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Raportează o problemă de traducere
enjoy breakfast ;)
2025-05-11 19:08:47.224: Sneaky Sounds: LoadData - START
2025-05-11 19:08:47.229: Sneaky Sounds: System.ArgumentException: An item with the same key has already been added. Key: ShipSmallThrusterHydrogenIdle
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f1249a148cfb4110b9a02139e12e4308>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f1249a148cfb4110b9a02139e12e4308>:0
at SneakySounds.Mod.InitSoundVolumes () [0x00520] in <6a7df328ca6c470789a69ece8231bffd>:0
at SneakySounds.Mod.LoadData () [0x00015] in <6a7df328ca6c470789a69ece8231bffd>:0
2025-05-11 19:08:47.229: Sneaky Sounds: LoadData - END
using configurable parameters mod
thanks for the tip wArLocK
It should also impact the other thrusters, but they're not as bad to begin with
A cool mod idea would be the exact same drill effect sound but heard as if through ear protection when the helmet is closed, and normal sound when its open. realistic.
i should learn to mod...
Must have mod.
ArcBlockAssemblerEnd3d
ArcBlockAssemblerProcessEnd3d
Because you cant target individual sounds
to make this work has to target subtype so in this case:
{ "ArcBlockAssembler", 0.1 },
{ "ArcBlockAssemblerProcess", 0.1 },