FortressCraft Evolved

FortressCraft Evolved

Enhanced Lift
Showing 1-10 of 27 entries
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Update: 8 Jul, 2020 @ 6:37pm

Fix issue in single player where removing a lift leaves the Unity object behind.

Update: 4 Apr, 2020 @ 10:47am

Adjust maximum travel audio volume slightly lower.

Update: 4 Apr, 2020 @ 10:41am

Fix issue with removed lifts on a dedicated server not being removed from the central collection and then breaking the network update process until server is restarted.

Update: 29 Feb, 2020 @ 9:16am

Fix regession bug with lift compressors from prior update.

Update: 29 Feb, 2020 @ 8:15am

Fix issue with key bindings not working on load if key bindings file is created for the first time.

Update: 24 Feb, 2020 @ 5:02am

Restore 1/31/2019 changes.

Update: 22 Feb, 2020 @ 12:17pm

Changes to prevent problems with machine tracking when a manufacturing plant set to automate an lift or stop machine creates it at 0,0,0 to spawn the visuals.

Update: 31 Jan, 2020 @ 5:22am

Add support for configurable key binding.

Update: 20 Nov, 2019 @ 4:37am

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.

Update: 22 Oct, 2019 @ 5:34am

- Fix issue where compressor removal/re-placement after a full clearance check does not restore maximum allowable lift extent.
- Increase time for compressor check on world load so lift extent isn't suddenly limited while segments are loading.
- Add popup text when highlighting the compressor.