Garry's Mod

Garry's Mod

Quake 2 SWEPs
282 opmerkingen
worst scout player ever 15 dec 2024 om 5:57 
i wonder why nobody makes quake II npcs
upset  [auteur] 20 okt 2024 om 16:09 
check utilities menu
Vinter 19 okt 2024 om 23:39 
Is there a cvar so i can get rid of the odd camera shake while moving?
Sir Mansel of Macsen 20 sep 2024 om 15:38 
Can't get this to work
LeoNERD98 7 sep 2024 om 13:18 
there is going to be the Distruptor from the new quake 2 mission packs?
Cheesecake 28 aug 2024 om 1:33 
npcs can use more guns and we got the new weapon bob idk if i missed anything but LESGOOOOOOOOO
UML5 23 aug 2024 om 3:02 
KACPI USED THIS IN EPISODE 4 OF HIS GMOD EASTER EGG SERIES!
upset  [auteur] 17 aug 2024 om 11:24 
IT IS NOT BROKEN. clean up your gmod and remove shitty addons, you're just destroying your game by downloading badly coded crap
try disabling all your addons and you'll see that my addon is working perfectly
BigBlokeSeanyPops 30 jun 2024 om 23:48 
this mod needs an update
randomq32 21 jun 2024 om 11:34 
the fucking guns dont work
Doom Slayer 9 mei 2024 om 7:46 
THIS. NEEDS. TO. BE. IN. VR.

This is enough motivation to start learning modeling.
sexymixie06 14 apr 2024 om 16:25 
c_hands?
ground zero weapons?
CrimsonInfra64 6 apr 2024 om 20:25 
someone fix this mod
Nathan Silver 21 feb 2024 om 8:51 
All weapons aren't working anymore. Can you PLEASE fix that?
cheeseydoo 18 jan 2024 om 21:25 
explosions no longer work :(
Spawn Hybrid 7 jan 2024 om 22:39 
Hey so the "Tried to use a NULL CTakeDamageInfo!" Fixer mod by zippy breaks the rocket launcher in this mod. The enemies take damage from it very inconsistently. The chasm the rift grenadier weapon from that pack is also affected.
Mannytko 20 nov 2023 om 8:06 
[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:14: bad argument #1 to 'DynamicLight' (number expected, got no value)
1. DynamicLight - [C]:-1
2. unknown - lua/effects/q2_explosion/init.lua:14 (x2)


[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:48: attempt to perform arithmetic on field 'Time' (a nil value)
1. unknown - lua/effects/q2_explosion/init.lua:48 (x4)


[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:41: attempt to perform arithmetic on field 'Time' (a nil value)
1. unknown - lua/effects/q2_explosion/init.lua:41 (x2)
DEVOtionist 2 nov 2023 om 9:00 
pretty cool
Brasduri 6 sep 2023 om 1:39 
remastered version when?
Thyme Borb 25 jun 2023 om 13:59 
And super shotgun
Thyme Borb 25 jun 2023 om 13:59 
BFG and Ion Ripper not working
1x1x1x1 3 jan 2023 om 15:54 
lets see how rocket jumping works.
VictorVild 25 nov 2022 om 4:50 
inf ammo mods onley works on half life 2 ammo
VictorVild 29 okt 2022 om 2:33 
i can make quake 2 npcs they are shit
tinylucas 22 sep 2022 om 17:05 
SAve yourself! never use a inf ammo addon it will break it! no fix at all
tinylucas 22 sep 2022 om 17:04 
no, i deleted every fucking addon and it wont work
Synth 20 jul 2022 om 15:04 
The people saying this addon is broken probably have a conflicting addon somewhere in their library - I just tested it myself and all the weapons work perfectly fine.
tinylucas 2 jun 2022 om 17:24 
shit its now broken, inf ammo addons break it with no fix
Gabataka 16 mei 2022 om 23:34 
can I use the transferred weapons in garrys mod in my mod?
raff-65 10 dec 2021 om 4:23 
to everyone that cant shoot the gun if you have a infinite ammo addon that might be the problem you have to disable the addon if you want to use it
phoenixpnr 31 aug 2021 om 5:10 
@ upset:
i would like to see the quake disruptor, the ground zero weapons or deathmatch weapons, such as the heat/plasma beam
a idiot 26 aug 2021 om 2:25 
ANYTHING
a idiot 26 aug 2021 om 2:25 
WON'T WORK
Siknesd 24 jul 2021 om 13:29 
nice work! i really love quake 2
KnightBob7 4 apr 2021 om 5:12 
The only problems I have is explosions for the Grenade Launcher, Rocket Launcher, Phalanx, and missing railgun trail beam are missing.
rondrake 25 mrt 2021 om 15:01 
THE SUPER SOTGUN WON'T WORK
mkc1926 5 okt 2020 om 14:19 
I uh...Let me just say that I can use the weapons, but they won't fire. I'm pretty sure it's broken by now, and I think it needs to be fixed.
844box 21 jul 2020 om 1:45 
It's used Quake 2's source code?
TheUbermensch 8 feb 2020 om 15:37 
will you ever do a quake RTX sweps?
BeanMChocolate 12 aug 2019 om 17:00 
I am having problems with crotch gun syndrome with these weapons in third person. I was wondering if you could look into this.
Gordon Freeman The Annoyance 13 feb 2019 om 16:02 
Uhh, The Railgun Doesn't penetrate ANYTHING
Gavitron 8 dec 2018 om 7:48 
@ H_E_C_K i have this problem too, its because somebody didnt add animations/position the gun right, or something like that
H_E_C_K 28 mei 2018 om 8:42 
Wonderful weapons and a wonderful mod rest assured. However I have run into a bit of a hiccup...

The third person world models aren't being held by the hands of whatever playermodel I'm using. The weapons seem to just stick out from the waist like some for of low resolution robo-schlong. It is a problem that is consistent across all of my playermodesl, even the vanilla ones. The only ones that work are oddly, the splatoon playermodels, everything else just has dick-guns.

Sorry for the doom expostion style wall of text, but I didn't see a place to report issues.
Oh boss sun it's 29 mrt 2018 om 9:52 
Where's addon with these q2 maps?
_average_alien 28 feb 2018 om 12:05 
Is there any way I can tweak the weapons damage? Most of them are really weak.
Butch Van Der Linde 4 nov 2017 om 13:34 
The models are based off quake ii, they don't look like that by mistake.
Iyotlami 28 jul 2017 om 3:01 
What is the best thing? QUAD DAMAGE!
Claudia Strife 25 mei 2017 om 22:59 
I love how your Quake II mod ports the exact same weapons from the original game! :)
ADF-01 Falken 4 apr 2017 om 15:23 
can you add the weapons from the expansion pack ground zero?
Sayachii 10 dec 2016 om 15:08 
Oh man... First time I played Q2 (PSX version, not the PC trash) I thought these 1 armor things were chips and shotgun shells were cheese ;3