Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869032909
A bit different implementation to make it easier to maintain but largely the same concept.
I didn't consider moving Bailiff cause I think it's such a worthless skill.
That said, it's quite easy to put it back for the vanilla lords so I did, unlocked at level 12.
For the lords added by mods I need to check what they had before individually so that takes more time, I might do it later.
wh2_main_skill_node_set_brt_john_tyreweld Character Skill Node Set to mixu_skill_node_set_brt_sir_john. It should work if you change it and a few other tables. Just tested by changing it :)
Replying to the comments:
ss7877 - no plans for Chaos as I don't really play them, I made this mod first for personal use and decided to make it public. Sorry.
loki365 - I just tested, razed Grung Zint on turn 2 (same turn the event starts) and the event disappeared.
Primarch XVI - I'll double check Mixu's lords.
Thanks for your mod - a great work,
Can you do the same for Chaos, pls?
It is save compatible put it will change the skill trees and move some stuff around, so you could lose points spent if the skills conflict. For new lords recruited it will be fine.
I modified their blue skill like to match the official lords, so they also have replenishment and reduced upkeep.
It's been a while since I've used their mods though, so if they changed something it could be broken. I'll double check once they update their mods for the latest DLC.
I think I'm missing the last lord added for the Dukes of Bretonnia mod.
1) Is this save compatible?
2) Reading through the comments I understand that it can work with Mixu and Dukes mods, but have you done updates for those custom lords as well?
I was really looking forward to playing Repanse so this is very frustrating.
I guess it was some kind of mod conflict. Now he has skill as intended. Interesting.
https://i.gyazo.com/7f87bfbc207bd985b13c7085bab4eb10.jpg
Could you download this mod please, start a campaign with him and check his skills?
I can only think a mod conflict would cause this since he has no entries on the game data.
I'll try confederating him as Repanse once the DLC is available.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158985864
Are you sure the mod was on?
I can't find any entries for those lords, they are just generic lords with set names.
also will update to add Repanse but will do it all in one go probably so this will get fixed after the DLC lands
Hi,
Sir John Tyreweld, faction leader of Knights of Origo does not have the replenishment skill. It seemed like oversight to me.
I'll do it over the weekend but I expect it to work until then.
Let me know if there are any problems.
I'll take a look over the weekend and see how much work that takes.
I know what you mean about having issues with this type of mod. At some point I had 3 different mods installed that changed the Fay Enchantress skill tree but 2 of them I only wanted for the other content they had, not the skill tree changes. Had to remove one and miss out on some nice features because an unrelated thing was causing issues.
So I'm pretty on board with keeping the mod focused.
And thanks for reminding me of JR's mod. I've disabled it since it doesn't work with the last DLC yet but I'll make sure my mod is compatible.
I do appreciate keeping things minimalistic and I thought about having a separate mod for that but it's such a small change that I'm on the fence if it's worth it. I'll keep it in mind.
Thanks for the feedback.
Alarielle has a similar skill that also enables recruitment of the hero in the region she is in, even if the required building is not present.
I've tested a few things locally and it seems to work, I'll try to get a proper release during the weekend.
Let me know if you think it's overpowered, not sure yet if I should tweak the other values to compensate for that.