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2. no matter what i do the dang thing stops at 40 blocks from start
But it's not at all obvious that's the problem when your compressor doesn't have power... I'm just saying that the tooltip would have helped.
And that still doesn't actually answer the question: Does the lift need just one compressor to reach its full height of 1024? Or does it need multiple, and if so when. Does higher traffic mean you need additional compressors? If so when.
So maybe document that behavior in the help page, or fix it so it checks in front and back as well as side to side.
Best would be to add a hint instead of the "Linked Lifts: 0" line. I'd suggest:
"No lifts found!"
"Check stop rotation?"
"Does lift need powered compressors?"
Documentation is also unclear as to what heights require an additional compressor. Does one compressor suffice for a 1024 height lift? Or do you need two to get beyond 512? Or does each compressor add a certain amount of distance so you need 5 powered for a 1024 high lift?
1. Always carry several spare lift stops. This is important because they're the only way to SUMMON the lift.
2. Always have a spare lift and compressor with me, as losing the damn thing winds up being a death sentence.
3. It's not actually required to remove the existing lift and carry it down, as you can remove it on the way back up.
(1K character limit on comments seems kinda arbitrary to me...)
I though at first that the shaft may be obstructed somehow, but then I noticed (and I love this) that the lift goes up and stops when the shaft is obstructed! Thus allowing me to clear the obstruction! That's awesome, thank you! So an obstruction clearly isn't the problem I'm having, and I don't know how to diagnose it.
I'm also having issues with the lift not wanting to go UP as far as it should, and I have NO idea why.
The first time this happened, I eventually discovered it was because I needed a powered lift compressor. Which is fine, but could the lift stop at the top (that's not linking to the lift because the lift can't go high enough) display a message about that? It would have saved me fifteen or twenty mintues of fiddling.
If you are playing single player it should be fixed, if multiplayer server like us make sure you delete the mod server side and re-upload the new version from your client.
It's currently working for us since about a week. Good luck!
Similarly to Max, I am just coming back to this game after a long absence. I used this mod in the past, and minor problems that I had with it at the time were fixed. I am having a new problem. At least, it's a problem that I didn't see back then.
If I try to remove an advanced lift, I 'pick it up' and it returns to the inventory but it's still there in the game. Sort of. I can stand on it, but a lift installed lower in the same shaft will rise up through it but I can't take a lift DOWN through it, because I stay standing on the 'phantom lift' that isn't supposed to me there.
I tried to give an agonizingly detailed account, but the comment wouldn't save, so you get this Reader's Digest Condensed version. Tried to delete a lift. A 'ghost' of the lift stays there and plays havoc.
This is in single-player.
I am also on the FCE discord if that helps at any time for troubleshooting.
These are the files on the server: http://prntscr.com/rpa2p6
The super slow lift speed happens when the lift is blocked or hasn't finished the clearance check.
I'm adamant about getting this to work, hehe, I really need (ok, want) lifts that move more than 64m in height (vanilla limitation for network play).
See this link for a screenshot of folder contents: http://prntscr.com/ms8qmn
After more playing around it is only the first one that is placed during a play session that behaves in the strange manner.
Place lift, remove it, lift block is placed back in inventory, it flashes gone for a sec and then comes back, you can use it but you can't remove it because the block is no longer there, you can't target it.
You can now place and remove subsequent ones as normal.
Log out, log back in, the one that was "glitched" is now gone.
I have reproduces this on several play session.
Obviously one isn't going to do this often, I just believe in reporting all "bugs" in the interest of improvement.
When I try and remove these enhanced lifts you get the block back immediately but it does not actually disappear, you can still use it. When you log out and back in only then is it really gone.
Seems like there is a sync issue however not with the vanilla game variant.
hope this helps!
I had recently restarted anyways, and now my base is shaping out to be a vertical column of workshops, and it's very satisfying to just key in a level and go to it
About to go play with it, so I may figure this out by the time you get to it... does "one lift for all players" mean there's only one of these available per world? even in single player?