RimWorld
Log Walls 1.0-1.5
댓글 71
tanyfilina 2024년 6월 25일 오후 1시 31분 
A dependency on the mod that is not updated, although it works in 1.5 ok, but still... :(
Harry_Robinson1  [작성자] 2024년 6월 25일 오후 1시 24분 
I have thought about this before, it does make sense since especially these walls originally were made out of logs in the only update that required you to craft planks, IIRC. Unfortunately I don't really know how to do this, and it would make a mod that was previously standalone have a dependency.
tanyfilina 2024년 6월 25일 오후 1시 10분 
(I mean, untreated logs from Simple Chains: lumber, lol)
tanyfilina 2024년 6월 25일 오후 12시 48분 
One idea I've had when I just encountered this problem was to make the log walls just a texture variation of a usual wall if built with logs (and make them buildable with logs)
Harry_Robinson1  [작성자] 2024년 6월 25일 오후 12시 37분 
I tried modifying my mod and running some tests, but I found out both the mods I had compatibility issues with aren't updated for 1.5. I decided to load it up anyway with Colonist Deco, but I actually can't get that mod to work, it loads fine, but none of it's items show up in game, meaning i can't test if changing the defs fixes things.


Looking at the way Colonist's Deco works, it seems to use a job that specifically works with vanilla walls, but I'm not entirely sure. I need to do some research on this,
Harry_Robinson1  [작성자] 2024년 6월 25일 오후 12시 35분 
Okay it seems if I use the standard wall defs, it causes all vanilla walls to become log walls, and Colonst's Deco still doesn't work with them. I think the best bet is patching Colonist's Deco to support this mod.
Harry_Robinson1  [작성자] 2024년 6월 25일 오후 12시 11분 
Oh, the issue in the mod could be decoLocationType>Wall</decoLocationType>

Changing this to decoLocationType><li>Wall</li><li>WallLog</li></decoLocationType> would probably fix the issue. But first I'll test if using the base Wall definitions breaks VE - Medieval still, if it doesn't I'll just update my mod.
Harry_Robinson1  [작성자] 2024년 6월 25일 오후 12시 06분 
Maybe this is more complex than I thought, Log Walls already have <isPlaceOverableWall>true</isPlaceOverableWall>, so they should support these attachments.
Harry_Robinson1  [작성자] 2024년 6월 25일 오후 12시 04분 
Taking a quick look at their mod, it seems their wall attachable options are coded differently to the vanilla wall torch. Vanilla uses <isAttachment>true</isAttachment>, which my mod is designed around, whereas Colonist's Deco uses <canPlaceOverWall>true</canPlaceOverWall>, which functions differently.

I have a feeling the log walls deliberately don't support over wall objects as reference to how the original log walls in Alpha 4 didn't support power conduits, but it could also have been a mistake by me when I rewrote the mod. I'll see if I can implement support for over wall objects as it would be pretty convenient to have.
Harry_Robinson1  [작성자] 2024년 6월 25일 오전 11시 53분 
I'll need to look into it, I seem to remember finding that using the base wall definition caused compatibility issues with VE - Medieval and Crystalloids Rewrite, which were popular mods at the time, which lead me to rewrite the mod completely to avoid them. It might be possible that I can use the base definitions now.
tanyfilina 2024년 6월 5일 오후 11시 32분 
Hello! Although Log Walls now support the vanilla wall torches, seems like they don't support wall decorations from Colonists' Deco . Mlie who currently maintain Colonists' Deco, says that it is because Log Walls don't use the base wall-definitions. Would it be possible to change that? Neolithic wall decorations would look very good on log walls.
Harry_Robinson1  [작성자] 2024년 5월 31일 오전 11시 19분 
That was actually a lot easier than I expected.

Log walls now show related blueprints such as doors, like vanilla walls, and they support wall attachments. You can now click a log wall blueprint with a door and just replace it instantly, previously the blueprint had to be cancelled manually.

