Stellaris
AscRing Planetary Diversity Addon
37 comentarios
Cephalon Sithalo  [autor] 17 NOV 2020 a las 16:54 
Thanks, I need to update it someday.
ScreamCon 17 NOV 2020 a las 4:39 
Ever since the dawn of man, have they keened control of their dominion... only to realize that they too... are invariably emergent to a farm of city. My thought, nice mod by the way.
Utsubyo_ 10 NOV 2020 a las 0:55 
ok ! thanks for the information
Cephalon Sithalo  [autor] 9 NOV 2020 a las 17:17 
It hasnt worked properly for a while since I havnt implemented the district_set change they made a while back. I want to. Sometime.
Utsubyo_ 9 NOV 2020 a las 10:01 
ok it did'nt, i'm so saaad
Utsubyo_ 9 NOV 2020 a las 10:00 
does thos work with 2.8 now ?
Cephalon Sithalo  [autor] 28 MAY 2020 a las 17:37 
havnt done district set yet sooo idk sorry
loopmaster69 28 MAY 2020 a las 10:03 
does this work with 2.7?
Entropino 3 DIC 2019 a las 13:06 
This add-on seems to break the trait description for ash-worlds and perhaps also more exotic worlds of the planetary diversity mod.
Cephalon Sithalo  [autor] 27 OCT 2019 a las 14:17 
Idk if they have changed it or not. If something needs updating I'll update. But am not gonna be fallowing every mod ive made patches for and figure out every change they made to know weather or not I need to fix up the patch lol.

Thank you for the love glad you enjoy it. If anyone does ever find any issue just let me know :LotusFlower:
Zag14 27 OCT 2019 a las 14:15 
They didnt change it? Ok, thanks for reply! Love your mod <3
Cephalon Sithalo  [autor] 27 OCT 2019 a las 14:14 
As long as they havnt changed up the EcoEcu it should be oki :LotusFlower:
Zag14 27 OCT 2019 a las 14:12 
i dont know, but PD got many updates since 1 july
Cephalon Sithalo  [autor] 27 OCT 2019 a las 13:38 
Does it need one? Is something broken?
Zag14 26 OCT 2019 a las 15:28 
update maybe?
Cephalon Sithalo  [autor] 26 SEP 2019 a las 7:17 
Thx Birb. Somehow when moving bits from this to the base mod I didnt grab the eco city apperently :LotusFlower:
Cephalon Sithalo  [autor] 25 SEP 2019 a las 21:30 
Hm... Well we cant have that...
Yellow 25 SEP 2019 a las 18:51 
The ring segment added by this mod (eco/science) is deleted when it's fully built.
Cephalon Sithalo  [autor] 3 JUL 2019 a las 5:41 
Joy. I'll have to look into that after work sorry v.v :LotusFlower:
Hydra 2 JUL 2019 a las 19:15 
turning the ring segment into a eco/science city deleted the segment
https://steamuserimages-a.akamaihd.net/ugc/772847088736498666/3D8E0C3B649E03D0B4B39263FCA0C613D0C0C487/
Cephalon Sithalo  [autor] 30 JUN 2019 a las 23:44 
Fixed that thank you :LotusFlower:
Cephalon Sithalo  [autor] 30 JUN 2019 a las 14:43 
I wonder why bother making that a modifier instead of just setting that as the planet effect and tell the game to cap the district at however many its supposed to be capped at lol.
I'll look into fixing it :LotusFlower:
Incorruptible 30 JUN 2019 a las 13:19 
Yes, Replication districts are capped on Robo-Factory Worlds through a modifier that the planet gains when being turned into a Robo-Factory world. Once the Robo-Factory decision is finished the Machine World changes and is given a planetary modifier, I think called 'Robo-Factory World" that allows the construction of one Replicator district and Resettlement cost reduction by 25%. Currently when completing the decision the modifier isn't applied so the district can't be built. The first time I tried a modifier appeared but it was blank. When I reloaded the save there was no modifier at all.
Cephalon Sithalo  [autor] 30 JUN 2019 a las 7:15 
Also I'll look into it later tonight sorry v.v
Cephalon Sithalo  [autor] 30 JUN 2019 a las 6:32 
Thats not bug thats oversight. I didnt know that the district was tied to something I figured it was just uncapped like the others.

How are Machine Worlds effected? If they are not getting the modifier/deposit that lets them build replication districts then it sounds like its working as it should be. If its something else I'll need more info :LotusFlower:
Incorruptible 30 JUN 2019 a las 1:14 
I think I got another bug for ya. Looks like the modifier that gets added to PD's Robo-Factory that allows the building of the Replicator District on Machine worlds isn't properly getting applied. Not sure why Machine Worlds are being effected though.
Cephalon Sithalo  [autor] 18 JUN 2019 a las 5:58 
The fix should still work even with District Overhaul. It shouldnt prevent you from using commands to change the planet class. But if its a planetary features issue then you need to also use the "effect add_deposit =" command to give you whatever features you had back.

Unless you mean this mod. But this mod is not a fix. Im going to get my wisdom teeth +2 removed very soon so I cant look into that right now.

But funny that you mention it. I was working on another addon last night some and I noticed the decisions file from it had decisions special to having district overhaul also and was thinking I will probably need to include that in the other mod bits :LotusFlower:
AprilsRealm 18 JUN 2019 a las 5:22 
@Cephalon Sithalo: Fix doesn't work if you have "district overhaul" installed :/ , the districts are all wrong.
Cephalon Sithalo  [autor] 17 JUN 2019 a las 17:28 
Woops that was my fault sorry
If you havnt fixed it with commands yet and do not have an older save to fall back on then you can use this to change it proper:
1-Select your homeworld and push the ` key beside the 1 to open up the console.
2-Type/Copypaste "planet_class pc_ecocity" (without the quotation marks)
3-Press enter.

Apologies. Updated to hopefully have that not happen again... :LotusFlower:
SparraNova 17 JUN 2019 a las 13:27 
So, I'm not sure *how* I managed this, but when I tried to turn my homeworld into one of PD's Sci Arcologies... it turned into a ringworld segment.

I don't know what I did help.
Cephalon Sithalo  [autor] 12 JUN 2019 a las 15:56 
Updated for 2.3 and Bioforge/Robot-Factory worlds.

You didnt have to ask the same question 2 times in both locations v.v
Cephalon Sithalo  [autor] 6 JUN 2019 a las 7:04 
at some point yes
AprilsRealm 6 JUN 2019 a las 2:45 
Is this mod going to be updated for 2.3?
Cephalon Sithalo  [autor] 9 MAY 2019 a las 14:12 
It can and it should be. I hadnt even considered it despite looking at the mod before lol. Never crossed my mind but it should very much be intergrated :LotusFlower:
Fred the Destroyer 9 MAY 2019 a las 11:12 
Can this be Expanded to the other two (machine and hive) arcologies added by PD's Arcologies?

Also, as the eco arcology is added by the Arcologies addon , that should probably be listed as required.
Cephalon Sithalo  [autor] 9 ABR 2019 a las 10:09 
Oh? In what way?
mintymind 9 ABR 2019 a las 8:54 
this doesnt seem to work