RimWorld

RimWorld

[1.0] Frontline - Bunkers CE Version
17 Comments
Mlie 29 Apr, 2021 @ 11:22am 
Made an update of this and it is now included in the base-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471433364
and its expansion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471434138
Hope it helps anyone!
Lord Dudelsack 18 May, 2020 @ 4:14am 
i would love to see this for 1.1
LumberingTroll 14 Sep, 2019 @ 9:36am 
Im not sure if its this mod specifically, but every time I have it installed I get errors. I do have CE of course, I know this isnt much help without the log, Ill try to get that the next time I have a bit of time. The Trenches one works just fine btw.
RoronoaDroagon 13 Jun, 2019 @ 8:14pm 
Hello
I see you have added a patch for the sound to some bullets, but you have either forgoten to tell the patch to remove the sound that those bullet's already have or just to remove the sound patch completely all together.
Maeyanie 25 Mar, 2019 @ 7:43pm 
It happens with both Bunkers and Trenches guns for sure. I haven't researched the CE M240 yet, and am not using any other mods which add mounted guns. I should dev-mode one in to try though.

I've since modified my copy to add selectable firing modes, which seems to have helped somewhat... possibly just by giving it the chance to fire more often by allowing snapshots instead of only aimed shots.

Update: The CE mounted M240B seems to work fine, it fired every time, even on long-range targets with some trees in the way, similar to the one in my screenshot from earlier. Didn't hit any of them, but that's an entirely different matter.
Philipe 24 Mar, 2019 @ 7:42am 
Mortar is the only one which works, I tried to disable some mods but i have no clue about the problem for the moment
Da]BSE[WuergerKing  [author] 24 Mar, 2019 @ 6:36am 
@ Maey, Philipe: Does this bug occur with every mounted gun?
Philipe 24 Mar, 2019 @ 5:48am 
I have the same problem, if somebody know why ?
Maeyanie 23 Mar, 2019 @ 11:21pm 
Hmm... it failed to fire the first couple of times, then worked. I have a theory about the problem, will test it and post back.

Update: Nope, it wasn't Avoid Friendly Fire being overprotective (thought it might be treating turrets as skill 0 so having a huge miss radius). And now reloading with just the minify thing off still doesn't work. But at least I did see it fire correctly once, so have something to work off of...
Maeyanie 23 Mar, 2019 @ 9:56pm 
I do have a mod which makes it possible to minify anything. I'll try disabling that and see if it makes any difference.
Da]BSE[WuergerKing  [author] 23 Mar, 2019 @ 8:37am 
@Maey: Seems like something is messing around with these structures, because by looking on your screen i can tell that you should not be able to deconstruct it etc.
Maeyanie 23 Mar, 2019 @ 8:21am 
Yes, I tested it, and still happened with a stationary target which was definitely within range and LOS.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1691448987
It could easily be an interaction with another of the many mods I have loaded, but not really seeing any likely candidates.
Maeyanie 23 Mar, 2019 @ 7:15am 
Hmm... I presumed it was because it didn't interrupt the aiming, but I'm not 100% on that. I'll check to make sure.
Da]BSE[WuergerKing  [author] 23 Mar, 2019 @ 3:10am 
@Maey: Can you maintain line of sight to the target?
Maeyanie 23 Mar, 2019 @ 1:16am 
The mounted machine guns aren't firing for me... the aiming arc appears and shrinks like normal, but doesn't actually fire any bullets when it finishes.
Not sure if it's the mod or something in my setup, I don't have any other mods adding CE turrets to check against.
BeyondFubar 21 Mar, 2019 @ 7:23pm 
CE patches for anything are great news to me. No more magically bullets that gun produce!
The Imperial House 18 Mar, 2019 @ 10:18am 
Out-fucking-standing