RimWorld
Log Walls 1.0-1.5
71 коментара
tanyfilina 25 юни 2024 в 13:31 
A dependency on the mod that is not updated, although it works in 1.5 ok, but still... :(
Harry_Robinson1  [автор] 25 юни 2024 в 13:24 
I have thought about this before, it does make sense since especially these walls originally were made out of logs in the only update that required you to craft planks, IIRC. Unfortunately I don't really know how to do this, and it would make a mod that was previously standalone have a dependency.
tanyfilina 25 юни 2024 в 13:10 
(I mean, untreated logs from Simple Chains: lumber, lol)
tanyfilina 25 юни 2024 в 12:48 
One idea I've had when I just encountered this problem was to make the log walls just a texture variation of a usual wall if built with logs (and make them buildable with logs)
Harry_Robinson1  [автор] 25 юни 2024 в 12:37 
I tried modifying my mod and running some tests, but I found out both the mods I had compatibility issues with aren't updated for 1.5. I decided to load it up anyway with Colonist Deco, but I actually can't get that mod to work, it loads fine, but none of it's items show up in game, meaning i can't test if changing the defs fixes things.


Looking at the way Colonist's Deco works, it seems to use a job that specifically works with vanilla walls, but I'm not entirely sure. I need to do some research on this,
Harry_Robinson1  [автор] 25 юни 2024 в 12:35 
Okay it seems if I use the standard wall defs, it causes all vanilla walls to become log walls, and Colonst's Deco still doesn't work with them. I think the best bet is patching Colonist's Deco to support this mod.
Harry_Robinson1  [автор] 25 юни 2024 в 12:11 
Oh, the issue in the mod could be decoLocationType>Wall</decoLocationType>

Changing this to decoLocationType><li>Wall</li><li>WallLog</li></decoLocationType> would probably fix the issue. But first I'll test if using the base Wall definitions breaks VE - Medieval still, if it doesn't I'll just update my mod.
Harry_Robinson1  [автор] 25 юни 2024 в 12:06 
Maybe this is more complex than I thought, Log Walls already have <isPlaceOverableWall>true</isPlaceOverableWall>, so they should support these attachments.
Harry_Robinson1  [автор] 25 юни 2024 в 12:04 
Taking a quick look at their mod, it seems their wall attachable options are coded differently to the vanilla wall torch. Vanilla uses <isAttachment>true</isAttachment>, which my mod is designed around, whereas Colonist's Deco uses <canPlaceOverWall>true</canPlaceOverWall>, which functions differently.

I have a feeling the log walls deliberately don't support over wall objects as reference to how the original log walls in Alpha 4 didn't support power conduits, but it could also have been a mistake by me when I rewrote the mod. I'll see if I can implement support for over wall objects as it would be pretty convenient to have.
Harry_Robinson1  [автор] 25 юни 2024 в 11:53 
I'll need to look into it, I seem to remember finding that using the base wall definition caused compatibility issues with VE - Medieval and Crystalloids Rewrite, which were popular mods at the time, which lead me to rewrite the mod completely to avoid them. It might be possible that I can use the base definitions now.
tanyfilina 5 юни 2024 в 23:32 
Hello! Although Log Walls now support the vanilla wall torches, seems like they don't support wall decorations from Colonists' Deco . Mlie who currently maintain Colonists' Deco, says that it is because Log Walls don't use the base wall-definitions. Would it be possible to change that? Neolithic wall decorations would look very good on log walls.
Harry_Robinson1  [автор] 31 май 2024 в 11:19 
That was actually a lot easier than I expected.

Log walls now show related blueprints such as doors, like vanilla walls, and they support wall attachments. You can now click a log wall blueprint with a door and just replace it instantly, previously the blueprint had to be cancelled manually.

