Cities: Skylines

Cities: Skylines

Rebuild It!
224 opmerkingen
Midnight 4 dec 2024 om 3:05 
this mod doesnt work anymore. i do have real time installed, tbf
mega_crafteur 6 mei 2024 om 2:12 
Does the mod identically rebuild buildings? The rebuild option of the Disasters DLC choose a random building to rebuild instead of the original one.
PanicOregon281 23 aug 2023 om 17:09 
This mod seems to ignore things really important for handling micromanagement easier.
Roads, don't seem to be handled for rebuilding and neither do power lines.
GreyGun 24 jun 2023 om 12:51 
does this work with road?
zetu.harrys 14 jun 2023 om 6:39 
Works fine with the latest game patch. Fantastic mod!!!
Gibberish 3 mei 2023 om 4:29 
Fantastic Mod. Does this work with roads too? Or is there an alternative mod for automatic road repair
Keallu  [auteur] 7 mrt 2023 om 4:13 
@Major Pugs: Can you share your settings? Otherwise very difficult to help you.
Major Pugs 6 mrt 2023 om 17:48 
I have most of the expansions except the promenades expansion and I subscribe to the mod, set the parameters I want but nothing is rebuilt. I have been having this issue since promenades came out. I haven't uninstalled and reinstalled the game. That is the only thing I haven't done
Major Pugs 5 mrt 2023 om 10:35 
Why isn't this mod working for me? I can't seem to get it to work
Keallu  [auteur] 26 dec 2022 om 5:46 
Mod is compatible with Cities Skylines 1.16.0-f3 (Financial Districts).
otrwalter 19 dec 2022 om 7:33 
A ONE-CLICK loader for all the IT! MODs in the Workshop, all that are up-to-date, that is.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902889121
VNDK8R 15 dec 2022 om 18:20 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Keallu  [auteur] 1 dec 2022 om 6:37 
Mod is compatible with Cities Skylines 1.15.1-f4 (Roads & Vehicles).
alez81 24 nov 2022 om 1:52 
do not work anymore. not for me. will miss this one alot.
Aura 1 okt 2022 om 11:14 
this doesnt seem to work for me after the new update. nothing gets rebuilt it seems.
de.abacus 23 sep 2022 om 1:31 
ThanQ
Keallu  [auteur] 23 sep 2022 om 1:00 
Updated and tested for Cities Skylines 1.15.0-f7 (Plazas & Promenades).
de.abacus 18 sep 2022 om 12:56 
An error has occured in mod's OnUpdate method.
Mod name: Rebuild It! - Allows to automate the rebuilding of buildings.
Assembly: RebuildIt, Version=1.8.8042.26411, Culture=neutral, PublicKeyToken=null
Severity: Medium

System.TypeLoadException: Could not load type 'Problem'.
at HealkitMod.Patches.ThreadingWrapperOnUpdatePatch.Prefix (Single realTimeDelta, Single simulationTimeDelta, System.Collections.Generic.List`1 ___m_ThreadingExtensions) [0x00000] in <filename unknown>:0
majin_kratos 17 sep 2022 om 4:47 
I didn't understand how it integrates with bulldoze it. Either you rebuild it or you demolish it
pickuse 16 sep 2022 om 21:00 
I make a temporary fix here: Rebuild It! [1.15.0-f7 FIX]
snowflitzer 16 sep 2022 om 18:15 
Can confirm this mod does not work with new DLC.
⚔️やiͥzzͣaͫkiller⚔ 16 sep 2022 om 14:04 
needs an update does not work properly sadly anymore Thanks!
Amos Daragon 15 sep 2022 om 7:26 
An error has occured in mod's OnUpdate method.
Mod name: Rebuild It! - Allows to automate the rebuilding of buildings.
Assembly: RebuildIt, Version=1.8.8042.26411, Culture=neutral, PublicKeyToken=null
Severity: Medium

