 
@ Greasus Goldtooth - That's an interesting idea, but the game doesn't have a silver resource. I'm just working with the resources at hand. :)
Kaksel 29 Sep, 2019 @ 2:21pm 
Wouldnt Silver be more correct as far as the lore goes? As far as i remember they discovered silver mines in the eight peaks.
Fangvyr  [author] 18 Sep, 2019 @ 3:42pm 
Updated.
Wasiu1 18 Sep, 2019 @ 1:15am 
Update to new patch ?
DevilSlayer 25 Aug, 2019 @ 1:30am 
I wonder if we could work some more resources into the game in general? Obsidian is way too rare, and I play campaign to try and keep the enemies fighting... We need resources spread in a way that means a player can attain all the necessary items for The Forge, without totally ruining the tastier enemies.... Just pipedream, but this is yet another thing CA has done in a pretty slap dash way!?!
DevilSlayer 11 Aug, 2019 @ 11:59am 
Nice one... I'm thinking that ram's head could do with a bit of decoration ;()
Fangvyr  [author] 11 Aug, 2019 @ 11:14am 
Not a bad idea, and I might add that in a future update. I'd need to take a look and see if a third resource building chain can be added. I think I remember running into issues with that before, but will look into it.
DevilSlayer 10 Aug, 2019 @ 1:46am 
What about GEMS, Gold & Goats? Sil vous plais!
snorlax 24 Jun, 2019 @ 9:27am 
@The Hammer ok, thanks for put the mods on the descripition :)
Fangvyr  [author] 23 Jun, 2019 @ 11:43am 
I use quite a few mods, but the ones you are referring to I'll list in the mod description. Keep in mind that Plus 4 Slots Capital is a start.pos mod, but mine isn't, so they're still compatible.
snorlax 22 Jun, 2019 @ 1:28pm 
i have the same question @Big Borka, i dont know what is the mod that add extra slots to Karak Eigth Peaks
Big Borka 22 Jun, 2019 @ 5:07am 
what mods were you using when you took the photo (the extra build slots for Karak Eight Peaks & the strange beer mug building what is that?)
Fangvyr  [author] 17 May, 2019 @ 2:11pm 
Skavenblight pastures finished, tested, and uploaded.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1744155677

Enjoy!
Warbeard 13 May, 2019 @ 2:21pm 
No worries. I'm just glad you took the request.
Fangvyr  [author] 11 May, 2019 @ 3:33pm 
I haven't had the time I thought I would today. I'll work on it this week though.