Stellaris
AscRing Planetary Diversity Addon
37 comentarii
Cephalon Sithalo  [autor] 17 nov. 2020 la 16:54 
Thanks, I need to update it someday.
ScreamCon 17 nov. 2020 la 4:39 
Ever since the dawn of man, have they keened control of their dominion... only to realize that they too... are invariably emergent to a farm of city. My thought, nice mod by the way.
Utsubyo_ 10 nov. 2020 la 0:55 
ok ! thanks for the information
Cephalon Sithalo  [autor] 9 nov. 2020 la 17:17 
It hasnt worked properly for a while since I havnt implemented the district_set change they made a while back. I want to. Sometime.
Utsubyo_ 9 nov. 2020 la 10:01 
ok it did'nt, i'm so saaad
Utsubyo_ 9 nov. 2020 la 10:00 
does thos work with 2.8 now ?
Cephalon Sithalo  [autor] 28 mai 2020 la 17:37 
havnt done district set yet sooo idk sorry
loopmaster69 28 mai 2020 la 10:03 
does this work with 2.7?
Entropino 3 dec. 2019 la 13:06 
This add-on seems to break the trait description for ash-worlds and perhaps also more exotic worlds of the planetary diversity mod.
Cephalon Sithalo  [autor] 27 oct. 2019 la 14:17 
Idk if they have changed it or not. If something needs updating I'll update. But am not gonna be fallowing every mod ive made patches for and figure out every change they made to know weather or not I need to fix up the patch lol.

Thank you for the love glad you enjoy it. If anyone does ever find any issue just let me know :LotusFlower:
Zag14 27 oct. 2019 la 14:15 
They didnt change it? Ok, thanks for reply! Love your mod <3
Cephalon Sithalo  [autor] 27 oct. 2019 la 14:14 
As long as they havnt changed up the EcoEcu it should be oki :LotusFlower:
Zag14 27 oct. 2019 la 14:12 
i dont know, but PD got many updates since 1 july
Cephalon Sithalo  [autor] 27 oct. 2019 la 13:38 
Does it need one? Is something broken?
Zag14 26 oct. 2019 la 15:28 
update maybe?
Cephalon Sithalo  [autor] 26 sept. 2019 la 7:17 
Thx Birb. Somehow when moving bits from this to the base mod I didnt grab the eco city apperently :LotusFlower:
Cephalon Sithalo  [autor] 25 sept. 2019 la 21:30 
Hm... Well we cant have that...
Yellow 25 sept. 2019 la 18:51 
The ring segment added by this mod (eco/science) is deleted when it's fully built.
Cephalon Sithalo  [autor] 3 iul. 2019 la 5:41 
Joy. I'll have to look into that after work sorry v.v :LotusFlower:
Hydra 2 iul. 2019 la 19:15 
turning the ring segment into a eco/science city deleted the segment
https://steamuserimages-a.akamaihd.net/ugc/772847088736498666/3D8E0C3B649E03D0B4B39263FCA0C613D0C0C487/
Cephalon Sithalo  [autor] 30 iun. 2019 la 23:44 
Fixed that thank you :LotusFlower:
Cephalon Sithalo  [autor] 30 iun. 2019 la 14:43 
I wonder why bother making that a modifier instead of just setting that as the planet effect and tell the game to cap the district at however many its supposed to be capped at lol.
I'll look into fixing it :LotusFlower:
Incorruptible 30 iun. 2019 la 13:19 
Yes, Replication districts are capped on Robo-Factory Worlds through a modifier that the planet gains when being turned into a Robo-Factory world. Once the Robo-Factory decision is finished the Machine World changes and is given a planetary modifier, I think called 'Robo-Factory World" that allows the construction of one Replicator district and Resettlement cost reduction by 25%. Currently when completing the decision the modifier isn't applied so the district can't be built. The first time I tried a modifier appeared but it was blank. When I reloaded the save there was no modifier at all.
Cephalon Sithalo  [autor] 30 iun. 2019 la 7:15 
Also I'll look into it later tonight sorry v.v
Cephalon Sithalo  [autor] 30 iun. 2019 la 6:32 
Thats not bug thats oversight. I didnt know that the district was tied to something I figured it was just uncapped like the others.

How are Machine Worlds effected? If they are not getting the modifier/deposit that lets them build replication districts then it sounds like its working as it should be. If its something else I'll need more info :LotusFlower:
Incorruptible 30 iun. 2019 la 1:14 
I think I got another bug for ya. Looks like the modifier that gets added to PD's Robo-Factory that allows the building of the Replicator District on Machine worlds isn't properly getting applied. Not sure why Machine Worlds are being effected though.
Cephalon Sithalo  [autor] 18 iun. 2019 la 5:58 
The fix should still work even with District Overhaul. It shouldnt prevent you from using commands to change the planet class. But if its a planetary features issue then you need to also use the "effect add_deposit =" command to give you whatever features you had back.

Unless you mean this mod. But this mod is not a fix. Im going to get my wisdom teeth +2 removed very soon so I cant look into that right now.

But funny that you mention it. I was working on another addon last night some and I noticed the decisions file from it had decisions special to having district overhaul also and was thinking I will probably need to include that in the other mod bits :LotusFlower:
AprilsRealm 18 iun. 2019 la 5:22 
@Cephalon Sithalo: Fix doesn't work if you have "district overhaul" installed :/ , the districts are all wrong.
Cephalon Sithalo  [autor] 17 iun. 2019 la 17:28 
Woops that was my fault sorry
If you havnt fixed it with commands yet and do not have an older save to fall back on then you can use this to change it proper:
1-Select your homeworld and push the ` key beside the 1 to open up the console.
2-Type/Copypaste "planet_class pc_ecocity" (without the quotation marks)
3-Press enter.

Apologies. Updated to hopefully have that not happen again... :LotusFlower:
SparraNova 17 iun. 2019 la 13:27 
So, I'm not sure *how* I managed this, but when I tried to turn my homeworld into one of PD's Sci Arcologies... it turned into a ringworld segment.

I don't know what I did help.
Cephalon Sithalo  [autor] 12 iun. 2019 la 15:56 
Updated for 2.3 and Bioforge/Robot-Factory worlds.

You didnt have to ask the same question 2 times in both locations v.v
Cephalon Sithalo  [autor] 6 iun. 2019 la 7:04 
at some point yes
AprilsRealm 6 iun. 2019 la 2:45 
Is this mod going to be updated for 2.3?
Cephalon Sithalo  [autor] 9 mai 2019 la 14:12 
It can and it should be. I hadnt even considered it despite looking at the mod before lol. Never crossed my mind but it should very much be intergrated :LotusFlower:
Fred the Destroyer 9 mai 2019 la 11:12 
Can this be Expanded to the other two (machine and hive) arcologies added by PD's Arcologies?

Also, as the eco arcology is added by the Arcologies addon , that should probably be listed as required.
Cephalon Sithalo  [autor] 9 apr. 2019 la 10:09 
Oh? In what way?
mintymind 9 apr. 2019 la 8:54 
this doesnt seem to work