Garry's Mod

Garry's Mod

Quake 2 SWEPs
282 kommentarer
worst scout player ever 15 dec, 2024 @ 5:57 
i wonder why nobody makes quake II npcs
upset  [skapare] 20 okt, 2024 @ 16:09 
check utilities menu
Vinter 19 okt, 2024 @ 23:39 
Is there a cvar so i can get rid of the odd camera shake while moving?
Sir Mansel of Macsen 20 sep, 2024 @ 15:38 
Can't get this to work
LeoNERD98 7 sep, 2024 @ 13:18 
there is going to be the Distruptor from the new quake 2 mission packs?
Cheesecake 28 aug, 2024 @ 1:33 
npcs can use more guns and we got the new weapon bob idk if i missed anything but LESGOOOOOOOOO
UML5 23 aug, 2024 @ 3:02 
KACPI USED THIS IN EPISODE 4 OF HIS GMOD EASTER EGG SERIES!
upset  [skapare] 17 aug, 2024 @ 11:24 
IT IS NOT BROKEN. clean up your gmod and remove shitty addons, you're just destroying your game by downloading badly coded crap
try disabling all your addons and you'll see that my addon is working perfectly
BigBlokeSeanyPops 30 jun, 2024 @ 23:48 
this mod needs an update
randomq32 21 jun, 2024 @ 11:34 
the fucking guns dont work
Doom Slayer 9 maj, 2024 @ 7:46 
THIS. NEEDS. TO. BE. IN. VR.

This is enough motivation to start learning modeling.
sexymixie06 14 apr, 2024 @ 16:25 
c_hands?
ground zero weapons?
CrimsonInfra64 6 apr, 2024 @ 20:25 
someone fix this mod
Nathan Silver 21 feb, 2024 @ 8:51 
All weapons aren't working anymore. Can you PLEASE fix that?
cheeseydoo 18 jan, 2024 @ 21:25 
explosions no longer work :(
Spawn Hybrid 7 jan, 2024 @ 22:39 
Hey so the "Tried to use a NULL CTakeDamageInfo!" Fixer mod by zippy breaks the rocket launcher in this mod. The enemies take damage from it very inconsistently. The chasm the rift grenadier weapon from that pack is also affected.
Mannytko 20 nov, 2023 @ 8:06 
[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:14: bad argument #1 to 'DynamicLight' (number expected, got no value)
1. DynamicLight - [C]:-1
2. unknown - lua/effects/q2_explosion/init.lua:14 (x2)


[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:48: attempt to perform arithmetic on field 'Time' (a nil value)
1. unknown - lua/effects/q2_explosion/init.lua:48 (x4)


[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:41: attempt to perform arithmetic on field 'Time' (a nil value)
1. unknown - lua/effects/q2_explosion/init.lua:41 (x2)
DEVOtionist 2 nov, 2023 @ 9:00 
pretty cool
Brasduri 6 sep, 2023 @ 1:39 
remastered version when?
Thyme Borb 25 jun, 2023 @ 13:59 
And super shotgun
Thyme Borb 25 jun, 2023 @ 13:59 
BFG and Ion Ripper not working
1x1x1x1 3 jan, 2023 @ 15:54 
lets see how rocket jumping works.
VictorVild 25 nov, 2022 @ 4:50 
inf ammo mods onley works on half life 2 ammo
VictorVild 29 okt, 2022 @ 2:33 
i can make quake 2 npcs they are shit
tinylucas 22 sep, 2022 @ 17:05 
SAve yourself! never use a inf ammo addon it will break it! no fix at all
tinylucas 22 sep, 2022 @ 17:04 
no, i deleted every fucking addon and it wont work
Synth 20 jul, 2022 @ 15:04 
The people saying this addon is broken probably have a conflicting addon somewhere in their library - I just tested it myself and all the weapons work perfectly fine.
tinylucas 2 jun, 2022 @ 17:24 
shit its now broken, inf ammo addons break it with no fix
Gabataka 16 maj, 2022 @ 23:34 
can I use the transferred weapons in garrys mod in my mod?
raff-65 10 dec, 2021 @ 4:23 
to everyone that cant shoot the gun if you have a infinite ammo addon that might be the problem you have to disable the addon if you want to use it
phoenixpnr 31 aug, 2021 @ 5:10 
@ upset:
i would like to see the quake disruptor, the ground zero weapons or deathmatch weapons, such as the heat/plasma beam
a idiot 26 aug, 2021 @ 2:25 
ANYTHING
a idiot 26 aug, 2021 @ 2:25 
WON'T WORK
Siknesd 24 jul, 2021 @ 13:29 
nice work! i really love quake 2
KnightBob7 4 apr, 2021 @ 5:12 
The only problems I have is explosions for the Grenade Launcher, Rocket Launcher, Phalanx, and missing railgun trail beam are missing.
rondrake 25 mar, 2021 @ 15:01 
THE SUPER SOTGUN WON'T WORK
mkc1926 5 okt, 2020 @ 14:19 
I uh...Let me just say that I can use the weapons, but they won't fire. I'm pretty sure it's broken by now, and I think it needs to be fixed.
844box 21 jul, 2020 @ 1:45 
It's used Quake 2's source code?
TheUbermensch 8 feb, 2020 @ 15:37 
will you ever do a quake RTX sweps?
BeanMChocolate 12 aug, 2019 @ 17:00 
I am having problems with crotch gun syndrome with these weapons in third person. I was wondering if you could look into this.
Gordon Freeman The Annoyance 13 feb, 2019 @ 16:02 
Uhh, The Railgun Doesn't penetrate ANYTHING
Gavitron 8 dec, 2018 @ 7:48 
@ H_E_C_K i have this problem too, its because somebody didnt add animations/position the gun right, or something like that
H_E_C_K 28 maj, 2018 @ 8:42 
Wonderful weapons and a wonderful mod rest assured. However I have run into a bit of a hiccup...

The third person world models aren't being held by the hands of whatever playermodel I'm using. The weapons seem to just stick out from the waist like some for of low resolution robo-schlong. It is a problem that is consistent across all of my playermodesl, even the vanilla ones. The only ones that work are oddly, the splatoon playermodels, everything else just has dick-guns.

Sorry for the doom expostion style wall of text, but I didn't see a place to report issues.
Oh boss sun it's 29 mar, 2018 @ 9:52 
Where's addon with these q2 maps?
_average_alien 28 feb, 2018 @ 12:05 
Is there any way I can tweak the weapons damage? Most of them are really weak.
Butch Van Der Linde 4 nov, 2017 @ 13:34 
The models are based off quake ii, they don't look like that by mistake.
Iyotlami 28 jul, 2017 @ 3:01 
What is the best thing? QUAD DAMAGE!
Claudia Strife 25 maj, 2017 @ 22:59 
I love how your Quake II mod ports the exact same weapons from the original game! :)
ADF-01 Falken 4 apr, 2017 @ 15:23 
can you add the weapons from the expansion pack ground zero?
Sayachii 10 dec, 2016 @ 15:08 
Oh man... First time I played Q2 (PSX version, not the PC trash) I thought these 1 armor things were chips and shotgun shells were cheese ;3