Hopefully this doesn't break older versions, if anyone is still running 1.0 and has issues please report them.
Harry_Robinson1  [작성자] 2024년 5월 31일 오전 10시 50분 
Updated to run in 1.5 without a warning. Log walls don't seem to support the new wall torches though, so I'll work on publishing another update to fix that.
Harry_Robinson1  [작성자] 2024년 5월 5일 오전 10시 00분 
At some point, it should just be as simple as changing the version number but I probably won't do it until I feel like playing Rimworld again. In the meantime it should work just fine, even if it shows a warning.
Kizzycocoa 2024년 4월 13일 오전 4시 49분 
Will you be updating this for 1.5?
Harry_Robinson1  [작성자] 2023년 11월 5일 오전 5시 40분 
Indeed it does, it works fine regardless but I just pushed a quick update to give it official 1.4 support so it won't show any errors.
TurtleShroom 2023년 10월 7일 오후 5시 41분 
This Mod still works in V1.4 .
Harry_Robinson1  [작성자] 2021년 9월 25일 오전 6시 12분 
Changing the Name="Wall" to Name="LogWall" seems to have resolved all issues with the mod regardless of load order, so it should now be fully compatible with all mods including Crystalloids and Vanilla Expanded.
Harry_Robinson1  [작성자] 2021년 9월 25일 오전 6시 01분 
Thank you for the tip, I'm not the most skilled modder. Could I just change that to something else to fix the issue?
Neronix17 2021년 9월 24일 오후 9시 11분 
@Harry_Robinson1: It's because you have Name="Wall" on your wall def, essentially replacing the vanilla wall for anything that inherits from it using ParentName="Wall" which is loaded after this. This would also have been the case on 1.0-1.2.
Harry_Robinson1  [작성자] 2021년 9월 24일 오후 4시 51분 
That's strange, I've never noticed that, must be 1.3 only. Good thing loading this after works though. You're welcome!
Zahnloli 2021년 9월 24일 오후 4시 22분 
Found an isse with this mod. It causes mods after it, that call on the vanilla wall, to only be able to be build out of woddy materials.
Examples I found were "VFE: Security" Short Wall and "[O21] Seamless Embrasures" Embrasures. Suppose that's also down to rewriting the vanilla def.
Fix for new is simply loading this one later, so not too bad. Thanks for the 1.3 update!
Harry_Robinson1  [작성자] 2021년 9월 12일 오전 4시 06분 
Should be up now, I still can't fix the issues with those two other mods but it should work fine otherwise in 1.3. Sorry for the delays, I've been busy and totally forgot about this.
TurtleShroom 2021년 9월 8일 오전 11시 31분 
Any news on the update?
Harry_Robinson1  [작성자] 2021년 8월 11일 오후 12시 04분 
I'll fix the version number soon, I just got back from holiday today. I'm still working on fixing compatilbility with Crystalloids and Medieveal though.
Kinetic Kimo 2021년 8월 1일 오후 6시 37분 
I've been using this in 1.3 and it seems to work fine. Any chance of getting the version number updated? I'm trying to use a mod sorter and it's complaining that this isn't compatible with 1.3. ^^;
Harry_Robinson1  [작성자] 2021년 7월 22일 오전 10시 00분 
I did a bit of rewriting last night, I'm sure I can get it figured out though. In the meantime, it should work fine in 1.3 aside from those two compatiblity issues.
TurtleShroom 2021년 7월 22일 오전 7시 50분 
Okay. Please let me know when you figure something out.
Harry_Robinson1  [작성자] 2021년 7월 21일 오후 6시 07분 
