Cities: Skylines

Cities: Skylines

Rebuild It!
224 Comments
Midnight 4 Dec, 2024 @ 3:05am 
this mod doesnt work anymore. i do have real time installed, tbf
mega_crafteur 6 May, 2024 @ 2:12am 
Does the mod identically rebuild buildings? The rebuild option of the Disasters DLC choose a random building to rebuild instead of the original one.
PanicOregon281 23 Aug, 2023 @ 5:09pm 
This mod seems to ignore things really important for handling micromanagement easier.
Roads, don't seem to be handled for rebuilding and neither do power lines.
GreyGun 24 Jun, 2023 @ 12:51pm 
does this work with road?
zetu.harrys 14 Jun, 2023 @ 6:39am 
Works fine with the latest game patch. Fantastic mod!!!
Gibberish 3 May, 2023 @ 4:29am 
Fantastic Mod. Does this work with roads too? Or is there an alternative mod for automatic road repair
Keallu  [author] 7 Mar, 2023 @ 4:13am 
@Major Pugs: Can you share your settings? Otherwise very difficult to help you.
Major Pugs 6 Mar, 2023 @ 5:48pm 
I have most of the expansions except the promenades expansion and I subscribe to the mod, set the parameters I want but nothing is rebuilt. I have been having this issue since promenades came out. I haven't uninstalled and reinstalled the game. That is the only thing I haven't done
Major Pugs 5 Mar, 2023 @ 10:35am 
Why isn't this mod working for me? I can't seem to get it to work
Keallu  [author] 26 Dec, 2022 @ 5:46am 
Mod is compatible with Cities Skylines 1.16.0-f3 (Financial Districts).
otrwalter 19 Dec, 2022 @ 7:33am 
A ONE-CLICK loader for all the IT! MODs in the Workshop, all that are up-to-date, that is.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902889121
VNDK8R 15 Dec, 2022 @ 6:20pm 
Is a Cities: Skylines 1.16.0-f3 update coming for this mod?
Keallu  [author] 1 Dec, 2022 @ 6:37am 
Mod is compatible with Cities Skylines 1.15.1-f4 (Roads & Vehicles).
alez81 24 Nov, 2022 @ 1:52am 
do not work anymore. not for me. will miss this one alot.
Aura 1 Oct, 2022 @ 11:14am 
this doesnt seem to work for me after the new update. nothing gets rebuilt it seems.
de.abacus 23 Sep, 2022 @ 1:31am 
ThanQ
Keallu  [author] 23 Sep, 2022 @ 1:00am 
Updated and tested for Cities Skylines 1.15.0-f7 (Plazas & Promenades).
de.abacus 18 Sep, 2022 @ 12:56pm 
An error has occured in mod's OnUpdate method.
Mod name: Rebuild It! - Allows to automate the rebuilding of buildings.
Assembly: RebuildIt, Version=1.8.8042.26411, Culture=neutral, PublicKeyToken=null
Severity: Medium

System.TypeLoadException: Could not load type 'Problem'.
at HealkitMod.Patches.ThreadingWrapperOnUpdatePatch.Prefix (Single realTimeDelta, Single simulationTimeDelta, System.Collections.Generic.List`1 ___m_ThreadingExtensions) [0x00000] in <filename unknown>:0
majin_kratos 17 Sep, 2022 @ 4:47am 
I didn't understand how it integrates with bulldoze it. Either you rebuild it or you demolish it
pickuse 16 Sep, 2022 @ 9:00pm 
I make a temporary fix here: Rebuild It! [1.15.0-f7 FIX]
snowflitzer 16 Sep, 2022 @ 6:15pm 
Can confirm this mod does not work with new DLC.
⚔️やiͥzzͣaͫkiller⚔ 16 Sep, 2022 @ 2:04pm 
needs an update does not work properly sadly anymore Thanks!
Amos Daragon 15 Sep, 2022 @ 7:26am 
An error has occured in mod's OnUpdate method.
Mod name: Rebuild It! - Allows to automate the rebuilding of buildings.
Assembly: RebuildIt, Version=1.8.8042.26411, Culture=neutral, PublicKeyToken=null
Severity: Medium

