RimWorld
Log Walls 1.0-1.5
71 opmerkingen
tanyfilina 25 jun 2024 om 13:31 
A dependency on the mod that is not updated, although it works in 1.5 ok, but still... :(
Harry_Robinson1  [auteur] 25 jun 2024 om 13:24 
I have thought about this before, it does make sense since especially these walls originally were made out of logs in the only update that required you to craft planks, IIRC. Unfortunately I don't really know how to do this, and it would make a mod that was previously standalone have a dependency.
tanyfilina 25 jun 2024 om 13:10 
(I mean, untreated logs from Simple Chains: lumber, lol)
tanyfilina 25 jun 2024 om 12:48 
One idea I've had when I just encountered this problem was to make the log walls just a texture variation of a usual wall if built with logs (and make them buildable with logs)
Harry_Robinson1  [auteur] 25 jun 2024 om 12:37 
I tried modifying my mod and running some tests, but I found out both the mods I had compatibility issues with aren't updated for 1.5. I decided to load it up anyway with Colonist Deco, but I actually can't get that mod to work, it loads fine, but none of it's items show up in game, meaning i can't test if changing the defs fixes things.


Looking at the way Colonist's Deco works, it seems to use a job that specifically works with vanilla walls, but I'm not entirely sure. I need to do some research on this,
Harry_Robinson1  [auteur] 25 jun 2024 om 12:35 
Okay it seems if I use the standard wall defs, it causes all vanilla walls to become log walls, and Colonst's Deco still doesn't work with them. I think the best bet is patching Colonist's Deco to support this mod.
Harry_Robinson1  [auteur] 25 jun 2024 om 12:11 
Oh, the issue in the mod could be decoLocationType>Wall</decoLocationType>

Changing this to decoLocationType><li>Wall</li><li>WallLog</li></decoLocationType> would probably fix the issue. But first I'll test if using the base Wall definitions breaks VE - Medieval still, if it doesn't I'll just update my mod.
Harry_Robinson1  [auteur] 25 jun 2024 om 12:06 
Maybe this is more complex than I thought, Log Walls already have <isPlaceOverableWall>true</isPlaceOverableWall>, so they should support these attachments.
Harry_Robinson1  [auteur] 25 jun 2024 om 12:04 
Taking a quick look at their mod, it seems their wall attachable options are coded differently to the vanilla wall torch. Vanilla uses <isAttachment>true</isAttachment>, which my mod is designed around, whereas Colonist's Deco uses <canPlaceOverWall>true</canPlaceOverWall>, which functions differently.

I have a feeling the log walls deliberately don't support over wall objects as reference to how the original log walls in Alpha 4 didn't support power conduits, but it could also have been a mistake by me when I rewrote the mod. I'll see if I can implement support for over wall objects as it would be pretty convenient to have.
Harry_Robinson1  [auteur] 25 jun 2024 om 11:53 
I'll need to look into it, I seem to remember finding that using the base wall definition caused compatibility issues with VE - Medieval and Crystalloids Rewrite, which were popular mods at the time, which lead me to rewrite the mod completely to avoid them. It might be possible that I can use the base definitions now.
tanyfilina 5 jun 2024 om 23:32 
Hello! Although Log Walls now support the vanilla wall torches, seems like they don't support wall decorations from Colonists' Deco . Mlie who currently maintain Colonists' Deco, says that it is because Log Walls don't use the base wall-definitions. Would it be possible to change that? Neolithic wall decorations would look very good on log walls.
Harry_Robinson1  [auteur] 31 mei 2024 om 11:19 
That was actually a lot easier than I expected.

Log walls now show related blueprints such as doors, like vanilla walls, and they support wall attachments. You can now click a log wall blueprint with a door and just replace it instantly, previously the blueprint had to be cancelled manually.