It should work perfectly with 1.3, however I have noticed some compatibility issues in all versions with Vanilla Expanded Medieval (cobblestone walls have broken textures) and with the Crystalloids Rewrite (crystalline walls cost 8 crystal instead of 5). I determined that this is because of the mod's code, I rewrote it a few patches ago but the mod still replaces the walls def instead of patching it, so it causes some issues with those 2 mods that add extra walls. I'll work on fixing it when I have time, as I would need to work out how to patch defs.
TurtleShroom 2021년 7월 21일 오전 9시 50분 
Does this Mod work with V1.3 ?
The Bard of Hearts 2021년 7월 20일 오후 7시 11분 
+1 for a 1.3 update! :steamhappy:
suboptimal 2020년 11월 17일 오후 4시 05분 
Note on IronSquid501's mod of the mod, make sure to have Log Walls load *after* Simple Chains: Lumber. If Log Walls loads first, for whatever reason, changing "Woody" to "RawWoody" in the .xml had no effect.
IronSquid501 2020년 10월 21일 오전 1시 26분 
Here's a quick guide on how to self-patch it for Simple Chains: Lumber, as I wanted to do the same:
Go to Steam > steamapps > workshop > content > 294100 > 1628354420 > Defs > ThingDefs and open LW-LogWall in Notepad. Scroll down until you see the word Woody. It should look like:
<stuffCategories>
<li>Woody</li>
</stuffCategories>
Replace it with RawWoody. Keep in mind that log walls made from Simple Chains: Lumber's wood will be darker than those made from vanilla wood.
Wi-Fi Mero 2020년 10월 5일 오전 10시 32분 
A mod that makes woodworking more realistic
Harry_Robinson1  [작성자] 2020년 10월 5일 오전 8시 26분 
I have no idea what that is
Wi-Fi Mero 2020년 10월 5일 오전 4시 53분 
Does this have a patch for Simple Chains:Lumber?
Harry_Robinson1  [작성자] 2020년 9월 3일 오전 5시 02분 
Okay so I found out that I can update this mod itself to support 1.0, 1.1, and 1.2, and therefore the 1.1 and 1.2 versions are no longer necessary, just use this version.
Harry_Robinson1  [작성자] 2020년 9월 2일 오후 2시 36분 
@Lobo It's updated. :)
Mr-Bandit 2020년 3월 19일 오전 3시 12분 
it works ok for 1.1 - no errors, but it counts as 'heavy wall" so need heavy bridges if building on water/goo. maybe that needs to be changed down the line...
Lobo 2020년 3월 6일 오전 11시 16분 
miss this for 1.1! please can you update it? thanks :)
Mr-Bandit 2020년 2월 29일 오전 1시 09분 
ok, thx! :)
Harry_Robinson1  [작성자] 2020년 2월 28일 오후 10시 51분 
@Mr-Bandit It should work fine already though it'll throw up a yellow error saying it's made for an older version. I'll make a proper 1.1 version next time I get interested enough to play Rimworld.
Mr-Bandit 2020년 2월 28일 오후 4시 31분 
1.1?
Deathwishkomodo 2019년 9월 9일 오전 10시 27분 
@Luinithil it is confirmed that it dose work with that mod, even tho Expanded Woodworking already does come with the log walls so you would be winding up with two log walls, the only alteration I see from the The Expanded wood working the base vanilla logs get turned into mixed lumber.
Harry_Robinson1  [작성자] 2019년 1월 26일 오전 4시 07분 
@Luibthil No idea. Assuming Expanded Woodworking doesn't remove the basic wood item from vanilla, it'll be fine. Try it, tell me about any incompatibilities and I'll try to fix them.
Luinithil 2019년 1월 26일 오전 3시 40분 
Compatibility with Expanded Woodworking?
Harry_Robinson1  [작성자] 2019년 1월 25일 오후 1시 53분 
25/1/19 Update: Fixed Log Wall HP statistics.
Harry_Robinson1  [작성자] 2019년 1월 25일 오전 6시 28분 
@Robbie Rotten. you are welcome, Number One
404 2019년 1월 24일 오후 4시 45분 
Thanks for the info!
Harry_Robinson1  [작성자] 2019년 1월 24일 오후 4시 38분 
@Robbie Rotten Nope, as @GenBOOM said it's an extra wall.