Hopefully this doesn't break older versions, if anyone is still running 1.0 and has issues please report them.
Harry_Robinson1  [автор] 31 май 2024 в 10:50 
Updated to run in 1.5 without a warning. Log walls don't seem to support the new wall torches though, so I'll work on publishing another update to fix that.
Harry_Robinson1  [автор] 5 май 2024 в 10:00 
At some point, it should just be as simple as changing the version number but I probably won't do it until I feel like playing Rimworld again. In the meantime it should work just fine, even if it shows a warning.
Kizzycocoa 13 апр. 2024 в 4:49 
Will you be updating this for 1.5?
Harry_Robinson1  [автор] 5 ноем. 2023 в 5:40 
Indeed it does, it works fine regardless but I just pushed a quick update to give it official 1.4 support so it won't show any errors.
TurtleShroom 7 окт. 2023 в 17:41 
This Mod still works in V1.4 .
Harry_Robinson1  [автор] 25 септ. 2021 в 6:12 
Changing the Name="Wall" to Name="LogWall" seems to have resolved all issues with the mod regardless of load order, so it should now be fully compatible with all mods including Crystalloids and Vanilla Expanded.
Harry_Robinson1  [автор] 25 септ. 2021 в 6:01 
Thank you for the tip, I'm not the most skilled modder. Could I just change that to something else to fix the issue?
Neronix17 24 септ. 2021 в 21:11 
@Harry_Robinson1: It's because you have Name="Wall" on your wall def, essentially replacing the vanilla wall for anything that inherits from it using ParentName="Wall" which is loaded after this. This would also have been the case on 1.0-1.2.
Harry_Robinson1  [автор] 24 септ. 2021 в 16:51 
That's strange, I've never noticed that, must be 1.3 only. Good thing loading this after works though. You're welcome!
Zahnloli 24 септ. 2021 в 16:22 
Found an isse with this mod. It causes mods after it, that call on the vanilla wall, to only be able to be build out of woddy materials.
Examples I found were "VFE: Security" Short Wall and "[O21] Seamless Embrasures" Embrasures. Suppose that's also down to rewriting the vanilla def.
Fix for new is simply loading this one later, so not too bad. Thanks for the 1.3 update!
Harry_Robinson1  [автор] 12 септ. 2021 в 4:06 
Should be up now, I still can't fix the issues with those two other mods but it should work fine otherwise in 1.3. Sorry for the delays, I've been busy and totally forgot about this.
TurtleShroom 8 септ. 2021 в 11:31 
Any news on the update?
Harry_Robinson1  [автор] 11 авг. 2021 в 12:04 
I'll fix the version number soon, I just got back from holiday today. I'm still working on fixing compatilbility with Crystalloids and Medieveal though.
Kinetic Kimo 1 авг. 2021 в 18:37 
I've been using this in 1.3 and it seems to work fine. Any chance of getting the version number updated? I'm trying to use a mod sorter and it's complaining that this isn't compatible with 1.3. ^^;
Harry_Robinson1  [автор] 22 юли 2021 в 10:00 
I did a bit of rewriting last night, I'm sure I can get it figured out though. In the meantime, it should work fine in 1.3 aside from those two compatiblity issues.
TurtleShroom 22 юли 2021 в 7:50 
Okay. Please let me know when you figure something out.
Harry_Robinson1  [автор] 21 юли 2021 в 18:07 
It should work perfectly with 1.3, however I have noticed some compatibility issues in all versions with Vanilla Expanded Medieval (cobblestone walls have broken textures) and with the Crystalloids Rewrite (crystalline walls cost 8 crystal instead of 5). I determined that this is because of the mod's code, I rewrote it a few patches ago but the mod still replaces the walls def instead of patching it, so it causes some issues with those 2 mods that add extra walls. I'll work on fixing it when I have time, as I would need to work out how to patch defs.
TurtleShroom 21 юли 2021 в 9:50 
Does this Mod work with V1.3 ?
The Bard of Hearts 20 юли 2021 в 19:11 
+1 for a 1.3 update! :steamhappy:
suboptimal 17 ноем. 2020 в 16:05 
Note on IronSquid501's mod of the mod, make sure to have Log Walls load *after* Simple Chains: Lumber. If Log Walls loads first, for whatever reason, changing "Woody" to "RawWoody" in the .xml had no effect.
IronSquid501 21 окт. 2020 в 1:26 
Here's a quick guide on how to self-patch it for Simple Chains: Lumber, as I wanted to do the same:
Go to Steam > steamapps > workshop > content > 294100 > 1628354420 > Defs > ThingDefs and open LW-LogWall in Notepad. Scroll down until you see the word Woody. It should look like:
<stuffCategories>
<li>Woody</li>
</stuffCategories>
Replace it with RawWoody. Keep in mind that log walls made from Simple Chains: Lumber's wood will be darker than those made from vanilla wood.
Wi-Fi Mero 5 окт. 2020 в 10:32 
A mod that makes woodworking more realistic
Harry_Robinson1  [автор] 5 окт. 2020 в 8:26 
I have no idea what that is
Wi-Fi Mero 5 окт. 2020 в 4:53 
Does this have a patch for Simple Chains:Lumber?
Harry_Robinson1  [автор] 3 септ. 2020 в 5:02 
Okay so I found out that I can update this mod itself to support 1.0, 1.1, and 1.2, and therefore the 1.1 and 1.2 versions are no longer necessary, just use this version.
Harry_Robinson1  [автор] 2 септ. 2020 в 14:36 
@Lobo It's updated. :)
Mr-Bandit 19 март 2020 в 3:12 
it works ok for 1.1 - no errors, but it counts as 'heavy wall" so need heavy bridges if building on water/goo. maybe that needs to be changed down the line...
Lobo 6 март 2020 в 11:16 
miss this for 1.1! please can you update it? thanks :)
Mr-Bandit 29 февр. 2020 в 1:09 
ok, thx! :)
Harry_Robinson1  [автор] 28 февр. 2020 в 22:51 
@Mr-Bandit It should work fine already though it'll throw up a yellow error saying it's made for an older version. I'll make a proper 1.1 version next time I get interested enough to play Rimworld.
Mr-Bandit 28 февр. 2020 в 16:31 
1.1?
Deathwishkomodo 9 септ. 2019 в 10:27 
@Luinithil it is confirmed that it dose work with that mod, even tho Expanded Woodworking already does come with the log walls so you would be winding up with two log walls, the only alteration I see from the The Expanded wood working the base vanilla logs get turned into mixed lumber.
Harry_Robinson1  [автор] 26 ян. 2019 в 4:07 
@Luibthil No idea. Assuming Expanded Woodworking doesn't remove the basic wood item from vanilla, it'll be fine. Try it, tell me about any incompatibilities and I'll try to fix them.
Luinithil 26 ян. 2019 в 3:40 
Compatibility with Expanded Woodworking?
Harry_Robinson1  [автор] 25 ян. 2019 в 13:53 
25/1/19 Update: Fixed Log Wall HP statistics.
Harry_Robinson1  [автор] 25 ян. 2019 в 6:28 
@Robbie Rotten. you are welcome, Number One
404 24 ян. 2019 в 16:45 
Thanks for the info!
Harry_Robinson1  [автор] 24 ян. 2019 в 16:38 
@Robbie Rotten Nope, as @GenBOOM said it's an extra wall.