Stellaris

Stellaris

AscRing Planetary Diversity Addon
37 Comments
Cephalon Sithalo  [author] 17 Nov, 2020 @ 4:54pm 
Thanks, I need to update it someday.
ScreamCon 17 Nov, 2020 @ 4:39am 
Ever since the dawn of man, have they keened control of their dominion... only to realize that they too... are invariably emergent to a farm of city. My thought, nice mod by the way.
Utsubyo_ 10 Nov, 2020 @ 12:55am 
ok ! thanks for the information
Cephalon Sithalo  [author] 9 Nov, 2020 @ 5:17pm 
It hasnt worked properly for a while since I havnt implemented the district_set change they made a while back. I want to. Sometime.
Utsubyo_ 9 Nov, 2020 @ 10:01am 
ok it did'nt, i'm so saaad
Utsubyo_ 9 Nov, 2020 @ 10:00am 
does thos work with 2.8 now ?
Cephalon Sithalo  [author] 28 May, 2020 @ 5:37pm 
havnt done district set yet sooo idk sorry
loopmaster69 28 May, 2020 @ 10:03am 
does this work with 2.7?
Entropino 3 Dec, 2019 @ 1:06pm 
This add-on seems to break the trait description for ash-worlds and perhaps also more exotic worlds of the planetary diversity mod.
Cephalon Sithalo  [author] 27 Oct, 2019 @ 2:17pm 
Idk if they have changed it or not. If something needs updating I'll update. But am not gonna be fallowing every mod ive made patches for and figure out every change they made to know weather or not I need to fix up the patch lol.

Thank you for the love glad you enjoy it. If anyone does ever find any issue just let me know :LotusFlower:
Zag14 27 Oct, 2019 @ 2:15pm 
They didnt change it? Ok, thanks for reply! Love your mod <3
Cephalon Sithalo  [author] 27 Oct, 2019 @ 2:14pm 
As long as they havnt changed up the EcoEcu it should be oki :LotusFlower:
Zag14 27 Oct, 2019 @ 2:12pm 
i dont know, but PD got many updates since 1 july
Cephalon Sithalo  [author] 27 Oct, 2019 @ 1:38pm 
Does it need one? Is something broken?
Zag14 26 Oct, 2019 @ 3:28pm 
update maybe?
Cephalon Sithalo  [author] 26 Sep, 2019 @ 7:17am 
Thx Birb. Somehow when moving bits from this to the base mod I didnt grab the eco city apperently :LotusFlower:
Cephalon Sithalo  [author] 25 Sep, 2019 @ 9:30pm 
Hm... Well we cant have that...
Yellow 25 Sep, 2019 @ 6:51pm 
The ring segment added by this mod (eco/science) is deleted when it's fully built.
Cephalon Sithalo  [author] 3 Jul, 2019 @ 5:41am 
Joy. I'll have to look into that after work sorry v.v :LotusFlower:
Hydra 2 Jul, 2019 @ 7:15pm 
turning the ring segment into a eco/science city deleted the segment
https://steamuserimages-a.akamaihd.net/ugc/772847088736498666/3D8E0C3B649E03D0B4B39263FCA0C613D0C0C487/
Cephalon Sithalo  [author] 30 Jun, 2019 @ 11:44pm 
Fixed that thank you :LotusFlower:
Cephalon Sithalo  [author] 30 Jun, 2019 @ 2:43pm 
I wonder why bother making that a modifier instead of just setting that as the planet effect and tell the game to cap the district at however many its supposed to be capped at lol.
I'll look into fixing it :LotusFlower:
Incorruptible 30 Jun, 2019 @ 1:19pm 
Yes, Replication districts are capped on Robo-Factory Worlds through a modifier that the planet gains when being turned into a Robo-Factory world. Once the Robo-Factory decision is finished the Machine World changes and is given a planetary modifier, I think called 'Robo-Factory World" that allows the construction of one Replicator district and Resettlement cost reduction by 25%. Currently when completing the decision the modifier isn't applied so the district can't be built. The first time I tried a modifier appeared but it was blank. When I reloaded the save there was no modifier at all.
Cephalon Sithalo  [author] 30 Jun, 2019 @ 7:15am 
Also I'll look into it later tonight sorry v.v
Cephalon Sithalo  [author] 30 Jun, 2019 @ 6:32am 
Thats not bug thats oversight. I didnt know that the district was tied to something I figured it was just uncapped like the others.

How are Machine Worlds effected? If they are not getting the modifier/deposit that lets them build replication districts then it sounds like its working as it should be. If its something else I'll need more info :LotusFlower:
Incorruptible 30 Jun, 2019 @ 1:14am 
I think I got another bug for ya. Looks like the modifier that gets added to PD's Robo-Factory that allows the building of the Replicator District on Machine worlds isn't properly getting applied. Not sure why Machine Worlds are being effected though.
Cephalon Sithalo  [author] 18 Jun, 2019 @ 5:58am 
The fix should still work even with District Overhaul. It shouldnt prevent you from using commands to change the planet class. But if its a planetary features issue then you need to also use the "effect add_deposit =" command to give you whatever features you had back.

Unless you mean this mod. But this mod is not a fix. Im going to get my wisdom teeth +2 removed very soon so I cant look into that right now.

But funny that you mention it. I was working on another addon last night some and I noticed the decisions file from it had decisions special to having district overhaul also and was thinking I will probably need to include that in the other mod bits :LotusFlower:
AprilsRealm 18 Jun, 2019 @ 5:22am 
@Cephalon Sithalo: Fix doesn't work if you have "district overhaul" installed :/ , the districts are all wrong.
Cephalon Sithalo  [author] 17 Jun, 2019 @ 5:28pm 
Woops that was my fault sorry
If you havnt fixed it with commands yet and do not have an older save to fall back on then you can use this to change it proper:
1-Select your homeworld and push the ` key beside the 1 to open up the console.
2-Type/Copypaste "planet_class pc_ecocity" (without the quotation marks)
3-Press enter.

Apologies. Updated to hopefully have that not happen again... :LotusFlower:
SparraNova 17 Jun, 2019 @ 1:27pm 
So, I'm not sure *how* I managed this, but when I tried to turn my homeworld into one of PD's Sci Arcologies... it turned into a ringworld segment.

I don't know what I did help.
Cephalon Sithalo  [author] 12 Jun, 2019 @ 3:56pm 
Updated for 2.3 and Bioforge/Robot-Factory worlds.

You didnt have to ask the same question 2 times in both locations v.v
Cephalon Sithalo  [author] 6 Jun, 2019 @ 7:04am 
at some point yes
AprilsRealm 6 Jun, 2019 @ 2:45am 
Is this mod going to be updated for 2.3?
Cephalon Sithalo  [author] 9 May, 2019 @ 2:12pm 
It can and it should be. I hadnt even considered it despite looking at the mod before lol. Never crossed my mind but it should very much be intergrated :LotusFlower:
Fred the Destroyer 9 May, 2019 @ 11:12am 
Can this be Expanded to the other two (machine and hive) arcologies added by PD's Arcologies?

Also, as the eco arcology is added by the Arcologies addon , that should probably be listed as required.
Cephalon Sithalo  [author] 9 Apr, 2019 @ 10:09am 
Oh? In what way?
mintymind 9 Apr, 2019 @ 8:54am 
this doesnt seem to work