System.TypeLoadException: Could not load type 'Problem'.
at HealkitMod.Patches.ThreadingWrapperOnUpdatePatch.Prefix (Single realTimeDelta, Single simulationTimeDelta, System.Collections.Generic.List`1 ___m_ThreadingExtensions) [0x00000] in <filename unknown>:0
1234 14 sep 2022 om 12:18 
Can't be completely sure but seems like the mod is not working anymore after Plazas & Promenades update. Nothing gets rebuilt automatically. At least doesn't seem to break anything.
Keallu  [auteur] 19 mei 2022 om 3:57 
@KidCatComix: Read description.
KidCatComix 15 mei 2022 om 13:48 
Does this mod work for ploppables and RICO buildings?
worshams11 10 mei 2022 om 16:25 
Thanks @Keallu. It only happened that first time so all appears to be in order. Appreciate the work.
Keallu  [auteur] 6 mei 2022 om 3:50 
@worshams11: Suface Painter always had some issues with that as far as I know.
worshams11 2 mei 2022 om 17:13 
Are there any known issues with the Surface Painter mod by Bloody Penguin? After I enabled and ran this mod to restore some historic buildings, all of my custom painted surfaces (e.g. concrete in industrial areas) were removed and replaced with default ground texture. Thanks!
Keallu  [auteur] 29 mrt 2022 om 13:31 
@Il Mago: No.
Il Mago 29 mrt 2022 om 11:28 
does this rebuild streets too?
Keallu  [auteur] 25 feb 2022 om 1:35 
@Kodybod: Please provide a more detailed bug description if you expect me to investigate it. It does work fine for me.
Kodybod 24 feb 2022 om 10:38 
there's a bug where the game won't unpause and you can't build anything when selecting rebuild abandoned buildings
pankola 20 feb 2022 om 2:39 
@Keallu: I understand, thank you.
Keallu  [auteur] 20 feb 2022 om 2:37 
@pankola: Ok, as said, I have written it down and will look into it at some time but really busy with real life at the moment so cannot promise you anything.
pankola 20 feb 2022 om 2:09 
@Keallu: That mod doesn't work properly and never has for me. And getting all my buildings to never be abandoned is not my objective in any case. This is something that I was able to do with your mod though.
Keallu  [auteur] 20 feb 2022 om 1:59 
@pankola: Ok, maybe add No Abandonment mod?
pankola 20 feb 2022 om 1:46 
@Keallu: Because as I work on attracting more workers there will be fewer and fewer of those buildings being abandoned for lack of workers. This is an area of the city which I have built only by plopping the exact buildings I want there. So I don't want them replaced by others. But because I still lack the required workers, they always end up abandoned. And if I don't set them up to be automatically rebuilt, they eventually end up disappearing altogether.
Keallu  [auteur] 20 feb 2022 om 1:26 
@pankola: But why are you rebuilding historical buildings then? Couldn't you just disable that? I have noted it and will investigate at some time but very busy with other things at the moment.
pankola 19 feb 2022 om 11:44 
I have a bunch of buildings which I plopped and made historical. Some of them I know will be abandoned for lack of workers (which I'm working on attracting). At the end of the month they get rebuilt as intended. The same buildings are rebuilt. The problem is that they are no longer historical after being rebuilt. This didn't happen before. The buildings would be rebuilt with the same model AND also remain historical.
Keallu  [auteur] 15 feb 2022 om 9:22 
@jurassicjarred: It is on a very long list of feature request for all of my mods.
jurassicjarred 13 feb 2022 om 21:07 
Is rebuilding roads on the roadmap?
Keallu  [auteur] 26 jan 2022 om 4:55 
@jestor: No. Read the description.
jestor 26 jan 2022 om 2:53 
can this mod change low residental to high residental slowly in the city?
Keallu  [auteur] 21 jan 2022 om 23:16 
@roberto tomás: I think you must have used Bulldoze It! then. Rebuilt It! never did that. Besides that a recent update made the rebuild of zoned buildings much better.
roberto tomás 21 jan 2022 om 23:13 
Ive been away from the game for a while, but last time I turned that setting on, they _were_ rebuilt, but as random other buildings.
Keallu  [auteur] 21 jan 2022 om 23:05 
@roberto tomás: Aren't historical buildings rebuilt already if you enable zoned buildings?
roberto tomás 21 jan 2022 om 15:18 
I love this mod, a must-have. wishlist item: rebuild historic buildings with _same_ model (then I could turn on "abandoned buildings" and "zoned buidlings"
Keallu  [auteur] 7 jan 2022 om 13:24 
MenschLennart: Yes, I hope to be back to fix bugs and add new features to several of my mods. I'm real happy that I finally fixed these issues with rebuilding of zoned buildings. I hope to get verification from all of you that it now works.
89pleasure 7 jan 2022 om 10:06 
OMG thank Keallu you are back in track here to fix your nice mod collection! <3