Garry's Mod

Garry's Mod

Quake 2 SWEPs
282 kommenttia
24 krt macha labubu 15.12.2024 klo 5.57 
i wonder why nobody makes quake II npcs
upset  [tekijä] 20.10.2024 klo 16.09 
check utilities menu
Vinter 19.10.2024 klo 23.39 
Is there a cvar so i can get rid of the odd camera shake while moving?
Sir Mansel of Macsen 20.9.2024 klo 15.38 
Can't get this to work
LeoNERD98 7.9.2024 klo 13.18 
there is going to be the Distruptor from the new quake 2 mission packs?
Cheesecake 28.8.2024 klo 1.33 
npcs can use more guns and we got the new weapon bob idk if i missed anything but LESGOOOOOOOOO
UML5 23.8.2024 klo 3.02 
KACPI USED THIS IN EPISODE 4 OF HIS GMOD EASTER EGG SERIES!
upset  [tekijä] 17.8.2024 klo 11.24 
IT IS NOT BROKEN. clean up your gmod and remove shitty addons, you're just destroying your game by downloading badly coded crap
try disabling all your addons and you'll see that my addon is working perfectly
BigBlokeSeanyPops 30.6.2024 klo 23.48 
this mod needs an update
randomq32 21.6.2024 klo 11.34 
the fucking guns dont work
Doom Slayer 9.5.2024 klo 7.46 
THIS. NEEDS. TO. BE. IN. VR.

This is enough motivation to start learning modeling.
sexymixie06 14.4.2024 klo 16.25 
c_hands?
ground zero weapons?
CrimsonInfra64 6.4.2024 klo 20.25 
someone fix this mod
Nathan Silver 21.2.2024 klo 8.51 
All weapons aren't working anymore. Can you PLEASE fix that?
cheeseydoo 18.1.2024 klo 21.25 
explosions no longer work :(
Spawn Hybrid 7.1.2024 klo 22.39 
Hey so the "Tried to use a NULL CTakeDamageInfo!" Fixer mod by zippy breaks the rocket launcher in this mod. The enemies take damage from it very inconsistently. The chasm the rift grenadier weapon from that pack is also affected.
Mannytko 20.11.2023 klo 8.06 
[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:14: bad argument #1 to 'DynamicLight' (number expected, got no value)
1. DynamicLight - [C]:-1
2. unknown - lua/effects/q2_explosion/init.lua:14 (x2)


[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:48: attempt to perform arithmetic on field 'Time' (a nil value)
1. unknown - lua/effects/q2_explosion/init.lua:48 (x4)


[Quake 2 SWEPs] lua/effects/q2_explosion/init.lua:41: attempt to perform arithmetic on field 'Time' (a nil value)
1. unknown - lua/effects/q2_explosion/init.lua:41 (x2)
DEVOtionist 2.11.2023 klo 9.00 
pretty cool
Brasduri 6.9.2023 klo 1.39 
remastered version when?
Thyme Borb 25.6.2023 klo 13.59 
And super shotgun
Thyme Borb 25.6.2023 klo 13.59 
BFG and Ion Ripper not working
Hey it's me Bluudud 3.1.2023 klo 15.54 
lets see how rocket jumping works.
VictorVild 25.11.2022 klo 4.50 
inf ammo mods onley works on half life 2 ammo
VictorVild 29.10.2022 klo 2.33 
i can make quake 2 npcs they are shit
tinylucas 22.9.2022 klo 17.05 
SAve yourself! never use a inf ammo addon it will break it! no fix at all
tinylucas 22.9.2022 klo 17.04 
no, i deleted every fucking addon and it wont work
Synth 20.7.2022 klo 15.04 
The people saying this addon is broken probably have a conflicting addon somewhere in their library - I just tested it myself and all the weapons work perfectly fine.
tinylucas 2.6.2022 klo 17.24 
shit its now broken, inf ammo addons break it with no fix
Gabataka 16.5.2022 klo 23.34 
can I use the transferred weapons in garrys mod in my mod?
raff-65 10.12.2021 klo 4.23 
to everyone that cant shoot the gun if you have a infinite ammo addon that might be the problem you have to disable the addon if you want to use it
phoenixpnr 31.8.2021 klo 5.10 
@ upset:
i would like to see the quake disruptor, the ground zero weapons or deathmatch weapons, such as the heat/plasma beam
a idiot 26.8.2021 klo 2.25 
ANYTHING
a idiot 26.8.2021 klo 2.25 
WON'T WORK
Siknesd 24.7.2021 klo 13.29 
nice work! i really love quake 2
KnightBob7 4.4.2021 klo 5.12 
The only problems I have is explosions for the Grenade Launcher, Rocket Launcher, Phalanx, and missing railgun trail beam are missing.
rondrake 25.3.2021 klo 15.01 
THE SUPER SOTGUN WON'T WORK
mkc1926 5.10.2020 klo 14.19 
I uh...Let me just say that I can use the weapons, but they won't fire. I'm pretty sure it's broken by now, and I think it needs to be fixed.
844box 21.7.2020 klo 1.45 
It's used Quake 2's source code?
TheUbermensch 8.2.2020 klo 15.37 
will you ever do a quake RTX sweps?
BeanMChocolate 12.8.2019 klo 17.00 
I am having problems with crotch gun syndrome with these weapons in third person. I was wondering if you could look into this.
Gordon Freeman The Annoyance 13.2.2019 klo 16.02 
Uhh, The Railgun Doesn't penetrate ANYTHING
Gavitron 8.12.2018 klo 7.48 
@ H_E_C_K i have this problem too, its because somebody didnt add animations/position the gun right, or something like that
H_E_C_K 28.5.2018 klo 8.42 
Wonderful weapons and a wonderful mod rest assured. However I have run into a bit of a hiccup...

The third person world models aren't being held by the hands of whatever playermodel I'm using. The weapons seem to just stick out from the waist like some for of low resolution robo-schlong. It is a problem that is consistent across all of my playermodesl, even the vanilla ones. The only ones that work are oddly, the splatoon playermodels, everything else just has dick-guns.

Sorry for the doom expostion style wall of text, but I didn't see a place to report issues.
Oh boss sun it's 29.3.2018 klo 9.52 
Where's addon with these q2 maps?
_average_alien 28.2.2018 klo 12.05 
Is there any way I can tweak the weapons damage? Most of them are really weak.
Butch Van Der Linde 4.11.2017 klo 13.34 
The models are based off quake ii, they don't look like that by mistake.
Iyotlami 28.7.2017 klo 3.01 
What is the best thing? QUAD DAMAGE!
Claudia Strife 25.5.2017 klo 22.59 
I love how your Quake II mod ports the exact same weapons from the original game! :)
ADF-01 Falken 4.4.2017 klo 15.23 
can you add the weapons from the expansion pack ground zero?
Sayachii 10.12.2016 klo 15.08 
Oh man... First time I played Q2 (PSX version, not the PC trash) I thought these 1 armor things were chips and shotgun shells were cheese ;3