System.TypeLoadException: Could not load type 'Problem'.
at HealkitMod.Patches.ThreadingWrapperOnUpdatePatch.Prefix (Single realTimeDelta, Single simulationTimeDelta, System.Collections.Generic.List`1 ___m_ThreadingExtensions) [0x00000] in <filename unknown>:0
1234 14 Sep, 2022 @ 12:18pm 
Can't be completely sure but seems like the mod is not working anymore after Plazas & Promenades update. Nothing gets rebuilt automatically. At least doesn't seem to break anything.
Keallu  [author] 19 May, 2022 @ 3:57am 
@KidCatComix: Read description.
KidCatComix 15 May, 2022 @ 1:48pm 
Does this mod work for ploppables and RICO buildings?
worshams11 10 May, 2022 @ 4:25pm 
Thanks @Keallu. It only happened that first time so all appears to be in order. Appreciate the work.
Keallu  [author] 6 May, 2022 @ 3:50am 
@worshams11: Suface Painter always had some issues with that as far as I know.
worshams11 2 May, 2022 @ 5:13pm 
Are there any known issues with the Surface Painter mod by Bloody Penguin? After I enabled and ran this mod to restore some historic buildings, all of my custom painted surfaces (e.g. concrete in industrial areas) were removed and replaced with default ground texture. Thanks!
Keallu  [author] 29 Mar, 2022 @ 1:31pm 
@Il Mago: No.
Il Mago 29 Mar, 2022 @ 11:28am 
does this rebuild streets too?
Keallu  [author] 25 Feb, 2022 @ 1:35am 
@Kodybod: Please provide a more detailed bug description if you expect me to investigate it. It does work fine for me.
Kodybod 24 Feb, 2022 @ 10:38am 
there's a bug where the game won't unpause and you can't build anything when selecting rebuild abandoned buildings
pankola 20 Feb, 2022 @ 2:39am 
@Keallu: I understand, thank you.
Keallu  [author] 20 Feb, 2022 @ 2:37am 
@pankola: Ok, as said, I have written it down and will look into it at some time but really busy with real life at the moment so cannot promise you anything.
pankola 20 Feb, 2022 @ 2:09am 
@Keallu: That mod doesn't work properly and never has for me. And getting all my buildings to never be abandoned is not my objective in any case. This is something that I was able to do with your mod though.
Keallu  [author] 20 Feb, 2022 @ 1:59am 
@pankola: Ok, maybe add No Abandonment mod?
pankola 20 Feb, 2022 @ 1:46am 
@Keallu: Because as I work on attracting more workers there will be fewer and fewer of those buildings being abandoned for lack of workers. This is an area of the city which I have built only by plopping the exact buildings I want there. So I don't want them replaced by others. But because I still lack the required workers, they always end up abandoned. And if I don't set them up to be automatically rebuilt, they eventually end up disappearing altogether.
Keallu  [author] 20 Feb, 2022 @ 1:26am 
@pankola: But why are you rebuilding historical buildings then? Couldn't you just disable that? I have noted it and will investigate at some time but very busy with other things at the moment.
pankola 19 Feb, 2022 @ 11:44am 
I have a bunch of buildings which I plopped and made historical. Some of them I know will be abandoned for lack of workers (which I'm working on attracting). At the end of the month they get rebuilt as intended. The same buildings are rebuilt. The problem is that they are no longer historical after being rebuilt. This didn't happen before. The buildings would be rebuilt with the same model AND also remain historical.
Keallu  [author] 15 Feb, 2022 @ 9:22am 
@jurassicjarred: It is on a very long list of feature request for all of my mods.
jurassicjarred 13 Feb, 2022 @ 9:07pm 
Is rebuilding roads on the roadmap?
Keallu  [author] 26 Jan, 2022 @ 4:55am 
@jestor: No. Read the description.
jestor 26 Jan, 2022 @ 2:53am 
can this mod change low residental to high residental slowly in the city?
Keallu  [author] 21 Jan, 2022 @ 11:16pm 
@roberto tomás: I think you must have used Bulldoze It! then. Rebuilt It! never did that. Besides that a recent update made the rebuild of zoned buildings much better.
roberto tomás 21 Jan, 2022 @ 11:13pm 
Ive been away from the game for a while, but last time I turned that setting on, they _were_ rebuilt, but as random other buildings.
Keallu  [author] 21 Jan, 2022 @ 11:05pm 
@roberto tomás: Aren't historical buildings rebuilt already if you enable zoned buildings?
roberto tomás 21 Jan, 2022 @ 3:18pm 
I love this mod, a must-have. wishlist item: rebuild historic buildings with _same_ model (then I could turn on "abandoned buildings" and "zoned buidlings"
Keallu  [author] 7 Jan, 2022 @ 1:24pm 
MenschLennart: Yes, I hope to be back to fix bugs and add new features to several of my mods. I'm real happy that I finally fixed these issues with rebuilding of zoned buildings. I hope to get verification from all of you that it now works.
89pleasure 7 Jan, 2022 @ 10:06am 
OMG thank Keallu you are back in track here to fix your nice mod collection! <3