Majesty Gold HD

Majesty Gold HD

Destroyable Sewer Lairs
28 Comments
Zbiten 2 Sep, 2024 @ 9:33pm 
Castle lvl 3. 2nd or 3rd destroyed sewer released fullscreen of rats, more than was on full map.4 Rat`s kings and others. (Skirmish mode). And this is with Normal version of mod. What will be on higher levels of this mod? Fullmap of rats? Only leveled heroes can kill all 4 kings with their entourage. But...on lateplay (Castle L3, heroes ~L10) there is no need for destroing sewers, imho, cus infinity rat`s resp isnt hard at this moment.
2. It`s just an entrance. When you remove milk bottle`s cap, milk removed too? After destroying entrance, rats must be left in the sewers.
Victor the Dragon 31 Dec, 2023 @ 6:05pm 
rusty_dragon they need do that with m2, add many things and optimizations
Bologna Sandwitch 10 May, 2023 @ 1:36pm 
this isnt working for me
rusty_dragon 5 Nov, 2022 @ 8:26am 
@quickshoot
A few years a go original dev has appeared: updated game for Hd resolution, improved networking(you need to enable Beta 2) and added official mod support/workshop.
quickshot 5 Nov, 2022 @ 4:32am 
WTF???? TBHIS GAME STILL GETTING MODS EVEN TO THIS DAY??????? LOL!!!!!!! :D
haseorod 30 Jun, 2022 @ 2:47pm 
VERY NICE:steamthumbsup::steamthumbsup:
ivas  [author] 18 Feb, 2022 @ 9:08pm 
The spawn of rats from destroyed sewers is a little bit refactored: now it depends on palace count and a rats have a bit more exp a variety.

Have fun! :steamhappy:
langenberg85 3 Jul, 2021 @ 4:02pm 
gosh! rats are soo annoying!:steammocking:
There Is No Player 20 Feb, 2021 @ 7:50am 
Absolutely love this added mayhem! thanks ivas :rufussmile:
ivas  [author] 31 Oct, 2020 @ 4:32pm 
Expert mode added.
Have fun :)
DezZzO 21 Oct, 2019 @ 10:07pm 
Amount of rats spawned needs to be lower
ivas  [author] 15 Jun, 2019 @ 1:15am 
Graveyards can be destroyed too.
2Vinnath
Also mod splited to 3 different versions :steamhappy:
ivas  [author] 2 May, 2019 @ 5:36am 
@Max E. Million
laggy "massive rat invasions" removed
Rat King is now more powerful and gives more experience every time when sewer is destroyed
:steamhappy:
maybe still something improve?
Maria 1 May, 2019 @ 12:09am 
The spawnrate of rats from destroyed lairs is really too crazy. My heroes tend to attack the sewer entrances on their own with this mod now (and I can't stop them lol) which leads to massive rat invasions in early game that mostly get me killed unless I rush a L3 Wizards Guild for Thunderstorm.
Admiral Uflg 26 Apr, 2019 @ 11:31pm 
Some info on the mod (someone may consider it as an issue):

In order to win the game it's necessary to destroy every lair. Sewer entrances are considered by the mod as lairs.
rusty_dragon 26 Apr, 2019 @ 9:10pm 
>As an idea, may want to split this into two variations of the mod: Destroyable Sewer Lairs, and Harder Destroyable Sewer Lairs that has the bonus spawns.

Where is the fun, then? I mean if you took some difficulty away, you should balance it.
Vinnath 26 Apr, 2019 @ 7:25pm 
As an idea, may want to split this into two variations of the mod: Destroyable Sewer Lairs, and Harder Destroyable Sewer Lairs that has the bonus spawns.
rusty_dragon 26 Apr, 2019 @ 2:17pm 
Wow, so cool. Will play it tomorrow!

I know, I've already got waay more than one can ask. But shouldn't this new shiny feature be an easteregg? An Easter Egg, E-ast-er E-gg! The shiny looking thing you open up and unveil some secrets. :DSTchest:

I mean, playing first time, you don't know that The Fortress of Ixmil would spawn a horde of rock giants if you won't hurry up to destroy it. There may be some warning after 3rd sewer. Because who reads those boring messages developers spent so much time to write down. ;)
ivas  [author] 26 Apr, 2019 @ 1:11pm 
It's a good idea!
Just updated the mod.
Each destroyed sewer increases the number of Ratman, Ratman-Champions, Ratman-shamans, which spawns after the destruction of the sewer. After 5 destructions sewer will spawn Rhoden King Rat.

Have fun ;)
rusty_dragon 26 Apr, 2019 @ 12:09pm 
Btw, sorry if I've touched you. Nothing wrong with making such mods.
But if one would install them - he'd turn into a casul. :lunar2019piginablanket:
rusty_dragon 26 Apr, 2019 @ 12:08pm 
Thanks.
I have a nice idea about destroyable sewers to share. How about you'd start getting warnings while dismantle them, rat champions spawn. And after 5th or 7th entrance destroyed, you get mass invasion with a rat king in charge? :kingratbag:
ivas  [author] 26 Apr, 2019 @ 11:56am 
@rusty_dragon
Special mod for non-casuals: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1724099588
have fun ;)
rusty_dragon 25 Apr, 2019 @ 9:07am 
Another mod for casuls. :lunar2019piginablanket:
Vinnath 19 Apr, 2019 @ 4:03pm 
Nice, good to hear~
Saxton 19 Apr, 2019 @ 12:19pm 
@vinnath - I just tried this with Evolving Lairs and Majestic Majesty .10 version. It works great!
Vinnath 19 Apr, 2019 @ 1:14am 
Addendum: this is awesome, what Majesty always needed. Been playing this game since its original release long, long ago, and always wished for a way to get rid of those.
Vinnath 18 Apr, 2019 @ 11:04pm 
Does this work with Majestic Majesty?
ivas  [author] 17 Apr, 2019 @ 5:07pm 
Fixed display bug of destroyed sewer
enjoy ;)