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Any chance the mod can get a 2024 fix ?
That should mix things up a bit :3
I was wondering if you or anyone else might be interested in making the sensors a hackable object. Maybe at some sort of control box in a checkpoint or something like that, with the options of "Temporary Shutdown" and "Redirection" or just a "Fence Crash" as the hacking options. In my mind I see Redirect causing ADVENT to be alerted but move away from XCOM troops and not break concealment... unless the hack fails of course.
Possible or not, thanks for reading.
It's like jumping through and breaking a window, anyone will unstealth
I've struggled with this issue for a while trying to track down the source, initially thought it was to do with Evac All and SPARKS.... ... The mission is normally fine after a reload.
The mod is great, been using it since day one ... and it only came to light it -might- be this mod causing the issue because several streamers I watch have experienced the same thing, and one of the common denominators between the modpacks is this mod. The issue is repeatable and does not happen if this mod is removed.
Tested on Legendary/Ironman while rescuing Mox.
Client throws a number of garbage collection errors into the log and CTDs while loading the Skyranger. Disabling the mod and reloading the same save, using the same moves allows the mission to end and move back to the strategy layer without incident.
Thanks for this mod!
So I sneaked around them for a couple of missions. ^^
Tempting to try the mod. But now I'm used to the poor ADVENT defence system. xD