Hopefully this doesn't break older versions, if anyone is still running 1.0 and has issues please report them.
Harry_Robinson1  [auteur] 31 mei 2024 om 10:50 
Updated to run in 1.5 without a warning. Log walls don't seem to support the new wall torches though, so I'll work on publishing another update to fix that.
Harry_Robinson1  [auteur] 5 mei 2024 om 10:00 
At some point, it should just be as simple as changing the version number but I probably won't do it until I feel like playing Rimworld again. In the meantime it should work just fine, even if it shows a warning.
Kizzycocoa 13 apr 2024 om 4:49 
Will you be updating this for 1.5?
Harry_Robinson1  [auteur] 5 nov 2023 om 5:40 
Indeed it does, it works fine regardless but I just pushed a quick update to give it official 1.4 support so it won't show any errors.
TurtleShroom 7 okt 2023 om 17:41 
This Mod still works in V1.4 .
Harry_Robinson1  [auteur] 25 sep 2021 om 6:12 
Changing the Name="Wall" to Name="LogWall" seems to have resolved all issues with the mod regardless of load order, so it should now be fully compatible with all mods including Crystalloids and Vanilla Expanded.
Harry_Robinson1  [auteur] 25 sep 2021 om 6:01 
Thank you for the tip, I'm not the most skilled modder. Could I just change that to something else to fix the issue?
Neronix17 24 sep 2021 om 21:11 
@Harry_Robinson1: It's because you have Name="Wall" on your wall def, essentially replacing the vanilla wall for anything that inherits from it using ParentName="Wall" which is loaded after this. This would also have been the case on 1.0-1.2.
Harry_Robinson1  [auteur] 24 sep 2021 om 16:51 
That's strange, I've never noticed that, must be 1.3 only. Good thing loading this after works though. You're welcome!
Zahnloli 24 sep 2021 om 16:22 
Found an isse with this mod. It causes mods after it, that call on the vanilla wall, to only be able to be build out of woddy materials.
Examples I found were "VFE: Security" Short Wall and "[O21] Seamless Embrasures" Embrasures. Suppose that's also down to rewriting the vanilla def.
Fix for new is simply loading this one later, so not too bad. Thanks for the 1.3 update!
Harry_Robinson1  [auteur] 12 sep 2021 om 4:06 
Should be up now, I still can't fix the issues with those two other mods but it should work fine otherwise in 1.3. Sorry for the delays, I've been busy and totally forgot about this.
TurtleShroom 8 sep 2021 om 11:31 
Any news on the update?
Harry_Robinson1  [auteur] 11 aug 2021 om 12:04 
I'll fix the version number soon, I just got back from holiday today. I'm still working on fixing compatilbility with Crystalloids and Medieveal though.
Kinetic Kimo 1 aug 2021 om 18:37 
I've been using this in 1.3 and it seems to work fine. Any chance of getting the version number updated? I'm trying to use a mod sorter and it's complaining that this isn't compatible with 1.3. ^^;
Harry_Robinson1  [auteur] 22 jul 2021 om 10:00 
I did a bit of rewriting last night, I'm sure I can get it figured out though. In the meantime, it should work fine in 1.3 aside from those two compatiblity issues.
TurtleShroom 22 jul 2021 om 7:50 
Okay. Please let me know when you figure something out.
Harry_Robinson1  [auteur] 21 jul 2021 om 18:07 
It should work perfectly with 1.3, however I have noticed some compatibility issues in all versions with Vanilla Expanded Medieval (cobblestone walls have broken textures) and with the Crystalloids Rewrite (crystalline walls cost 8 crystal instead of 5). I determined that this is because of the mod's code, I rewrote it a few patches ago but the mod still replaces the walls def instead of patching it, so it causes some issues with those 2 mods that add extra walls. I'll work on fixing it when I have time, as I would need to work out how to patch defs.
TurtleShroom 21 jul 2021 om 9:50 
Does this Mod work with V1.3 ?
The Bard of Hearts 20 jul 2021 om 19:11 
+1 for a 1.3 update! :steamhappy:
suboptimal 17 nov 2020 om 16:05 
Note on IronSquid501's mod of the mod, make sure to have Log Walls load *after* Simple Chains: Lumber. If Log Walls loads first, for whatever reason, changing "Woody" to "RawWoody" in the .xml had no effect.
IronSquid501 21 okt 2020 om 1:26 
Here's a quick guide on how to self-patch it for Simple Chains: Lumber, as I wanted to do the same:
Go to Steam > steamapps > workshop > content > 294100 > 1628354420 > Defs > ThingDefs and open LW-LogWall in Notepad. Scroll down until you see the word Woody. It should look like:
<stuffCategories>
<li>Woody</li>
</stuffCategories>
Replace it with RawWoody. Keep in mind that log walls made from Simple Chains: Lumber's wood will be darker than those made from vanilla wood.
Wi-Fi Mero 5 okt 2020 om 10:32 
A mod that makes woodworking more realistic
Harry_Robinson1  [auteur] 5 okt 2020 om 8:26 
I have no idea what that is
Wi-Fi Mero 5 okt 2020 om 4:53 
Does this have a patch for Simple Chains:Lumber?
Harry_Robinson1  [auteur] 3 sep 2020 om 5:02 
Okay so I found out that I can update this mod itself to support 1.0, 1.1, and 1.2, and therefore the 1.1 and 1.2 versions are no longer necessary, just use this version.
Harry_Robinson1  [auteur] 2 sep 2020 om 14:36 
@Lobo It's updated. :)
Mr-Bandit 19 mrt 2020 om 3:12 
it works ok for 1.1 - no errors, but it counts as 'heavy wall" so need heavy bridges if building on water/goo. maybe that needs to be changed down the line...
Lobo 6 mrt 2020 om 11:16 
miss this for 1.1! please can you update it? thanks :)
Mr-Bandit 29 feb 2020 om 1:09 
ok, thx! :)
Harry_Robinson1  [auteur] 28 feb 2020 om 22:51 
@Mr-Bandit It should work fine already though it'll throw up a yellow error saying it's made for an older version. I'll make a proper 1.1 version next time I get interested enough to play Rimworld.
Mr-Bandit 28 feb 2020 om 16:31 
1.1?
Deathwishkomodo 9 sep 2019 om 10:27 
@Luinithil it is confirmed that it dose work with that mod, even tho Expanded Woodworking already does come with the log walls so you would be winding up with two log walls, the only alteration I see from the The Expanded wood working the base vanilla logs get turned into mixed lumber.
Harry_Robinson1  [auteur] 26 jan 2019 om 4:07 
@Luibthil No idea. Assuming Expanded Woodworking doesn't remove the basic wood item from vanilla, it'll be fine. Try it, tell me about any incompatibilities and I'll try to fix them.
Luinithil 26 jan 2019 om 3:40 
Compatibility with Expanded Woodworking?
Harry_Robinson1  [auteur] 25 jan 2019 om 13:53 
25/1/19 Update: Fixed Log Wall HP statistics.
Harry_Robinson1  [auteur] 25 jan 2019 om 6:28 
@Robbie Rotten. you are welcome, Number One
404 24 jan 2019 om 16:45 
Thanks for the info!
Harry_Robinson1  [auteur] 24 jan 2019 om 16:38 
@Robbie Rotten Nope, as @GenBOOM said it's an extra wall.